That’s pointless and redundant, and would solve nothing. I prefer the Covenant Carbine over the BR for the ability of Repetitive Suppresive Fire. By which I mean the RoF in combination with shots fired impairs enemy scoping, by either de-scope or flinch (depending on the game). This is a trait the Carbine holds above the other precision rifles. it may sound cheap, but the way the accuracy is handled on the Carbine and STK is it’s balancing factor. So why would I want a Covenant BR reskin? I like the BR for Grenade Combos as a burst can kill a shielded opponent via head-shot at certain shield levels. That is not why I like the carbine. Arena shooters (even ones with some initial weapon choice) are not supposed to have reskins. The DMR, LR, PP, BS perks and AAs were the problems with personal loadouts. their removal and simply giving us choice of:
Primaries
AR
BR
CC
SR
Secondaries
Magnum
Needle Pistol (Ideas for its functionality are everywhere, generally similar to the needle rifle)
SMG
Plasma Rifle
The Secondaries are often slightly inferior or better suited to different tasks to their primary counterpart, depending on the viewpoint of someone who agrees to this system. Personally would prefer the latter eg:
Magnum is much better at CQC and about equal at medium, but cannot do long range, the BR can do long range, but the magnum is better CQC
Needle Pistol holds similar to the Magnum/BR system, but as opposed to better suppresive fire, the NP is good for hitting unshielded opponents even without head-shots, as the RoF is the same as the carbine, but is only a 3 shot kill on health, due to Supercombine, as opposed to the carbine taking around 11 shot for no head-shot, the NP takes 9, at the same RoF, but again has range limitation compared to the CC.
The SMG would be better than the AR at extreme CQC, but not as good outside that, giving it an edge at that.
Plasma Rifles and Storm Rifles would have the stun feature of CE back, but the RoF for the PR is faster, but overheats quicker, and is better at CQC due to this, as you want to be in melee range to finish them off if the Rifle Fails to.