The “Lack of Content” Talking Point is Hypocritical

Halo 3 launched on September 25th of 2007

Heroic Map Pack released on December 11th of 2007
Legendary Map Pack on April 15th of 2008
Cold Storage Map on July 7th of 2008
Mythic Map Pack Alpha on April 9th of 2009
Mythic Map Pack Omega on February 2nd of 2010

The fact that Halo Infinite doesn’t have any new maps yet is actually quite normal for the Halo franchise.

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Oh really, do tell which ones, because I am refering to them in their release version.
Like… “Most” of them?

Morrowind had Expansions, Oblivion, well the Knight of Nine could be regarded a DLC
Warcraft 3 had an expansion
Starcraft 2 Wings of Liberty had no DLC, Heart of the Swarm and Legacy of the Void were expansions. Think the latter was a standalone title. I can’t be bothered to look it up.
Arcanum had no DLC
Fallout 2 had no DLC
Neverwinter Nights 1 had expansions.
Neverwinter Night 2, maybe, I don’t recall much of it.
Deus Ex 1 didn’t have DLC
NOLF did not have. NOLF 2 apparently had some.
Mechwarrior 4 had expansions
Total War: Warhammer 2 does have DLC
Mech Assault 1 had a few DLCs, can’t remeber the second but most likely had.
Giants Citizen Kabuto did not have
Neither did Sacrifice
Team Buddies absolutely did not feature DLC.

So, out of 16 games, 5 had DLC. But, as mentioned, I’m not regarding DLC at all, but the launch package.
Not only that, but each and every single one of them were complete at launch, where DLC was extra. Well maybe not TW: Warhammer 2, I can really give you that one, but that’s not to say it can’t make the list anyway.

Shall I peruse my gaming collection some more and list more games having more content at launch without DLC than Halo 3 had at its launch? I’m sure there are more gems in there to fill out the list.

There’s an excuse for everything, right?

One would think that having plans for Infinite lasting 10 whole years, and having a whole delay for the Campaign ( As there was talk about releasing the multiplayer early, and then the campaign when it was ready back at the first delay ), they’d have a roadmap to show for now, a year after the planned release, and for the Live Service game that Infinite is, have some new content roughly the same time as a game released over a decade ago.

Even Halo 5 had maps coming out in quick succession, and early after release.
2015:
November: 4 Forge maps
December: 4 Maps
2016:
January: Two maps
February: One map
etc.

And Halo 5 Guardians was released in… Late October.
PS: These were free updates.

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… weren’t most of the “new” maps in Halo 5 just Forge creations and remixes of maps that were already in the game?

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Oh yeah, two maps were forge maps.
One was a Warzone map.
I’m iffy on not counting remixes as new maps.
See, Regret was a remix of Truth, but as far as I recall it was an “inversion” of Truth. It shared similarities with the map but was still kind of its own map.

If you want to go that route, Super Metroid is the best game ever made, there is no debate this is objective fact.

The cartridge I own is still functional and has everything to make the game infinitely replay able.

But that was the SNES and it came out in 1994, so I don’t expect games today to capture that level of quality.

I don’t know anyone who plays CS:GO, must be that isn’t a popular game

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I know lots of people that play CS:GO. I’ve played CS:GO before.

At what point did it become about how good a game is based on amount of content?
Because the post I answered was this one:

No, of course not, mass content does not by any means mean a good game.
But you’re still going off in a completely different direction.

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So we’re listing bad games that just happened to have more content?

I should have clarified, I meant good games with more content, but either way it’s veering way off topic. My point was that there will NEVER be another Halo 3.

People like to compare Reach to 3, but for all that Reach added, it also took a lot of things away and made undesirable changes to the way the game worked. So I don’t like Reach and neither do most people that started with the earlier games. But I digress

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No, I’m selective with my gaming.
But it was fun seeing how the reaction to the list was that “most games had DLC and were not complete” at launch, when most of them are from pre-DLC era. Or, were large enough on their own from the start.

Most if not all games garnered good reviews / were well received. A few may not have been but I thought them fine.

Right, because your unspecified personal opinion on what constitutes a good game, is conveniently unspecified as to dismiss any example of a game which happen to have more content than Halo 3, at launch, and be complete without DLC, on the charge of not being really good to begin with, in your personal opinion, never mind not having actually touched the game or even recognize it in name.

Never be another Halo 3? As in… a Halo game with good gameplay and lots of content on launch? Or a good game with lots of content on launch? Because I’m fairly certain there are plenty of good games that have launched even recently ( despite the initial query was over all gaming history ) which are good and feature more content than Halo 3.
A bold promise nonetheless.

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And so my point stands. People expect every new halo game to be better than halo 3, both in content and gameplay, and it’s never been able to pull it off. It never will.

So the demand for something new is hypocritical, because when a new halo comes out and it’s not a masterpiece, people just go back to halo 3 to do the same thing over and over again.

It’s a cycle

No?

Yeah, we’ve refined a lot of things, smoothed out creases and polished a lot of grime over the years.
It’s quite natural to expect a better looking and better performing software package, and we could very well have had one, or three, by this point.
The prototype for Halo 4, the first one, was liked by the test group.
It’s not that they aren’t able to pull it off, they’re incapable of making a coherent decision to make even a decent Halo game to begin with.
The test build was scrapped and they started on Call Halo Duty. They certainly have the capabilities of making an extremely well made and content rich game, they are most able to.

Right, because it’s hypocrisy to eat a salad, demand a new dish, get horse manure on the plate, and then based on that decide to get another salad.

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Why do people want infinite to fail? Is it so they can be proven right about how infinite will fail since they always wanted it to?

For all it’s faults, it’s the most fun halo out right now. When it works it’s phenomenal. It’s just the getting it to work consistently part that’s up in the air.

Alternatively they only got MCC working about a year ago finally.

I hate 5 bit a lot of people seem to think it’s great so there must be something there of value.

If people don’t like Infinite because the cosmetics cost money, and ignore how solid the gunplay is, I don’t know how to help them.

Infinite’s status at launch is forgivable only compared to MCC, which was broken and unplayable.
Halo 5 at launch wasn’t great but was still better than Infinite, with a few more maps and modes and playlists and campaign options, and Forge being added only a few weeks later.
3 and Reach and 4 were so fully-featured and complete at launch that it’s become pretty much unthinkable that 343 will manage to launch a Halo comparable to them ever again

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If people want it to fail it’s because most of it is a restricted cash grab, and not a player first experience.
It failing could lead to a better game down the line, that’s a risk people are willing to take.

And it being up in the air isn’t helping it.

Not that big of a lot.

Cosmetics and customization is part of the game experience, there are those it matters to, wether you like it or not.

Exactly my point. You recall incorrectly.

https://halo.fandom.com/wiki/Heroic_Map_Pack

3 new maps 11 weeks after launch. Oh, and that was for the game that actually launched with all its core features in-tact like co-op and forge.

When your “live service” game has less “live service” than previous $60 games in the franchise, I’d say it’s fair to criticize the lack of content and support.

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That just means the first map pack for infinite should have come out in mid January, so it’s not like a crazy huge difference.

If they weren’t so caught up adjusting the shop content to appease the majority of fans that are crying about it so much maybe they would have done other things by now.

Their time management, and maybe their management in general, is the major problem it seems. They never meet deadlines they try to set, or if they do it’s by cutting corners.

I agree 100% with this. 343 is the most heavily mismanaged AAA developer out there, at least as regards the quality of their final game/product.

They have finally made a really good game with Infinite and their management decisions appear to be doing everything possible to make sure it doesn’t succeed long term.

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And so my point stands. People expect every new halo game to be better than halo 3, both in content and gameplay, and it’s never been able to pull it off. It never will.

No, i never played Halo 3, so i don’t compare Halo 6 to Halo 3. Halo 6 and it’s free Multiplayer is just disappointing even without comparing it to any other games. The open world is empty and boring (after Gears 5 it’s the second time that a Microsoft title failed at open world) and overall useless. It add nothing to the game. Second, i’m tired of another game with the Master Chief. In my opinion he is overrated. Third the overall look is somewhat underwhelming.
The Multiplayer? It lacks content, features, maps, game modes, performance based rewards etc. But it had a working shop and battle pass from the beginning!

So i judge Halo 6 on the things it offers…and it is a disappointment.

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This is such a bad take… You say we’re comparing it to old games that have had time to get expansions… No we’re not. We’re comparing it to the RELEASE of other games, like Halo 3, Halo Reach, etc.

What did those games have that Halo Infinite doesn’t have? The only thing is options; Game modes, theater, etc.

Most people don’t want to play a random game of Slayer or an objective game. Most people want a Team Slayer Ranked playlist. And for people that don’t want that, then great… there should be OTHER playlists that you want to play.

Now lets look at maps:
6 ranked maps compared to 8. One of the 6(Behemoth) that Infinite offers is ONLY CTF and has since been taken out of rotation. So that leaves 5 maps in rotation for the ONLY ranked playlist they have.

Now lets look on the PVE side… No multiplayer campaign. Once again, a big part of Halo is going through the campaign on CoOp with your friends on Legendary with a bunch of skulls turned on. You STILL can’t do that.

I think not having Forge has been a big part of why so many people have stopped playing too. Custom games are also what keeps people playing Halo and if Forge was in the game… the community would have built new maps for the 343 team. There were so many community maps back in the day that the Halo devs put in their playlists.

This has been the BEST Halo game(regarding gameplay) since Halo 3, imo. The reason I stopped playing after two months was because of the lack of content. I want custom games with forge. I want CoOp Campaign with my friends. I want a Team Slayer ranked playlist. I want more maps(5 in rotation is not enough for a lunch to succeed).

I want all of those things, and I know the majority of the community does too. I’m not complaining just to complain. I have plenty of games to play in the mean time until they come out with more content. But don’t go and say that just complain to complain. I’m comparing a launch to other launches. And this launch had sooooo much potential.

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