> lol at all votes being halo 3 which is 100% true
100% true for people that obviously haven’t played Halo CE or Halo 2…
1 Assembly - For an “areana” style map this one is pretty bad. Probably one of the worst Halo arena maps.
2 Avalanche - Is ok but it took away everything that gave me a sense of nostalgia from Sidewinder
3 Blackout - One of the most controversial maps in Halo history as it was a port of arguably the most popular map in Halo 2 “Lockout”. It wasn’t nearly as good and everything that was made competitive in Halo 2’s Lockout was killed with Halo 3’s gameplay and Blackout.
4 Citadel - Their is nothing special about this map. The middle is the worst mid to ever be in a Halo arena map.
5 Cold Storage - Suprisingly good map for being a remake of CE’s chill out. It once agained suffered from being Halo 3 gameplay but it was still none the less a good and free map.
6 Construct - Camp lifts to win. That is really the jist of it. It’s just bad map design all around.
7 Epitaph - One of those VETO! maps.
8 Foundry - Base Foundry was bad. It was ok for forging.
9 Ghost Town - While it was a unique map to Halo in general the layout was kind of bad. Lot’s of dead ends.
10 Guardian - One of the better maps in Halo 3 and as a Spiritual succesor to Lockout it was alright. Still not as good as Lockout though.
11 Heretic - A remake of a Halo 2 map that had no business in Halo 3. Halo 3’s gameplay wasn’t suited for maps this small. Plus the player models in Halo 3 felt bigger which made Heretic feel WAY too small.
12 High Ground - Great map fpr one sided objective and occasionally some FFA. One of the good Halo 3 maps.
13 Isolation - It’s another VETO! map. I presonally thought it was alright but the community at large would have disagreed in Halo 3’s prime.
14 Last Resort - One again take a Halo 2 map and try to make it work in Halo 3. Last Resort was a good map. Maybe even better than Zanzibar… It was still a remake from the far superiour Halo 2.
15 Longshore - A pretty bad BTB map all around. Fronk is the only thing that makes Longshore a somewhat memorable map.
16 Narrows - It’s an iffy map… It’s ok but it was entirely too easy to trap and if you were playing with anyone with half a brain cannoning was not an option.
17 Orbital - A “U” ontop of another “U” where encounters only happened in large cluster groups of randomness. I hate this map so bad.
18 Rat’s Nest - A decent map but nothing special. The loop was the only cool thing about the map. If you wanted to play Rat’s Nest on foot then you were just doing it wrong.
19 Sandbox - Base map was terrible. Forging capabilities made this map a good one.
20 Sandtrap - I don’t care what anyone says… This map and it’s setup are just bad. You are basically forced to use vehicles or be out in the open to get killed by vehicles or camp in the halls and play scared. The map was just bad. I knw it’s one of the communities favorite maps but I respectfully disagree.
21 Snowbound - This was the VETO! Map.
22 Standoff - It was an ok map but it was far too open and their was too much unused space on the map.
23 The Pit - This is another community favorite that I just can’t understand. The map is essentially two block rooms connected by six hallways. You have a really good chance of just not running into the other team. Sitback tactics are usually used on The Pit which lead to the most boring gameplay Halo has to offer.
24 Valhalla - It blew my mind that 343 chose to pick Valhalla over other BTB favorites like Containment, Terminal, Relic, Waterworks, or others from Halo 2. Valhalla isn’t bad by any account it’s just not great by any account either.
So basically out of all the Halo 3 maps the only ones I find even somewhat worth playing are High Ground, Guardian, and maybe Cold Storage. The worst part about that is… High Ground is essentially a spiritual successor to Zanzibar, Guardian is a spiritual successor to Lockout and Cold Storage is a flat out remake of Chill Out. AND they are all worse versions of their predecessors. Halo 3 has one map that I even think about which is Guardian. Halo 2 had Midship, Lockout, Terminal, Turf, Containment, Relic, Ascension, etc… Even the less popular maps like Colossus are much better than the likes of Epitaph, Isolation, and Snowbound.
Halo maps started to get bad during the Halo 3 era. CE had good maps CE PC exclusives were good and Halo 2 maps were awesome up until the last DLC. Then Halo 3 came out and pooped all over competitive map layouts and Reach did an even worse job. Halo 4 maps IMO are many many times better than both Halo 3 and Reach.
The only reason Halo 3 will have the most votes(like I said earlier) is because of the new players will always outnumber vets.