There have been many discussions in regards to sprint in Halo. You have people that are Pro-Sprint, Anti-Sprint and neutral. After reading most of these threads, I noticed many people, myself included, on the Anti-Sprint side referring to sprint as an Illusion. Sprint as an illusion means, even though you are moving faster (no one can argue against that), it does not mean you are getting to a certain location faster compared to the older Halos without sprint. I’ve read an abundant about of rebuttals to this statement and I decided to provide some statistics that could shine the light of why people have been stating that sprint is an Illusion.
I decided to time how fast it took to get to Pink Tower and to the opposite base in Midship (Halo 2), Heretic (Halo 3), and Truth (Halo 5). For Halo 5, I tested the amount of time it took to sprint and walk to both Pink Tower and the opposite base. I did a sample size of 10 trials for each game (10 each for sprint and walking in H5). I am going to provide the average of the times and spare people the boring statistical analysis portion of the math. Below is what I came up with during my testing. You are more than welcome to do your own and provide what you get.
Halo 2
Pink Tower – 7.15 seconds
Opposite Base – 14.30 seconds
Halo 3
Pink Tower – 7.21 seconds
Opposite Base – 14.41 seconds
Halo 5 – Sprinting
Pink Tower – 7.15 seconds
Opposite Base – 14.29
Halo 5 – Not Sprinting
Pink Tower – 9.18
Opposite Base – 18.24
After looking at these numbers, it provides you with a visual that even though you feel you are getting somewhere faster, it does not mean you did (an illusion). 343 had to increase the map size to compensate for sprint. I would like to also say, this post is not about the Halo population, other sprint effects, or flaming anyone. I’m just trying to provide more information to the discussion that is sprint.
im sorry but you just definantly proved sprinting gets you from A to B faster…if you dont sprint it takes you 9 seconds and if you sprint it takes 7… how is that an illusion. now while the times do not differ from the other halo games the maps are larger hence why walking takes longer…
now if you want to say the times are no differnt the other halo games thats one thing, but to get across a larger map in the same time is not an illusion or a feel its a fact that sprinting increases you
> 2533274881086487;2:
> im sorry but you just definantly proved sprinting gets you from A to B faster…if you dont sprint it takes you 9 seconds and if you sprint it takes 7… how is that an illusion. now while the times do not differ from the other halo games the maps are larger hence why walking takes longer…
The maps have been created to accommodate for sprint. If there wasn’t sprint, then the maps would be made smaller to maximize combat time. Just trying to point out, even with sprint, you get to the same location at almost the same as the previous games without sprint. So why implement sprint if you are going to be at the same place at the same time?
Wow do you really still have the patience to talk about sprint with this community? They will never get it because they dont want to.
OP has way too much time on his hands…
Good to know there are people that realize this. Sprint never had a place in Halo, while I’m used to it by now and love H5, it was a stupid decision.
Halo didn’t need sprint and Halo didn’t want sprint. End of discussion.
Truth is a slightly bigger map than Midship or Heretic. If sprint wasn’t in H5 they would’ve probably made the map smaller. I have a neutral opinion about sprint. I use it to get somewhere fast or with jumps etc. Hate those spartan charging dudes the whole damn time. The only ability I used back in the day with Reach was sprint so it’s part of my playstyle for some time.
The one thing I hate about sprint, is that it slows the game down. You can’t shoot while sprinting, which when combined with the larger map sizes needed for it to work, means combat is slowed.
> 2533274818521550;5:
> Wow do you really still have the patience to talk about sprint with this community? They will never get it because they dont want to.
I’m a very patient man.
> 2533274797233718;6:
> OP has way too much time on his hands…
I actually don’t, but thanks for the feedback!
> 2533274812949247;7:
> Good to know there are people that realize this. Sprint never had a place in Halo, while I’m used to it by now and love H5, it was a stupid decision.
>
> Halo didn’t need sprint and Halo didn’t want sprint. End of discussion.
Even though I agree with you about sprint being in Halo, there may be options that could include sprint in Halo without affecting it as much. As much as I hated Reach, maybe having a cool-down for sprint could work better. Who knows.
> 2533274800383882;4:
> > 2533274881086487;2:
> > im sorry but you just definantly proved sprinting gets you from A to B faster…if you dont sprint it takes you 9 seconds and if you sprint it takes 7… how is that an illusion. now while the times do not differ from the other halo games the maps are larger hence why walking takes longer…
>
>
> The maps have been created to accommodate for sprint. If there wasn’t sprint, then the maps would be made smaller to maximize combat time. Just trying to point out, even with sprint, you get to the same location at almost the same as the previous games without sprint. So why implement sprint if you are going to be at the same place at the same time?
Your observations and test results are interesting so thanks for taking the time to research them.
For me, sprint isn’t only about getting from A->B quicker. Sometimes you might choose to sprint, other times walk or crouch and there are obvious benefits and drawbacks on each type of movement. It’s a very simple game mechanic that works very well in my opinion.
The fact that maps have been designed with this in mind makes complete sense and why would they have done any different? Just like they take jump distances, thrust and clamber abilities into account in the design.
I get that change isn’t for everyone, and that’s ok. I’m not sure your findings are going to sway too many opinions though.
While this is just opinion, Truth plays better than Midship with or without Sprint. In Halo 2 and 3 the predictability was pretty high cause routes were limited and gave map and weapon advantage higher chance at winning instead of skilled shots and out-positioning your target. What I mean is you could sit up top with a BR and someone spawning in a base was at a high disadvantage. There’s no denying that Sprint adds to the diversity in your movement on that map whether you feel the map should be smaller thus an illusion or not.
I also want to mention that if you combine Thrust and Slide you are offered 3 different speeds; 4 if you perform Thrust+Slide boost. So, instead of everyone having 1 speed where any noob can get to a position same time as a skilled player, now you have a skill curve and can beat someone to a spot if that person only uses 1 or 2 speeds, as well as doesn’t use shortcuts.
The main benefit though is “sight lines”. It was always easy with M6D or H2 BR to create sight lines and that’s why it was so fun and competitive. Sprint is adding abilities to create sight lines, whether you want to blame the need for it with map design or not, it is what it is.
FYI: I’m neutral and a simple man
sprint helps with the flow of the game. sprint across an open area and slide to cover, its more of the feel and flow with your character and movements than actually timing it. At least your Spartan got a solid jog in.
If your mind feels like you’re getting there faster, than you are. Sprint is great for impatient people.
Hey, I saw you in a Warzone assault game. You were on my team.
Anyways. While I’m ok with sprint I still feel like they shouldn’t have put it in.
in all seriousness though from a game developer stand point you also have to remember one thing. the age of the developers. plus if they are looking to the future, more likely then not in 5, 10,15 years who their main population is going to be. it most likely wont be the halo vets who when they are 14-20 playing the very first halo… that would put those guys at 35+ years in age… at least. while we all dont want to accept it, game companies dont target that age group. yea thats not to say we wont still be playing halo when we are that old, but in all seriousness that games wont be built around what a 40 year old man/woman wants. thats just the cold hard truth. so for all we know 343 or microsoft could already be building halo for their future players. its nothing against the vets and nothing personal but a business just knows where their main money comes from
> 2533274881086487;17:
> it most likely wont be the halo vets who when they are 14-20 playing the very first halo… that would put those guys at 35+ years in age… at least.
The average gamer is 35 years old, and 74 percent are age 18 or older.
> 2533274801176260;18:
> > 2533274881086487;17:
> > it most likely wont be the halo vets who when they are 14-20 playing the very first halo… that would put those guys at 35+ years in age… at least.
>
>
> The average gamer is 35 years old, and 74 percent are age 18 or older.
how is the avg 35 or older yet 74% is 18 or older? those numbers dont add up…
> 2533274881086487;19:
> > 2533274801176260;18:
> > > 2533274881086487;17:
> > > it most likely wont be the halo vets who when they are 14-20 playing the very first halo… that would put those guys at 35+ years in age… at least.
> >
> >
> > The average gamer is 35 years old, and 74 percent are age 18 or older.
>
>
> how is the avg 35 or older yet 74% is 18 or older? those numbers dont add up…
How do they not add up?