There is an issue with Warzone Firefight. Actually, there are many. So I will make a list.
Round Times: It’s round five, you’re almost there! Oh wait, what’s that? Four Knights, two Wardens, and one Mythic Warden?
Respawn Timer: Five seconds at the most. You messed up 343.
Base Defense Against Prometheans: They are already inside the base?! That’s capture, not defense. Teleport Spartans inside of the base at round start, and make Prometheans have to leg it up to the base a little.
Low REQ Reward In-Game: What the f*ck were you thinking? You can’t take down four banshees or Phaetons with only a BR and an AR! Unless your playing skill is the video game embodiment of The Rock then you’re screwed!
Spawn Killed With REQs: If a player fears he or she will lose their REQ weapon or vehicle immediately after spawning, they won’t use them! That alone happened to me FIVE -Yoinking!- times today, and I’ve played ONE match!
So in conclusion, lower the AI difficulty, target whatever players the AI sees and not just the ones wit the heavy weapons or vehicles, lower spawn times, Make harder objectives further on in the game, and increase round times. Also, don’t put the warden in structures. It’s -Yoink-.
Forget about it, there was no text here before! Nope, not any. Not. At. All.
I’ve noticed a few issues as well that you highlighted. Difficulty does need a bit of work from what I’ve seen, but a lot of times it seems its situational.
Such as the seemingly unpredictable round objectives. Round 2 might have your team hunting down grunts or whatever. You guys finish and everyone is pretty much standing about waiting to find out whats next. 30 seconds are spent getting REQs or shooting at each other’s vehicles. Then the next round starts. Protect the generator thing from promethean forces! Only its on the other side of the freaking map and by the time the first player gets there its half blown away already.
SOLUTION: Put a waypoint on the location of the next objective.
Along with the 2 Warden Eternals, 4 knights, and mythic eternal point, it may also not be a good idea to spawn these target AI’s in difficult to access areas. I’ve been in so many games that were lost simply because 6 out of 8 spartans cant figure out how to get up to the last knight that spawned on top of the base before time runs out.
The enemies are all designed somewhat ridiculously too… It kind of feels cheap when 343’s idea of difficulty is to just give the bosses 3x the shielding or damage. The other day I threw a frag into a group of crawlers and although they were pushed about 10 feet away none of them died. WTF. You choose a BFG from your REQs and as OP states, you die before you use half of it.
I’m not sure how to describe H5’s FF. Reach felt as though you had to dig in, and fight hard. Your team was outnumbered, but you’re spartans. -Yoink- the Covenant. This time around I feel like im an expendable scrub running about a training simulator as Sarah Palmer plays with the settings.
Speaking of Palmer… is anyone else getting tired of 343 cannonizing multiplayer by turning it into a “training simulator”? It doesnt feel like Halo at all to me.
My issues are warden on round 3 to long respawn time and while i think 5 minutes is a fine amount of time to get things done it would just be more enjoying if the timer was increased to say 7 minutes.
The training simulation thing doesn’t really bother me but I don’t care if it exists or not. Although, some of my old Forge maps’ lore depended on the simulation thing. Also, I think players should just automatically teleport to the place they’re defending, and Prometheans should spawn a little bit away. Respawn times should get lowered, some boss choices should be nerfed (Three Legendary Knights, two regular Wardens, and one Mythic Warden), and spawns in general should be better. One time this guy used a Hannibal Scorpion and he spawned in the Home Base where there were 3 Wardens and f*ck ton of Knights. He just barely made it out the door before exploding.
Just updated Halo 5, there was a hotfix! They said based on the community that they tweaked boss objectives for FF, and they fixed Tidal!
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> Just updated Halo 5, there was a hotfix! They said based on the community that they tweaked boss objectives for FF, and they fixed Tidal!
link please
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> Speaking of Palmer… is anyone else getting tired of 343 cannonizing multiplayer by turning it into a “training simulator”? It doesnt feel like Halo at all to me.
Completely agree
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> My issues are warden on round 3 to long respawn time and while i think 5 minutes is a fine amount of time to get things done it would just be more enjoying if the timer was increased to say 7 minutes.
no to mention wardens and most enemies are just bullet sponges.
Admittedly the FF drastically needs to be fixed up in numerous ways, but haven’t you noticed that the community is starting to recognize what they actually have to do to win certain rounds?
No, you obviously can’t win a lot of matches all together, but the community is starting to recognize what they have to do in order to win, use their darn reqs. Does that help change the chance of winning? Yes and no. There’s still so many things that need to balanced in FF, very very true.
The enemy is supposed to attack you and make you a priority target the larger of a threat you are. Because the AI aren’t dum. They know how to communicate just like…uh… Us… (No comment)
Also I’m seeing allot of really silly people trying to lone wolf certain engagements or bosses. And it’s like watching a toddler run at a hungry lion with a pointy stick… Dead toddler.
Banshee Raiders for prime example… Use Warthogs and keep driving in circles and the banshees fall from the sky like flies. I’ll go in with a a buddy or two, one sits in the center of the map taking cover and EMPing those Banshees wile me and another guy destroy them. Done.
I don’t enter engagements full of confidence and arrogance. It’s not another mindless shooter like CoD. You really need to think quick when playing Fire Fight.
I wish they’d go back to the arcade style in Halo Reach.
I miss Gruntpocalypse.
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> Admittedly the FF drastically needs to be fixed up in numerous ways, but haven’t you noticed that the community is starting to recognize what they actually have to do to win certain rounds?
>
> No, you obviously can’t win a lot of matches all together, but the community is starting to recognize what they have to do in order to win, use their darn reqs. Does that help change the chance of winning? Yes and no. There’s still so many things that need to balanced in FF, very very true.
Yeah I get that you can’t win a lot of games all together but there needs to be a system in place to motivate using REQs.
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> I wish they’d go back to the arcade style in Halo Reach.
> I miss Gruntpocalypse.
I wish we could all just have both.
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> > 2533274860390817;11:
> > I wish they’d go back to the arcade style in Halo Reach.
> > I miss Gruntpocalypse.
>
>
> I wish we could all just have both.
I’d actually play the game again if they did… but we all know they won’t. Not only would it be a nice gesture to fans who liked the OG FF, but it would be appealing to both them and fans who want something completely different… and we can’t have that.
On Skirmish at Darkstar - Round 1 = Defend the Armory, its just a cheaply created scenario. Prometheans spawning deep inside the armory make that objective a pain to face, since they will kick out the armory in no time and keep you out armory until they can finally laugh at you for losing to them, despite players being better than the A.I in many different ways, there are some unbalanced aspects that the A.I has of what players don’t have, which makes Warzone Firefight more lethal to players than Campaign on Legendary since there are much more enemies that have more than enough reinforcements to easily overwhelm 8-fairly skilled players defending to their hardest of an objective.
To me, it feels more like instead of A.I being a cannon fodder to players, the players are a basic cannon fodder to the A.I which makes no sense at all.
I also love how the snipers in this game have incredible aim similar to the Halo 2 jackal snipers. I have seen one Sangheili with a beam rifle slaughter an entire fireteam in seconds.
Feel free to leave your feedback in the Firefight thread: Official Warzone Firefight Feedback Thread