The jumps on pitfall...

Can anyone tell me what the benefit of removing all the yellow boarder ledges and jumps on Pitfall was?

I fail to see how removing potential movement options served to improve the map.

It was probably like the zoom in Monitor mode or precision Forging.

“We forgot. lulz”

I don’t see how them being missing is a big loss either.

Aren’t you more interested in the story of the map? Don’t you like the aesthetics? What’s map meta???

On a serious note this is on the same level of blocking off library window and removing s1 jumps on blackout, the lockout remake. I don’t want any developer to remake maps anymore. They don’t have a -Yoinking!- clue.

> I don’t see how them being missing is a big loss either.

You’d be surprised how useful and tactical those jumps can be. I never really used jumps much at all during my time playing Halo 3 back in its prime, but after returning to it I found out how amazing all those ledges are.

Even when playing Swords you can jump on top of the ledges and wait for players to walk by at the start of a match, most times they’ll just charge through allowing for you to literally get the jump on them. There is a clear separation between players that know the map and those that don’t; the players that do will more than often succeed, or at least get a sizable advantage, over those that don’t.

because we dont need a repeat of The Camp-errr the Pit from Halo 3…

Besides, pitfall is based offa the MLG version, which if im right didnt have the leges in halo 3 :confused:

> > I don’t see how them being missing is a big loss either.
>
> You’d be surprised how useful and tactical those jumps can be. I never really used jumps much at all during my time playing Halo 3 back in its prime, but after returning to it I found out how amazing all those ledges are.
>
> Even when playing Swords you can jump on top of the ledges and wait for players to walk by at the start of a match, most times they’ll just charge through allowing for you to literally get the jump on them. There is a clear separation between players that know the map and those that don’t; the players that do will more than often succeed, or at least get a sizable advantage, over those that don’t.

I’m not saying they don’t add a little something to the map. But those ledges don’t make or break it, its a great map regardless. Besides they can be forged in which I’m sure Ghost might do for the v5 version of it. Also we don’t have the ledges but we got the MLG jump boxes and improvements to the sword room. Its fine.

> I’m not saying they don’t add a little something to the map. But those ledges don’t make or break it, its a great map regardless. Besides they can be forged in which I’m sure Ghost might do for the v5 version of it. Also we don’t have the ledges but we got the MLG jump boxes and improvements to the sword room. Its fine.

I agree, while it isn’t a huge deal it’s still perplexing why they would remove them at all. Seeing as how it’s 343i I doubt we’ll get answers.

when we want a remake map we want it remade not re modified

> because we dont need a repeat of The Camp-errr the Pit from Halo 3.

… Those ledges were the most open spaces on the entire map. I fail to see how they induced camping…

> Besides, pitfall is based offa the MLG version, which if im right didnt have the leges in halo 3 :confused:

I think you’re refferring to the Upper Base parts. Those were removed in the MLG variant, yeah. The Yellow Ledges by green and longhall, or around the sniper railing were still there, and they were in the Reach version as well.

It’s not like it’s a huge deal, but you’d be suprised how useful those ledges were.

I agree. Just because kids that play this game cant do proper jumps doesn’t make it ok to remove this.

> because we dont need a repeat of The Camp-errr the Pit from Halo 3…
>
> Besides, pitfall is based offa the MLG version, which if im right didnt have the leges in halo 3 :confused:

Please tell me you are joking…

> when we want a remake map we want it remade not re modified

The remake definition has different definitions

re·make
/rēˈmāk/
Verb
Make (something) again or differently.

> > when we want a remake map we want it remade not re modified
>
> The remake definition has different definitions
>
> re·make
> /rēˈmāk/
> Verb
> Make (something) again or differently.

Exactly. A remake, by definition, can be different. What you mean, Agent Florida, is that you want a port of The Pit rather than a remake.

Plus, I have to disagree. I love it when developpers take a map and change it around a bit, like Coagulation in Halo 2, Last Resort in Halo 3, or any of the Anniversary Map Pack maps in Halo Reach. They keep the greatness and feel of the original, yet add some freshness to it that makes it feel like new to play.

This is a bit OT, but I liked how they kept the pop-up targets on the walls.

Removed ledges but fixed sword room. I think that’s fair enough. Besides, people would use the ledges to get to the spawn room and camp. I hated that.

> Removed ledges but fixed sword room. I think that’s fair enough. Besides, people would use the ledges to get to the spawn room and camp. I hated that.

I agree with the sword room being remedied, but I don’t think you understand which ledges the OP is talking about. There is no way in hell anyone in Halo 3 could reach the old spawn rooms (attics) from the yellow ledges around the trainings and the halls in the center of the map.

Now those pipes (or whatever they were) on the corners near the flag rooms? Of course it was possible, until the attics were patched with Pit Stop, but not from the yellow ledges.

They were removed because of AAs, more specifically Jetpack. Players can just fly over stuff now :confused:

> Removed ledges but fixed sword room. I think that’s fair enough. Besides, people would use the ledges to get to the spawn room and camp. I hated that.

… The Attic no longer exists. Hence why it seems strange to get rid of the jumps.

Not that the yellow boarders had any effect on getting up to the attic. That usually consisted of grenades, bruteshot or the pipe jump to accomplish.

> They were removed because of AAs, more specifically Jetpack. Players can just fly over stuff now :confused:

That’s part of why removing them was so illogical. They take a movement option available to jetpackers away from those who don’t have a jetpack, thus making jetpack more useful.

It also takes away from some basic strategies, such as using the area by the bridge (that one yellow area in the center) as a way to shoot into the enemy flag, or the borders near long hall to dodge rockets, shotgun and grenades.

It’s not like it’s a huge deal, just seems like a silly thing to get rid of.

This was one of the first things I noticed, and I had a few other people independently complain about it as well.

As for the remake thing, if they are remaking it based on gameplay improvements then it makes sense. If they just change things for the sake of changing it, it can’t do anything but annoy people.