The inversion of modern halo

One of the things that perplexes me the most is what people wanted with Halo 5 custom games.

There was a group of people that wanted to make a mode that was competitive but also classic at the same. They tried out many different combinations of the ablities being turned off and the weapon that was chosen off start.

They settled with BR starts, thruster pack, no Sprint, no ablities.

I thought this was going to be what the future of Halo was since there was a playlist even made for it. I also thought that HCS settings from Halo 5 could’ve been the future as well. I never thought that Sprint,clamber,slide, equipment was ganna be the future.

I’ve played many customs and spoke to many forgers I never really seen a push to play without ablities. Someone making a classic style game mode was actually rare to see in the wild.

The magnum was almost always favored as well. Aside from the playlist that was made above with the no Sprint ,thruster pack, BR: the magnum was the gun of choice. I never seen anyone, even competitive people ask for the BR as a start. Now to some people the aim assist was really strong and the bullet magnetism was strong too so some didn’t like the BR because of those things but over all the vast majority of people I ran into preferred the single shot weapon.

Maybe the free to play players and the PC players are now voicing their opinion on what they want but when I was playing Halo 5 it seemed like people loved the thruster pack universally. People hated things like the sparatn charge and rightfully so but more often than not people would go out of their way to play with the thruster than without. Same with the magnum and even funnily enough the stabilizer as well.

This forum is the only time I seen people not want things like the thruster pack. It’s weird to see esspically after playing Halo 5 for 6 years. There’s even people making posts saying “join us” as if we are in the minority, like since when?

I find it even weirder that people call Halo infinite close to Halo 3 when it’s anything but. It has Sprint,clamber, slide and equipment that was never in halo 3. This entire combination plays nothing like Halo 3.

It really feels like I’m in a weird timeline where everything that happened in halo 5 custom games and forge got memory holed. It feels like people really forgot what people enjoyed and didn’t enjoy. There’s even people out there that thought that out of all things that the thruster pack would’ve still been default. I thought the same.

I think replacing Sprint with a default thruster pack would be an interesting thing to try. It would be akin to how doom eternal plays.

Overall I think this combination Sprint,clamber,slide, equipment: is something people only like because it’s similar to other shooters. I don’t think people actually like it. I just think people are conditioned by other games and therefore comfortable with how it is now. Because if you think about it Sprint,clamber,and slide are in most shooters these days. Just because it’s the norm doesn’t mean it’s best for Halo in my opinion.

Even though I like Sprint it seems that the people who don’t like it are gone too. I thought that this game would’ve hade the same amount of hate for Sprint as the other halos did but nope not no more. Some that hated Sprint in the past are now praising the game as if they forgot about all the videos detailing why Sprint doesn’t work in halo. It’s like every explanation that was ever given was also memory holed.

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Due to the false propaganda of H5 Battle, the bad story and the change of the protagonist, its reputation is rotten to the extreme, which obviously drags down people’s evaluation of the H5 MP.
There are a lot of people who deny everything about H5.
Where I live, Halo is a niche game that few people have played, but the reviews of Halo’s videos or novels and comics are full of people who hate H5, who haven’t even played it but have been exposed to it through videos.
So what you see is easy to understand, although it’s not fair.
But I also can’t understand the view that infinity is very ce and halo 3.
For me, Infinity just has some homage in the open world of the battle and the armor style is more retro. And only the sound effects are more retro on the MP, maybe they’re referring to the huge dead zone and ultra-low sensitivity of the controller?

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That’s because the only people that stuck around for Halo 5 after the first year were the ones that liked the stuff 343 refused to change so of course it became an echo chamber.

343 Halo games have been horrible at retaining players because they refuse to actually listen to what players want. So tons of people leave and the only people left are the one who already agree with the opinion of 343.

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What is 343s opinion is Halo 4, Halo 5 and Halo infinite are all different from eachother?

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I agree with this. I’ve sunk countless hours of online arena into every Halo over the last 20 years. The future of Halo and making it fun seem so simple to me and it boggles my mind the developers can’t figure it out.

To me Halo 2 will always be the pinnacle of Halo. H3 was solid. Reach started to stray. H4 was a disaster. H5 while it had some issues felt like a real attempt to blend old and new. Infinite has potential to be ok but I would rank it below 5.

H5 should of been a foundation to build on. IMO magnum starts and the H5 sandbox were close to the best in the series and trumps infinite. The magnum was the perfect combination of skill and utility without being too oppressive. and aside from power weapons getting the BR/DMR/SMG were clear upgrades over your starts that you wanted to pick up.

As far as movement H5 lost me with the abilities and I’m in the camp of sprint should not be in Halo since day 1. However, the thruster was something I was a fan of and enjoyed and wouldn’t mind if that’s the direction they went in to add a modern feel to the series instead of sprint.

A BR/Magnum start, thruster pack, no sprint, no abilities Halo sounds amazing to me and would love to of gotten to play it.

Where Infinite fails as a ranked arena game I do think they succeed on the casual front though. BTB and quickplay are perfect for letting casuals and newcomers play with the buffed up AR. I think this is the population on here that you hear most vocally praising the game.

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I agree and disagree with a lot of things you’ve put. But just because Infinite isn’t a carbon copy of H3 doesn’t mean it “plays nothing like H3”.

People who have been saying this on the forum have generally are saying things that essentially mean “It plays like H3 but with modern QoL movement updates”.

Yes, Infinite plays like a middle ground between H5 and H3 imo. You could also argue it more plays like a Halo “greatest hits” than anything else too.

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I agree. infinite missed the ball on equipment though. 343 must have thought they were really smart by making equipment as pickup player abilities instead of map altering abilities. halo 3 equipment were flawed, but they made maps more interesting because of its neutral effect, how it would have a longer effect in the map and how it affected everyone on the map at the same time. thats why i like equipment because maps would play different each time. infinites maps are boring me. every match feels the same.

In what way? no map control, spawn control and tight magnum battles like CE
No button combos and legendary maps like H2
Lack of content and proper sandbox balance like CE or 3
Lack of content and soul like Reach

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“There’s even people making posts saying “join us” as if we are in the minority, like since when?”

You can say my name, you know.

And yes, the people who wanted Halo 5.5 are the minority. Most people are happy with Halo Infinite’s gameplay.

I’m glad they removed most of what 5 gave. I’m happy with just clamber and sprint, I’d happily remove slide and being able to control vehicles mid-air.
And Halo 5 fans really are in the minority. It’ll take you a while to find someone who preferes 5 over 1- Reach on YouTube for example.
Halo 5 just didn’t feel like a Halo games and was closer to CoD Advanced Warfare or Titanfall gameplay.
And as many others have stated, the people who stuck around with 5 are the people that enjoyed it, but the majority left, probably why they kept updating MCC even though it was the earlier game.
Infinite is definitely closer to 3 than 5. It feels like an evolution, like from CE to 2. Yeah the equipment is different but it holds the same meaning.
And people like the sprint in Infinite because it’s not that much faster than regular movement, it’s a decent balance. Personally I’d up the speed ever so slightly more but otherwise I’m happy.

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How is it an evolution when it keeps none of the concepts and playstyle of CE-3?

I think we’re playing different games and watching different HCS matches. All these things are hugely present in Infinite in my experience and watch time… (I’m substituting magnum battles for BR battles, as they’re pretty interchangeable)

Weapon drop kill finishes, equipment double shots, and movement button combos (many of the most advanced jumps on maps require very specific sequences of sprint, jump, crouch, and clamber). There are more, those are just the ones that immediately come to mind. Tldr- You’re wrong, Infinite has button combos, and you should familiarize yourself with them if you want to improve your game (l am actively practicing many of them myself)

I think Infinite has a similar count of weapons compared to CE. It also has more grenade types, more vehicles, and equipment which is a sandbox item not even present in CE (good or bad to some, I think equipment is good).

I will whole heartedly disagree with you about Infinite having no soul. It’s full to the brim of its own vibes and identity, while pulling on nostalgia strings of past games at a decent volume.

Infinite’s launch content isn’t as drastically empty compared to launch Reach as people make it out to be. That depends on how much you weight firefight, forge, and coop as must-have features, and they’re way lower on my list of launch priorities than you I’m guessing.

I also hate Reach as it’s campaign is the least re-playable Bungie Campaign, and it introduced all the non- equal starts crud that ruined Reach and H4 MP. It also has the worst balanced MP map pool of the franchise. I can’t tell you the disappointment I had when I heard Reach would be the focus of the first BP.

All in all, I’d push the dislike button on your post if it were possible :grin:

Hitscan laser BR versus projectile magnum and spawn control

Cringe

More content does not equal better content, CE and 3 have vastly better sandboxes

Halo without customs, forge, firefight, working theatre and coop isn’t Halo.

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Exactly I thought people wanted more map events that altered gameplay. Not Equipment that’s attached to you

There is 100% spawn control in Infinite, to a heavy degree. Like, this claim is just absolute ridiculous trash. Go watch any diamond+ players play (who would also be the player segment performing spawn control in CE).

And the CE magnum was basically a hitscan. It’s projectile speed is so fast that you only notice it’s not hitscan when you’re trying to shoot half way across blood gulch.

Your take is false garbage :nauseated_face::face_vomiting:

Chicken 1, commando 0.

Entirely subjective. Like a rational person, I’m going to say that I can’t pick where Infinite’s sandbox will land on my list of rankings for Halo titles. I’ve played CE and H3 for decades and know tons of the intricacies of each item in those games. I can’t say the same for Infinite, so I don’t think it makes sense for me to say Infinite’s is worse than those at this point. I’m quite liking Infinite’s sandbox a lot. –

That’s funny, I thought I played a new Halo campaign and Halo MP suite recently that was pretty fun. Excited for forge and coop eventually, but not a huge deal for me now. Tbf these ste the only complaints I can actually sympathize with, I just don’t let them ruin my day

Actually. What I do find is a mixed bag. There is no real majority anymore. There’s some who want classic. Some who like reach. Some who like Halo 4. Some who like Halo 5. Some who like infinite but not classic. Some who like classic but no infinite. I don’t see this massive majority that people claim there is esspically when player numbers don’t hold water either. Sure a few forum goers here like it. Sure there’s YouTube videos that like it but when I actually play with friends or people who played past Halo it’s always a mixed bag. There isn’t one solid opinion that’s held by most people.

People always say that advanced warfare and Titanfall play like Halo 5 but nobody has ever proved it. It’s not like you can thrust slide in advanced warfare or stabilize in Titanfall. Just because you have movement options doesn’t mean they are the same or play the same. Which is why I mention the equipment being different. Sure the concept might be the same but it doesn’t play like Halo 3.

It really seems like people are just ok with standard movement. I don’t know why. I come to Halo to get away from all of that. Now it feels like another battle field or call of duty because of how basic it is.

Yes I actually made a gamemodes with slightly faster everything and it played a lot better in custom games in halo infinite

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Please provide a tl;dr… lots of rambling, I struggle to understand what your main point is.

If you came to get away from standard movement and you think Halo is it with 1 out of 7 games that has advanced movement, you’re I the wrong franchise mate. And you say there’s majority in what fans like, and I can guarantee you the majority prefer the Bungie era over 343. And we knows it’s not exactly like Advanced Warfare or Titanfall but it’s closer to those than any other Halo. Most advanced thing Halo had before 5 was sprint with equipment for jetpack and thrusters but not as standard.

My main point is that there was a playlist in halo 5 that offered a different take on comepetive. It had maps specifically made for it and everything and I think to a certain degree it worked.

I’ve tested and talked along side with the people who made these maps and it really seemed like that had something going. So much so that it got its own playlist.

The general consensus In Halo 5 that the magnum and the thruster is good.

So from my point of view the natrual evolution of Halo would’ve been to follow in the foot steps of what people enjoyed.

People claim that there are those outside of Halo 5 that now like what Halo infinite is but people who enjoyed what they did in halo 5 was no small number either. To push aside a large number of people is kind of weird to me. You’d think they would’ve done just a bit more than just make the truster an equipment. Barely any homage paid to the people who enjoyed Halo 5

Care to expand? It’s closer in concept to those than 4 or 5 was.