First let me say; I have nothing bad to say about this game thus far. I played the heck out of the beta, and this Halo feels more like Halo than Halo has felt for a long time.
I’m daily at these forums, and I’ve seen quite the amount of posts regarding this topic, but I haven’t seen a mod, or any recognition regarding the issue. I felt the need to elaborate, and maybe / hopefully inform players who are new to ranked play, and the ladder system we face in Halo 5: Guardians.
I love competitive gaming. It is the single most powerful drive force for me. To invest time and hours in a game, and see yourself become gradually better, is a feeling that trumps ANY unlock or cosmetic. Hence why I’ve had so much fun playing league of legends the past 2 years.
With the “reveal” of the multiplayer arena CSR system, I was incredibly happy. I’ve always been a 1 - 50 guy, because of what we know and love from prior games, but this looks very promising. Just because I’ve experienced it first hand, while playing league of legends.
Reading through the post, made me incredibly happy, seing the placement matches, how to rank divisions, how decaying won’t be a problem, how it all looks and sounds very fair.
However.
The one thing that makes me uneasy is the lack of any description regarding party restrictions. I for one, don’t mind the party chat issue. People will quickly see that having a mic and communicating will get you FAR FAR further than with no mic, so as soon as you climb and reach more competitive levels, I have the feeling that players will be running microphones all day.
So let’s talk about party restrictions. I’m going to use League of Legends as an example, cause it’s the closest I can relate to, and use as an explanation.
League of Legends ranking system works very much the same way as Halo 5: Guardians’ system would like to work.
Divided into divisions after a series of placement matches, and per victory you gain CSR points to climb the ladder to enter a new Division.
In ranked LoL, there are also party restrictions; You have two game modes for ranked (There are 3, but we will use 2) Ranked 5, and SoloQ.
Ranked 5 means: You get matched up against a ranked team of 5 players playing together, which will then assume they all know each other, have a high skill of synchronization, communication and team play. You never enter a Ranked 5 alone, you are simply not allowed to.
Then you have SoloQ, or Solo Ranked play: League gives you the opportunity to invite ONE friend to join you in SoloQ, hence DuoQ, and since you partner up; the system will automatically place you with 3 SoloQ players, and mirror you against a team with 3 SoloQ players, plus a DuoQ. This is to balance out, so the players with communication on voice and teamplay don’t steamroll the other team vica versa.
There’s some regulations with being matched against high opponents because you have the advantage of teamwork, but we won’t go too deep into that.
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So my concern is: Letting party restrictions go unnoticed would completely destroy the ranked arena CSR system, because of individual skill and team play would not be on fair ground. Sure you could always get 3 friends, but more often than never, would some of your friends be better, and some would be worse, when they end up at the same CSR and decide to play a couple of games by themselves, the result is a broken system with no control over actual skill.
This is my greatest concern regarding the new ranked system. Now; Since the reveal was very in depth, and multiple articles have been written regarding the topic, the question still remains unanswered, and I fear 343i might have overlooked it.
Now of course this won’t result into me quitting, boycotting or any over drastic melodramatic actions, but for the game itself, it would hurt the competitive integrity, and as for Halo 5, who strives SO incredibly hard to become relevant in the esports scene, it would be a huge step back.
Just a last minute reminder: The brackets we will learn to love; they will work as a skill pool for players across the world, to get picked up by teams, start teams, branch out into the pro scene. This is also why it is so VERY important for the competitive scene. Now, I’m not saying the system will work over the first 3 months, not even close. But within a year, we have the opportunity to see Halo 5 as a growing esport and this is a very good thing.
TDLR: Include a Ranked 4x4 for the players who want to branch with their teams, and let them battle it out in an exclusive playlist.
Include a Ranked SoloQ or DuoQ for the players who want to challenge themselves and develop their individual mechanical skills and climb the ladder alone, or with a bro.
I love the ranking system, and can’t wait to see what Halo 5: Guardians has in store for us, this 27th of October.
/end / feel free to agree or disagree / if we could spark a discussion regarding this topic, I would be more than pleased
Thank you for your attention
edit: just making some edits as the discussion goes