For those of you who are unaware, the Iron Skull eliminates checkpoints in missions. In other words, if you’re playing solo, and you die, rather than reverting to the previous checkpoint you are forced to restart the mission. Co-op is different of course. If one member of your team dies, then you your whole team goes back to just the previous checkpoint.
The game also includes a feature known as “Save & Quit”. This allows the player to save his or her progress and return to the mission at a later time without leaving the Xbox powered on.
Here’s the deal, however. When you activate the Iron Skull, then Save & Quit in the mission, it takes you back to the previous checkpoint rather than the beginning of the mission. When this happens, it pretty much cancels out the effects of the Iron Skull and makes it pointless. This has been an issue since Halo 3, and oddly enough, it has yet to be corrected.
I am proposing that for future Halo games, when Iron is enabled, the ability to Save & Quit should be disabled. This way, it can be used as intended without lazier players trying to skip around the system.
What do you all think? And yes I will be posting this in the Bungie forums as well.
Thanks for your time, folks!