A GOOD FIRST IMPRESSION IS KEY: I can’t emphasis enough the importance of having a deep initial playlist offering as well as map offering considering the game’s population will be at its highest; if the Matchmaking system isn’t completely overhauled in Halo 5 as to its inner workings then I think the below offering covers a lot of what I think people will expect to be available and possibly plus some.
- Big Team Slayer: A 8v8 slayer based objective playlist that’ll also lock-in team sizes of 7v7 or even 6v6; contains medium to heavy vehicle use.
Variants:
[/li]- Standard
- Infinity
- Regicide
- Heavies - An emphasis on powerful vehicles and power weapons.
- Big Team Skirmish: A 8v8 non-slayer based objective playlist that’ll also lock-in team sizes of 7v7 or even 6v6; contains medium to heavy vehicle use.
Variants:
- Multi-Flag
- Extraction (2 or 3 site)
- Dominion (3 or 5 base)
- Assault (Neutral Bomb)
- Capture the Flag: A 5v5 flag based (non-slayer) objective playlist that’ll also lock-in team sizes of 4v4; may include light vehicle use or be infantry only.
Variants:
- Multi-Flag
- Multi-Flag Infinity
- 1-Flag - Attacker vs Defender style; multiple rounds.
- Extractions: A 5v5 extraction based (non-slayer) objective playlist that’ll also lock-in team sizes of 4v4; may include light vehicle use or be infantry only.
Variants:
- Extraction (1 or 2 site)
- Seek & Extract - An elimination and multi-round based variant; similar to Call of Duty’s SnD game-type.
- Conversion - A multi-round based linear progression variant; shares similarities to Reach’s Invasion, plus Battlefield’s Rush and Conquest modes.
- Territories: A 5v5 territorial based (non-slayer) objective playlist that’ll also lock-in team sizes of 4v4; may include light vehicle use or be infantry only.
Variants:
- Lockdown
- 3-Plot
- King of the Hill
- Action Sack: A 5v5 unorthodox slayer based objective playlist that’ll also lock-in team sizes of 4v4; may include mongooses or be infantry only.
Variants:
- Fiesta
- Mini-Slayer
- MIA - A twist on Headhunters making it similar to Call of Duty’s Kill Confirm game-type. Deaths provide team oriented skulls; the skulls must then be picked-up to either add to the team score or to deny/prevent the opposition from acquiring a score. No deposits involved!
- Tug-of-War - Kills gain points, dying losses points, but killing sprees and exterminator award bonus points.
- Rock n’ Rail
- Snapshot
- Team Slayer: A 4v4 conventional slayer based objective playlist that’ll also lock-in team sizes of 3v3; may include light vehicles or be infantry only.
Variants:
- Standard
- Infinity
- Pro - Similar to the standard slayer experience except for an ally only radar.
- Legendary Slayer: A 4v4 classic slayer based objective playlist that’ll also lock-in team sizes of 3v3; may include light vehicles or be infantry only.
Variants:
- Retro - AR/Mag, BR/Mag, or DMR/Mag optional starts.
- Legend - BR/AR starts.
- Hardcore - BR/AR starts, no radar, and map pick-ups limited to human only.
- Snipers: A 4v4 sniper based (slayer) objective playlist that’ll also lock-in team sizes of 3v3; may include mongooses or be infantry only.
Variants:
- Standard (Sniper only start)
- Mags and Snips
- Shotty Snipers
- SWAT: A 4v4 no-shields based (slayer and non-slayer) objective playlist that’ll also lock-in team sizes of 3v3; infantry only.
Variants:
- Human SWAT
- Alien SWAT
- Lightning Flag
- Ricochet: A 4v4 non-slayer based objective playlist that’ll also lock-in team sizes of 3v3; infantry only.
Variants:
- Standard
- Pro
- Grifball: A 4v4 non-slayer based objective playlist that’ll also lock-in team sizes of 3v3; infantry only.
Variants:
- Standard
- Pro
- Throwdown: A 4v4 slayer and non-slayer-based objective playlist that’ll also lock-in team sizes of 3v3; infantry only.
Variants:
- Slayer
- Multi-Flag
- Ricochet
- Extraction (1 site)
- Doubles: A 2v2 slayer and non-slayer based objective playlist; infantry only.
Variants:
- Standard Slayer
- Legend Slayer (BR/AR starts)
- Neutral Flag
- Multi-Team: A 2v2v2v2 slayer and non-slayer based objective playlist; may include light vehicles or be infantry only.
Variants:
- Infinity Slayer
- KotH
- Lowball - Each player on the team needs to hold the oddball for a set amount of time in order to win the match.
- Rocket Race
- Lone Wolf: A 1v5 slayer based objective playlist; infantry only. (group/party restricted)
Variants:
- Standard
- Legend (BR/AR starts)
- Infinity
- Regicide
- Rumble Pit: A 1v7 unorthodox slayer and non-slayer based objective playlist; infantry only.
Variants:
- Arms Race (aka the gun game)
- Fiesta Slayer
- To The Death! - Sword battle with eliminations.
- Juggernaut
- KotH
- Oddball
- Race: A 1v9 race based (non-slayer) objective playlist; competitive vehicles only.
Variants:
- General
- Terrain
- Motorcross
- Flood: A 1v11 infection based (slayer) objective playlist; may include light vehicle use, but likely to be infantry only.
Variants:
- Standard (Infection)
- Hivemind
- Safe Havens
- Save One Bullet
- SPECIAL PLAYLISTS: Sort of rotational as these change or come and go.
Possibilities:
- Global Challenge/Championship Contests
- DLC Specific
- Community/Forge Stuff
- Rocket Hogs