> Pre-Thread Note - I made another thread exactly like this one on Bungie.net. It got a good response from the forum, so I decided to post it here, too. But instead of typing it out, I just linked it. As a result, the thread got locked. So here I am again, but this time I actually typed it out. 
> Note - This thread is about my issues with Reach, and possible fixes for said issues. Much of it is my opinion on the game; please treat it as just that, an opinion.
> Thread Overview
This thread is going to cover 7 different topics in Reach.Here’s how they’ll go:
- Campaign
- Multiplayer (Matchmaking - Customs)
- Firefight
- Forge
- Theater
- Game mechanics
- What was good
>
Okay, here we go.
>
> Campaign
I had a few issues here.
Canon
First off, the campaign broke canon, which is a kick in the nuts to fans of the novels. I don’t see why they couldn’t just create a campaign that flowed with the novels, or maybe, one that was even about TFoR (that would’ve been tough though, I don’t blame Bungie for not doing that).
Characters
Secondly, the character development for the campaign was less than satisfying. Here’s what I thought of the characters:
Jorge - Awesome.
Kat - Annoying -Yoink-.
Carter - He’s alright.
Emile - -Yoink- who doesn’t know how to watch his motion tracker.
Jun - Didn’t care for him.
Noble Six - Not nearly as badass as the chief.
I didn’t care much for any of them, except Jorge, who also happened to be the first to die (leaving you alone with the rest of noble team and their inherent lack of depth).
Noble team was also quite generic. Here’s how they go.
Jorge - Heavy weapons guy, but get this . . . he has a big heart. 
Kat - Tech specialist and the chick of the team.
Carter - The great team leader.
Emile - Badass with a skull on his face.
Jun - That sniper guy.
Noble Six - The silent badass.
Fun Factor
Thirdly, where are the hyper memorable, large scale assault missions like The Ark? Tip of the Spear felt like a failed attempt at this (awesome opening cutscene, boring mission). Long Night of Solace was very similar; Sabre combat was suppose to be awesome, but it ended up being to short and boring. In other words . . . there weren’t any truly memorable missions.
Conclusion on campaign.- It broke canon.
- Generic characters with lack of depth.
- No memorable missions.
> Multiplayer
Maps
Maps . . . Reach has the worst selection of maps to ever graze Halo. Case in point, Swordbase (AKA, yellow lift map). There are others though, including Pinnacle (they defiled Ascension), Hemmorage (they pinnacled Blood Gulch and Coagulation), Boardwalk, etc. Not to mention the game only shipped with nine true maps (Forge World maps don’t count), which is far too few.
Sidenote - Condemned and Highlands look great.
Gameplay
I personally feel that AA’s ruin gameplay, however this could be partially fixed with the upcoming Classic Playlist. They would however have to eventually include BTB Classic, Objective Classic, and FFA Classic in order to truly come close to pleasing us.
Gameplay in general feels to slow. Factors that contribute to this are:
- Slow movement speed.
- Low jump height.
- Bloom.
- The terrible AL.
- Underpowered weapons.
- AA’s in general.
- No bleed through melees.
Customs
Customs are a bust.
- Infection is broken (there is a fix incoming, but I’m still including it).
- Where’s V.I.P.?
- Many other gametypes are broken as well or lacking customizability.
While AA’s don’t fit well in competitive gameplay, I think they would work well in social matchmaking (Action Sack) playlists/customs.
Sidenote - I’ve gotta say, Action Sack is sounding pretty kick -Yoink-.
Imbalance
Unbalanced weapon sandbox:
- AR vs. Plasma Repeater.
- OP nades.
- Sniper vs. Focus Rifle.
- Needle Rifle vs. DMR (in terms of effectiveness against vehicles)
- Etc.
Ranking System
Reach’s Ranking system . . . 1-50 may not have been perfect, but it was a helluva lot better than the CoD style (not that I have anything against CoD) ranking system we have in place right now. In Halo 3 we could actually tell who was good by looking at their rank, not anymore though.
Bring 1-50 back (at least for certain playlists) . . . that’s all I’m gonna say on that.
Part 2 coming up!