An electronically powered grenade that generates a wave of heat powered by a fusion reaction in the filament. All of which eventually combusts and bursts into a wave of heat and energy. The grenade burns a bright blue then with a sonic wave like outer shell bursts back into the harmless particles fused to create it.
Blast Radius - 1 and a half meters.
Trajectory - Under handed throw that spins toward the opponent upon detonation.
Weight - Pound or Two give or take.
Bounce - Should bounce at least once, then explode less than a half a meter up before impact.
Trail - Casts a trail of blue and white particles then detonates with an explosive fuse.
basically the promethean grenade.
The Pulse Grenades works in a similar fashion. And personally if Halo 4 has four grenades do you know what I want back?
Spike grenades
> An electronically powered grenade that generates a wave of heat powered by a fusion reaction in the filament. All of which eventually combusts and bursts into a wave of heat and energy.
Grenades have certain properties like:
-fuse time
-blast radius
-damage
-bounce physics
-throw trajectory
What makes the your grenade different from a Frag besides aesthetics?
Here are some grenades I have dreamed up:
Grenades do not affect players through cover. Grenade types are cycled through, backward or forward, with the Left or Right D-Pad Directionals.
Spartans - Fragmentation Grenades inflict a moderate amount of damage in a moderate aoe. They are light and bouncy. The shape of the aoe is spherical with “soft edges” meaning there is a damage gradient around the edges of the blast where damage drops from moderate to low as you get further away from the center of the spherical aoe.
Elites - The Needle Shard inflicts a high amount of damage in a pinpoint small aoe. It flies in a straight trajectory but drops over distance. The shard bundle supercombines on impact with any living target, killing it with an explosion. Impact with a non living target has no effect besides destroying the shard bundle.
Brutes - Gravity Grenades inflict a low amount of damage in a large spherical aoe. They are heavy and will not bounce far. A Gravity grenade creates a 360 degree gravitational blast that rapidly expands, sending players, vehicles, and movable objects away at high speed if they were close to the epicenter of the blast.
Forerunners - The Pulse Orb must be thrown then detonated by the user. Hold to throw, release to detonate. The exploding grenade emits a large EMP blast and a small explosive blast.
> > An electronically powered grenade that generates a wave of heat powered by a fusion reaction in the filament. All of which eventually combusts and bursts into a wave of heat and energy.
>
> Grenades have certain properties like:
>
> -fuse time
> -blast radius
> -damage
> -bounce physics
> -throw trajectory
>
> What makes the your grenade different from a Frag besides aesthetics?
>
>
> Here are some grenades I have dreamed up:
>
>
>
>
> Grenades do not affect players through cover. Grenade types are cycled through, backward or forward, with the Left or Right D-Pad Directionals.
>
> Spartans - Fragmentation Grenades inflict a moderate amount of damage in a moderate aoe. They are light and bouncy. The shape of the aoe is spherical with “soft edges” meaning there is a damage gradient around the edges of the blast where damage drops from moderate to low as you get further away from the center of the spherical aoe.
>
> Elites - The Needle Shard inflicts a high amount of damage in a pinpoint small aoe. It flies in a straight trajectory but drops over distance. The shard bundle supercombines on impact with any living target, killing it with an explosion. Impact with a non living target has no effect besides destroying the shard bundle.
>
> Brutes - Gravity Grenades inflict a low amount of damage in a large spherical aoe. They are heavy and will not bounce far. A Gravity grenade creates a 360 degree gravitational blast that rapidly expands, sending players, vehicles, and movable objects away at high speed if they were close to the epicenter of the blast.
>
> Forerunners - The Pulse Orb must be thrown then detonated by the user. Hold to throw, release to detonate. The exploding grenade emits a large EMP blast and a small explosive blast.
>
Edited, and thanks for the all the help!