personally i don’t think people recognize what h4 truly impacted, while some of you weren’t part of these communities let me establish something
despite some of these things still being compatible with H4s infinity settings, there was a lot more impact than the competitive community when it came to halo 4’s changes
halo 4 changed a lot of things, not all are synonymous with infinity, despite this the changes found in h4 did have major impact infinity or not
> I deeply enjoyed Reach and 4’s MP. But the problem is, there’s only one specific audience that’s seemed to prefer Halo’s original gameplay over the more lenient gameplay that CoD and the newer games offer:
>
> The Competitive Community.
> The “competitive”, or classic community should be catered to in mainstream multiplayer matchmaking. As for the infinity fans, greatly expanding custom games and adding a custom games browser (as well as a real map editor alongside forge… cough) could be nothing but beneficial for not only them, but almost the entire community! 
these two statements i heavily disagree with
despite what some may think halo 4 affected more than the competitive community, halo 4 affected all established communities
competitive
custom gamers
custom game forgers
competitive map forgers
speed runners
jumpers
photographers
montagers
completionists
stat-trackers
people with alternate playstyles
hlg
firefight
people who enjoy certain established playlists
people who try to study and experiment with the game
so lets start explaining
competitive is obvious, h4 additions meant the game was random and uncertain making the game less engaging and strategic
custom gamers want variety and fun games to play, they have very little in halo 4 due to the poor customization of settings, poor forge functions and poor forge maps, this pales in comparison to the experiences available in halo pc and halo 3 and to a lesser extent halo 2 and reach. halo 4 taken a big step back
custom game forgers also have less to work with due to the poor physics of halo 4 lacking the wacky, absurd things that could be achieved in previous iterations
competitive map forgers got a huge boost in halo reach, only to be going backwards due to the lack of precision editing, poor block parameters, an annoying and dysfunctional dynamic lighting system and blocks which don’t aesthetically work with each other
speed runners have to deal with an ultra linear and scripted campaign, no theater, dumb AI and boring AI encounters
jumpers aren’t too heavily affected in h4, however there are much less interactive items, less impactful physics and simpler map design regarding angles, paths of movement and elevation, leading to less exciting and unexpected jumps
photographers are a silently large community, of all the halo games that have photography halo 4 is by far the least aesthetically pleasing, the map designs have poor architectural design and lack the vibrant colours that could be found with halo 3, odst and even reach, there is also no bungie favourites so there is not that nice vehicle for people to view what they have done easily
despite what pro-H4 people say, there is less to do in halo 4, not more, as there are less ways to manipulate the game in your favour due to the lack in certainty and determined outcomes of anything you try to achieve, because of this montagers don’t get the insane and unexpected clips, because there is less ways to play the game
a completionist has one goal, to complete, if it is too easy(SR) or VERY tedious or un-fun (plasma pistol kill commendation + others like it anyone?) then there will be less to achieve, reducing just how much interaction they have with the game
stat-trackers doesn’t just mean a stat-padder, these people may want laser kills in a playlist or a win ratio in another playlist, when you have random weapons spawns, JiP etc, things that make the data inconsistent there is no point or need to want a stat that can’t be achieved through a certain method
people that have alternate playstyles can’t if the game is boring and doesn’t support many alternate ways to play. infinity settings force you in many ways to be limited to what the game decides, limiting free will and the ability to do these things consistently
while hlg can be annoying, these people help test and fix broken elements of the game, and while it is tedious to face it very much is/was the largest alternate way to play the game, which doesn’t really exist anymore due to the map design and the crutches off spawn
firefight was amazing in odst because there was a challenge, reach wasn’t challenging however it did bring in a lot more customization, spartan-ops as not a good idea gone bad, it was just a bad idea regarding gameplay, especially due to the boring enemies found within H4
people who enjoyed, snipes, btb, living dead/infection, etc for the past many years, had their experience ruined or altered due to the additions of halo 4, yes change is good, fundamental change is not. infection was boring as the entire point of that playlist was to hold out, it was poorly implemented in h4, the majority of snipes maps were small in reach because it was the favoured way to play, all maps are really big and have dynamic spawns, resulting in the slowest gameplay i’ve ever played in MM and btb changed for people who liked non-infinity BTB play
there is less ways to experiment with the game because the game is random, the physics are bland and not over the top, the maps aren’t of a high quality and there are no cool glitches or functions which allow this to happen
look at all major media outlets, what are they discussing? these activities
why? because they are the enjoyable activities which people have found replay value in, a reason why they enjoyed the game, most of these communities are barren in comparison to what they once were, and that is simply due to lack of activity found withing the game that players can attach themselves to
these things were the bread and butter for content creators and people who played often.
> The “competitive”, or classic community should be catered to in mainstream multiplayer matchmaking. As for the infinity fans, greatly expanding custom games and adding a custom games browser (as well as a real map editor alongside forge… cough) could be nothing but beneficial for not only them, but almost the entire community! 
i dislike this as it assumes the position of classic = competitive and infinity = casual and customs, this is not the case
halo 4 has the least casual traffic out of any halo game, and infinity settings don’t affect custom games as custom games were entirely about playing the game unlike what is found in MM
also H4 lacks the wackyness, variety, absurdity and manipulation of physics which made the social experience so fun to begin with
halo 5’s goal should be to establish and revive the community, not to cater
/endrant
andycu5 and lenharu this wasn’t aimed at you, just a standpoint on commonly used posts