Holding Y causes your Spartan to shoulder his weapon and pull out his knife. Movement speed is increased when holding the knife but only melee attacks are possible. It takes two seconds of holding Y to pull out the knife and it takes two seconds of holding Y to take your gun back out.
this is not counter strike
why? just because it’d look cool? in that case, no thank you. regular melees and assassinations work for me.
It’s nicer to use the knife every time you want
Sorry. No.
Sprint/evade/cloak/jetpack would all make the knife OP. It would basicly become an energy sword on demand. To counter it being over powered it would have to be two hit kills like normal melee, and that would render it useless as for the same result you would have no weapon. Sorry OP but no.
And the point of this is?
> And the point of this is?
The Knife
Pros:
-Faster movement speed (you can jog faster).
-Reduced time in between melees (you can double melee faster).
Cons:
-Knife is only capable of killing at extremely close range (if an enemy sees you and is more than 3 feet away from you, you are probably going to die).
-Still takes two melees to kill from anywhere but behind (it’s not an energy sword, its a regular melee weapon).
no knifes please…
> > And the point of this is?
>
> The Knife
>
> Pros:
> -Faster movement speed (you can jog faster).
> -Reduced time in between melees (you can double melee faster).
>
> Cons:
> -Knife is only capable of killing at extremely close range (if an enemy sees you and is more than 3 feet away from you, you are probably going to die).
> -Still takes two melees to kill from anywhere but behind (it’s not an energy sword, its a regular melee weapon).
Halo is not a game of “you get these abilities, but at the same time lose these abilities”. Only mechanic that works with the same principle in Halo has been dual wielding, and needless to say, it was a cool addition, but not very useful.
At first glance it might seem that the knife would make gameplay faster or deeper, but it really doesn’t. Think it this way, you have the knife pulled out, opponent starts shooting at you, you hold Y down two seconds, just as you pull your weapon out, you’re dead. Halo isn’t a game where you are limited to a certain role and can’t react to an opponent that isn’t on the area of your role, it just doesn’t work in Halo.
I really don’t see your point of constantly wanting additions to Halo that compromise your other abilities, that’s not Halo, at all. That doesn’t add anything to gameplay, it’s just unneeded complication. In Halo everyone are on even ground as long as they don’t get a better weapon, it just doesn’t work that you have two guys and one can run and melee faster, but can’t shoot and then you have a guy who has normal melee and movement speed, but can shoot.
And before you say anything, we went through this discussion yesterday, same concept as sprint with one extra ability. It doesn’t add enough strategy to be a rational addition. Might work in other games, but that doesn’t mean it works in every game.
Meh, why though for use in customs only then sure, but it just sounds like a gimmick to me and the last thing Reach needs is more gimmicks.
> no knifes please…
Couldn’t agree more.
> Only mechanic that works with the same principle in Halo has been dual wielding, and needless to say, it was a cool addition, but not very useful.
If you didn’t find duel wielding useful then you weren’t using it effectivly. I hope it makes it into Halo 4.
OT: This idea seems stupid as people would take out their knife when not in combat to run faster. It would become the new sprint. Except unlimited.
> Think it this way, you have the knife pulled out, opponent starts shooting at you, you hold Y down two seconds, just as you pull your weapon out, you’re dead.
That’s the whole point. It rewards good decisions and punishes bad ones. If you are going to pull your knife out, you should know or at least hope that you are not going to encounter an enemy at anything more than close range. Pulling your knife out and then encountering an enemy at medium range will most likely result in your death. You messed up, you paid for it. On the other hand, you could pull out your knife, traverse an area quickly to gain the drop on your enemy and then kill him with two rapid melees. You took a calculated risk and it paid off.
Allowing players to make decisions will really show skill on the battlefield. There are occasions when I can tell I have been out thought but I have superior aiming skill and can still turn the situation around and kill my enemy. Expanding useful skills beyond just aiming and firing are what will give future Halos depth and replayability.
> > no knifes please…
>
> Couldn’t agree more.
Those.
> > Think it this way, you have the knife pulled out, opponent starts shooting at you, you hold Y down two seconds, just as you pull your weapon out, you’re dead.
>
> That’s the whole point. It rewards good decisions and punishes bad ones. If you are going to pull your knife out, you should know or at least hope that you are not going to encounter an enemy at anything more than close range. Pulling your knife out and then encountering an enemy at medium range will most likely result in your death. You messed up, you paid for it. On the other hand, you could pull out your knife, traverse an area quickly to gain the drop on your enemy and then kill him with two rapid melees. You took a calculated risk and it paid off.
>
> Allowing players to make decisions will really show skill on the battlefield. There are occasions when I can tell I have been out thought but I have superior aiming skill and can still turn the situation around and kill my enemy. Expanding useful skills beyond just aiming and firing are what will give future Halos depth and replayability.
I don’t know how could I explain this. Thinking is a big part of Halo, I won’t deny that, but there is a point where it just becomes too much of that. First of all, we both have different views on what makes skill, but practically, Halo has never been too much of a thinking game. It’s a game where decisions are needed, but in the end, it boils down to your ability to kill the opponent.
Wrong decisions should be punished, but Halo shouldn’t become a game where it’s too much about the decisions you have to make. Let’s be honest, in many cases this decision of “should-I-go-in-with-a-knife-or-not” is about 60-70% rational reasoning and the rest is luck.
For example: you had an opponent behind a corner, you have to think are they going to back away and shoot or pull their knife out and go into CQC with you. You can start a process of thinking of what that opponent will do, but you can never be 100% sure, so even if you made the most rational choice, you could still end up making the wrong choice and therby losing the fight.
There is also the fact that in the example situation, your reasoning skill is the only skill that is needed. Other portions of skill go nearly unnoticed. So in the end the knife still ends up to shrinking the skill gap even though it might bring one portion of skill more visible.
I won’t start saying “sometimes bad decisions win, but that’s Halo” because that would sound utterly stupid, but the truth is that Halo isn’t that much of a thinking game that your chances only depend on the thinking process that goes through your head. Bad decisions will always be bad decisions, you will be punished for them, but you can still turn them to your advantage assuming you’re good enough.
In short, adding the knife just ties the situation too much to your thinking process while ignoring most of the other areas of skill.
Think less. Shoot more. Got it.
No.
Prime example of why this could Never work. This mechanic was implemented near exactly how you have described it into the game Turok. Online you would have no weapon, get extra run speed and have to be right next to someone to get that knife kill.
Even with these cons the knife was used and waaaaaay overpowered simply because people playing the game are not aware enough to see this knife runner coming.
comepare it to commando running knifers in CoD. just damn annoying
keep your CoD out of our halo!
it’s pretty much tactical knifing without a gun!
No. Just have a toggle option for melee for whether or not you wanna use a knife when using regular pummels. Any assassinations are still knives. Elites still use their energy daggers?
Toggle it on and it looks kinda like cod, a jab/slash. Have it off and you just punch people.
It’s good for machinima though, so perhaps have a toggleable option in custom games to HOLD a knife.