The Inconsistency of Slipspace Portals

Slipspace portals have been represented in multiple forms, by multiple ships. Some ships generate a slipspace portal that is 2D, almost like a gateway. Like this. And This. And this. Other times, slipspace portals are presented as a bubble of sorts. Such as This. And This. (Which I should also mention the latter is the SAME SHIP as one of the ones I gave an example for gateway-like slipspace portals.)

So which is it? Are slipspace portals a two-dimensional gateway, or a three-dimensional bubble?

I assumed it was down to the graphics designers choice of how they portrayed the idea of a portal.

For instance, the voi portal is a sphere while the Halo 4 portals are flat, just different design choices I guess.

> 2533274810945725;2:
> I assumed it was down to the graphics designers choice of how they portrayed the idea of a portal.
> For instance, the voi portal is a sphere while the Halo 4 portals are flat, just different design choices I guess.

Then why does Halo 3 show the Shadow of Intent and it’s fleet using 2D portals just after entering the voi portal? I’m assuming the same artist worked on both.

> 2533274974033696;3:
> > 2533274810945725;2:
> > I assumed it was down to the graphics designers choice of how they portrayed the idea of a portal.
> > For instance, the voi portal is a sphere while the Halo 4 portals are flat, just different design choices I guess.
>
>
> Then why does Halo 3 show the Shadow of Intent and it’s fleet using 2D portals just after entering the voi portal? I’m assuming the same artist worked on both.

Well I assume that the spherical Voi Portal is because of the type of slipspace portal, you know, big evacuation and mass transit portal that multiple ships can enter at once. On exiting the portal I’m guessing that the ship each create their own individual portal.

As for the aesthetic differences between games, well that’s designer inconsistency, though they may pass it off as a retcon or a difference in ship/generator/type/distance… You get the idea.

One in atmosphere one the other isn’t

Using only the pics you provided as evidence, the gateway appears to occur in space while the sphere appears within a planet’s atmosphere

I don’t recall seeing a sphere for an exit portal yet, but when we do see ships exiting slipspace in space it appears to be the gateway type.

> 2533274820313060;6:
> Using only the pics you provided as evidence, the gateway appears to occur in space while the sphere appears within a planet’s atmosphere
>
> I don’t recall seeing a sphere for an exit portal yet, but when we do see ships exiting slipspace in space it appears to be the gateway type.

That’d make a whole lot of sense actually, it’d be a pretty nice way of explaining it if that became canon. It’d also present more of an explanation as to why in both Halo 2 and ODST everyone freaked out about the Carrier jumping in-atmosphere like everyone knew the explosion was going to happen, when every other time we’ve seen a ship go into slipspace or exit slipspace while in space there hasn’t been any sort of massively expanding explosion at all. Here’s hoping Grim (or Catalog) reads this and decides to make it canon.

With the ship examples you selected, every one of them is a very different situation. The first is them exiting the portal from Voi, rather than using their own drives.

The second is a Covenant ship exiting slipspace using its own drive and doing so in space.

The third is a group of human vessels. One of them is confirmed to have Forerunner engines, but I don’t know what the situation is for the rest. They may have some experimental/Forerunner derived upgrades or something along those lines.

The fourth is a massive stationary Forerunner portal generated in a planet’s atmosphere.

The last is a Covenant ship opening in a planet’s atmosphere.

That might explain why each of those examples looks so different. There are inconsistencies though. There’s a portal that is meant to be the same as the Voi portal in a CEA map but it looks very different.

Actually in Halo 2, regret’s ship seems to use more of a 2D portal, whereas ODST shows the same ship use the spherical one.

Its a bit hard to see though, but seems visually consistent with its re-entry portal.

Since there’s no consistency, I’d just assume that the form of the slipsplace rupture is determined by the type of slipspace drive creating it.

> 2533274884387290;4:
> > 2533274974033696;3:
> > > 2533274810945725;2:
> > > I assumed it was down to the graphics designers choice of how they portrayed the idea of a portal.
> > > For instance, the voi portal is a sphere while the Halo 4 portals are flat, just different design choices I guess.
> >
> >
> > Then why does Halo 3 show the Shadow of Intent and it’s fleet using 2D portals just after entering the voi portal? I’m assuming the same artist worked on both.
>
>
> Well I assume that the spherical Voi Portal is because of the type of slipspace portal, you know, big evacuation and mass transit portal that multiple ships can enter at once. On exiting the portal I’m guessing that the ship each create their own individual portal.
>
> As for the aesthetic differences between games, well that’s designer inconsistency, though they may pass it off as a retcon or a difference in ship/generator/type/distance… You get the idea.

This.
All of the ships entred the same portal at Voi, yet they all exited individually, perhaps suggesting that the portal was only to get them in to slipspace on the right course for the Ark, and then they have to exit themselfs. What confuses me is why they did not exit the portal at the Ark end, the one the Arbiter and Chief use at the end of the game?

> 2533274964189700;9:
> Actually in Halo 2, regret’s ship seems to use more of a 2D portal, whereas ODST shows the same ship use the spherical one.
> Its a bit hard to see though, but seems visually consistent with its re-entry portal.

You are right, and they changed it yet again for Halo 2 Anniversary back to a 2D portal. They don’t seem to be able to make up their mind.

> 2533274924282060;10:
> Since there’s no consistency, I’d just assume that the form of the slipsplace rupture is determined by the type of slipspace drive creating it.

This is the most plausible explanation.