The Kraken: an analysis

(Minor Halo 5 spoilers ahead)

Ever since playing Halo 5 and seeing the Kraken on Kamchatka and Sanghelios, I’ve been mildly irritated with the existence of the Kraken. It’s design seems impractical for both combat use and mining use/ excavation. So I’ve put together some thoughts on the purpose of the Kraken - I should note, however, this is written when we have very minimal (Note: nonexistant) information on this vehicle.

The Design

The Kraken has a… unique design when compared to other excavator classifications, big and small (Each word is a different image, namely all variations of scarab we’ve seen, the harvester and the locust). Namely, the odd number of legs (A tripodal configuration vs. a quadrupedal or octapedal configuration) and it’s tall, top heavy body. Curiously, it seems to bear more resemblance to the T-54 Drop Pod or the Spire. Even more interestingly, the reactor of the Kraken is massively exposed, compared to that of the Scarab or Lich, which were both shielded to avoid being damaged or destroyed (No images available).

Another curious property of the Kraken is it’s ability to fly - although we have seen what appears to be some kind of re-entry thruster on the Deutoros variant of the Scarab (Seen on Halo 3, The Covenant), where it appears to use some kind of thruster to slow it’s descent from orbit. On the Kraken, these ‘engines’ do more than allow it to merely slow a fall through the atmosphere, but actually allow it to travel a short distance over potentially rough terrain, at a considerable velocity at that. It could be logically concluded that such powerful thrusters are capable of allowing the vehicle to ascend the atmosphere, into low orbit or direct space flight. Or descend from orbit, from a larger, slipspace-capable craft such as a CAS, CSO or ORS. However, this is unlikely; it is never seen flying for long, and it is reasonable that the craft uses extremely powerful engines to help descend from orbit, requiring a quick burn that would overheat the craft and potentially overload the reactor. I would even argue the existence of legs support this theory, as why include legs on a vehicle that could hover? If the engines were designed for extended periods of use, then the existence of legs on such a craft would be literally useless. Instead, it would seem the engines on the Kraken are more designed for quick bursts of speed, be it for a quick getaway or to get over particularly horrid terrain. However, the legs are the primary method of movement, and an incredibly slow one at that.

However, some problems do amount with the design. Quite a lot, actually. With only 3 legs, and a massively top-heavy design, the Kraken is poorly outfitted for combat duties. One well-placed missile strike, MAC round or plasma torpedo would be able to put down the Kraken simply by shifting it’s centre-of-mass or destroying a leg and causing the structure topple. Even if this did not destroy the vehicle, this would cripple it and put it out of action permanently. As stated before, the legs are not particularly speedy, and are not particularly suited for combat operations (IE dodging projectiles) as movement too fast would almost certainly topple the Kraken without any action on the enemy part.

Unlike the scarab, Locust or (Presumably) the harvester, the Kraken does not appear to contain any kind of main weapon, be it an actual weapon or a makeshift mining beam like the Protos Scarab (H2) and the Harvester. In fact, the only weapon boasted by the Kraken are a dozen anti-air shade turrets for close defence against enemy aircraft, a small flight of aircraft for scouting and close-range air defence and whatever complement of infantry is stationed on-board to protect the vehicle from boarders (Not including using the legs as a weapon to crush enemies). Owing from this design, the only feasible way such a design could have a main weapon is if there were to be one mounted in the bottom of the vehicle, facing down, to dig mineshafts extending deep into the Earth. If so, such a beam would be extremely impractical and situational for use in a combat scenario - to use it, the Kraken would have to be literally on top of the enemy emplacement/ army. Of course, there is an argument to be mde than the Kraken is more like the Reapers (Mass Effect) than just it’s sound effects, particularly in the area of space combat - the logical location of engines/ replusors based on in-game flight would suggest otherwise. Even then, I would say no to this as a stance, the vehicle has a lot of weak points, namely separating the top area from the bottom (Where you land the Phaeton in enemy Lines) that would be obliterated by any moderate anti-ship weapon. As an anti-fighter craft, it would have a nonexistant role because it’s defences are shade turrets; these would require infantry in space, and would be easily dislodged/ destroyed. Even so, there is no discernable airlock on the craft to seal in the interior of the ship from the vacuum of space, requiring all infantry to wear space suits at all times. This is not practical. (I will concede, however, that there could be some kind of plasma shield on the doors to keep the air in, but such a system would not only be susceptible to boarding, but also projectiles and power fluctuations. Suitable for, say, a short drop from orbit but not for combat)

Overall, it’s pretty clear that the design of the Kraken excludes it from being any kind of combat vehicle. It performs poorly in the atmosphere both in speed and being easily crippled, and performs poorly in space due to bad design that would not fare well against any weapon designed to take on a capital ship - bear in mind that Prometheans and the Swords had difficulty taking down this behemoth because they couldn’t use their ship-borne weapons; the prometheans would likely not want to damage Kamchatka (If they had such capable weapons) and the Swords probably don’t want to use a glassing beam or plasma torpedo near a major historical site or forerunner structure - you don’t nuke a city to take out an anti-air emplacement, and you don’t use a glassing beam on your home planet to take out a walker.

Purpose

So now we’ve established what the Kraken isn’t good for, we need to ask what is it good for? On first glance, nothing. It’s trying to be too many things at once and as such, is overextending itself. After taking some time to think about it, I’ve considered a few options. However, the general consensus throughout them is the same; the Kraken is a vehicle designed for being pretty much as far from a combat situation as it gets, but was forced into combat in the waning months of a failing Covenant. It makes sense, after all; Jul is losing power. His prometheans have deserted him, his Covenant is splintering with wannabe warlords like Sali 'Nyon rising up and his troops are starting to break his doctrine with things like speaking human languages and mass defections to other causes like the Arbiter. As Halo 5 eloquently puts it, the Covenant is finally breaking. With such losses logically comes a loss of territory, resources and manufacturing facilities - in such situations, you have to use what you have and so, Jul is pressing normally non-combat equipment into combat, including a vehicle such as a Kraken.

So what purposes could the Kraken serve? Well. I’m about to hit the character limit so That will be in the below post.

The Purposes - Pt 2

In thinking about the Kraken, I’ve come up with three main purposes for the Kraken - one combat-orientated (Bear with me here, I’ll explain) and two non-combat (Or at least as noncom as it gets for the Covenant). I’ll talk about the Combat one first, and it makes sense as a secondary role for the walker, while keeping in line with one of the others as a primary role.

Role 1 - Siege Tower

Not a siege tower in the traditional sense, of course, but an apt descriptor nonetheless. In this case, a role that I could see easily as an adapted use of the vehicle by Jul 'Mdama’s Covenant; it’s a simple one, too. If a city or a strategic location (Such as a military base, shipyard, or other type of military encampment) were to be attacked, but the attacking force has not the force to either commit to a full assault or to deny enemy reinforcements, the Kraken does make sense as a siege tower. Outfitted with as many flak guns as this one is, it makes an ideal sniper platform and an anti-air measure, as well as a nice Forward base and troop carrier due to it’s heavy armour that seems pretty much invulnerable to small-arms fire. A couple of these behemoths marching on a city or even just camped outside one could effectively ensure that no aircraft are permitted to enter an area, or that any kind of army trying to battle it would be forced to constantly retreat against the onslaught, particularly in a city, where it can literally walk over buildings. However, this is strength in numbers. And it is still susceptible to the same weaknesses as before - such a tactic would involve a Kraken as a support force, rather than the main course, and would need to involve numerous amounts of air, infantry and armour to assist the attack. Even so, this is far from a primary role - there are other things far better suited to such a task, such as say, an SDV-Class corvette.

Role 2 - Colony/ Exploration Vehicle

This one is unlikely. Once again, it’s possible but there’s simply other methods to do the same thing, all far easier. But this idea revolves around being a sort of ‘portable skyscraper’ - being deployed on remote planets from orbit to start up a colony by being a prefabricated permanent building. There’s not much to say here, as I sort of expand the idea more in the end as anything this could do could be done in all roles.

Role 3 - Mining Vehicle (The most likely)

This one came about while writing. When I mentioned before about the Kraken being unsuitable as a mining vehicle, I was thinking more from the Scarab/ Harvester perspective. On relection, a mining vehicle, an excavator if you will, is a perfect choice for the Kraken, but in a more traditional sense. Something more akin to the rig, from… The Rig or the Enclave mobile base (From Fallout 3: Broken Steel) or perhaps more relatable, a regular oil rig. A mostly stationary device designed to purely dig down and not really move. However, having the mobility of legs is not without benefit, being able to relocate when necessary has benefits I shouldn’t need to explain. The top-heavy design makes sense in this scenario- and by ‘makes sense’, I mean ‘isn’t terrible’. If it’s sitting there not doing anything, so isn’t like to tip very much.

Secondary Purposes

So I’ve discussed why the Kraken is not a suitable combat walker, and is most likely a mining vehicle repurposed for combat by a failing army that needs to take anything it can get. But what about other purposes and functions? None of the following is canon, but simple speculation and 'What If?'s I thought about while writing this. One possible purpose is similar to the Spires; teleportation. We know from Halo:Reach and Halo Wars that the covenant can teleport their ground and air forces if needs be. One possible purpose is in line with the combat support base role; to quickly transport supplies and troops to/ from battle, space or whatever quickly and easily. Another purpose could be to serve as an ultra-advanced drop-pod to ferry mass amounts of troops to the surface, or to serve as a sign of total victory for a battle already won.

Thanks for reading.

Reserve post.

Updated with part 2.

its design does seem odd but i believe they are using it as a mobile command post and aircraft carrier… as well as it being durrable enough to break enimy lines

Beautiful analysis so far, and I agree with your consensus thus far into it (only first post was finished at the time of my posting).

I do think it has incredibly thick armor, and as such naturally it could hold, pressure, or define the area of conflicts - if your mining beam hypothesis being on the belly were true, nothing would end up beneath it without fear of death. It’s heavily armored, therefore can pressure combat areas by forcing the enemy to work around it or divert resources to it. All the same, the addition of weapon emplacements and vehicles does seem… tacked on for defensive purposes.

I imagine the Kraken might have been a Covenant mining vehicle that served as a precursor to the Scarab, Locust, and even the Harvester. It’s like the Pillar of Autumn - an outdated platform pulled out of storage as the war grows desperate and refitted with more modern weaponry. Either that, or it’s a heavier duty mining vessel for things a Scarab or Harvester couldn’t crack.

Hard to say, but it IS an interesting vehicle for its seeming ambiguity.

I’m slightly disappointing that we haven’t really had a lot of insight into it. 343 haven’t quite developed it enough in my opinion.

> 2533274929787236;7:
> I’m slightly disappointing that we haven’t really had a lot of insight into it. 343 haven’t quite developed it enough in my opinion.

Same could be said for the Harvesters. xD

> 2533274864701588;6:
> Beautiful analysis so far, and I agree with your consensus thus far into it (only first post was finished at the time of my posting).
>
> I do think it has incredibly thick armor, and as such naturally it could hold, pressure, or define the area of conflicts - if your mining beam hypothesis being on the belly were true, nothing would end up beneath it without fear of death. It’s heavily armored, therefore can pressure combat areas by forcing the enemy to work around it or divert resources to it. All the same, the addition of weapon emplacements and vehicles does seem… tacked on for defensive purposes.
>
> I imagine the Kraken might have been a Covenant mining vehicle that served as a precursor to the Scarab, Locust, and even the Harvester. It’s like the Pillar of Autumn - an outdated platform pulled out of storage as the war grows desperate and refitted with more modern weaponry. Either that, or it’s a heavier duty mining vessel for things a Scarab or Harvester couldn’t crack.
>
> Hard to say, but it IS an interesting vehicle for its seeming ambiguity.

Well. I think that certainly fits the idea that it’s more akin to a walking building than anything that should be anywhere near battle. A tripodal configuration for legs simply isn’t stable, especially for a design prone to tilt easily, due to the top-heavy design.

It definitely reeks of improvised war machine (Like the protos scarab) as opposed to dedicated combat walker.

> 2533274864701588;8:
> > 2533274929787236;7:
> > I’m slightly disappointing that we haven’t really had a lot of insight into it. 343 haven’t quite developed it enough in my opinion.
>
>
> Same could be said for the Harvesters. xD

Comparatively, we know quite a lot. It’s operator is Sbaolekgolo, it is a Tier 5 excavator and a lot of people thought it was a precursor in the trailers.

Joke aside, it seems like a lot of these kinds of vehicles are being introduced then never seen again. Honestly, I would love to see a portion of a game or book set on a Covenant mining colony, being able to see all these excavators in action would be awesome.

Side note - I still wonder at the awe we’ll get when we eventually see a Tier 9 excavator. A Kraken is believed to be T6 or higher, and that thing is bloody big as-is. I’m looking forward to when we get to start seeing more spoiler content in Canon Fodder. There’s a lot introduced in Halo 5 I want more information about in general. Most of it hinted at but never seen.

Seriously… As an enigeer, the Kraken is majorly bugging me as a versatile combat weapon too.
It sucks quite simply.

> 2533274926650033;11:
> Seriously… As an enigeer, the Kraken is majorly bugging me as a versatile combat weapon too.
> It sucks quite simply.

I can relate so much. As an Aerospace Engineer, I’m just like how can that thing fly?! I actually think it works pretty well with the Covenant’s design process, though. I can see some San’Shyuum going “Well, it makes absolutely no sense, but it looks cool and is kinda scary. I want an armada!”

I think the Kraken is used in combat like the scarab was. On its own the Kraken is vulnerable to be boarded. It’s main strength is as a support vehicle, that should be the center of a larger force.

343i didn’t really develop any new things in Halo 5 in terms of story and purpose. Including: Kraken, Warrior Prometheans, Plasma Caster, all the weapon variants etc.

A very in depth analysis! Well done!

I love the Kraken.

I always just assumed (as you do state) That it was a repurposed mining vehicle. the large claws would be good fro breaking and moving rock and the hovering would make it useful for operating in environments with unstable ground.

> 2533274844984484;17:
> I always just assumed (as you do state) That it was a repurposed mining vehicle. the large claws would be good fro breaking and moving rock and the hovering would make it useful for operating in environments with unstable ground.

good thought about the flying used for hazardous footing

> 2533274844984484;17:
> I always just assumed (as you do state) That it was a repurposed mining vehicle. the large claws would be good fro breaking and moving rock and the hovering would make it useful for operating in environments with unstable ground.

Well, I would disagree with the claws. It has only three legs, and removing one from support would pretty much guarantee a collapse.

> 2533274831682424;14:
> 343i didn’t really develop any new things in Halo 5 in terms of story and purpose. Including: Kraken, Warrior Prometheans, Plasma Caster, all the weapon variants etc.

Well, we’ll be getting more info as we go on with weekly canon fodder/ universe entries and the possibility of a Halo 5 EVG. We didn’t know all too much about Halo 4’s stuff until after the game released, IIRC. Give it time.