The hypocrisy of this fan base!

I’m going to be up front about this in a very frank fashion.

You BTB fans kept complaining that vehicles were too under powered and they could be owned easily. You kept saying this, you begged and pleaded for 343i to do something about it.

Come June 3rd, they buffed essential staples of the vehicle sandbox, namely the Mantis and Warthog. These vehicles could now, with just the turret, kill an enemy before they could do much damage. And with an in-direct buff to vehicles, they nerfed the DMR from cross mapping with sniper accuracy so easily. This means they couldn’t wilt a Warthog turret user from such a safe distance anymore.

Apparently this flew under the radar for most people, as the forum was more so clamoring over ‘OMG 4SHOT BR HALO IS SAVED’, and on the side moaning that the automatics were too powerful now.

Now, another buff has been applied via the new perk Survivor. You obviously know what it does, but there seems to be complaints that it is unbalanced. It isn’t unbalanced. Most the time, the ejected player(s) will be little to no shields and are easily cleaned up. Likewise, DIRECT damage to the players can kill them and prevent ejection. Lastly, Banshee users will suffer fall damage and maybe even die from it when they’re ejected.

So what do we have now? As far as the Warthog goes, the iconic and centerpiece of BTB vehicle play? A driver can stack Wheelman and Survivor, improving vehicle health, damage received, EMP recovery times, and ejecting the player if the vehicle explodes. The turret gunner has a improved and buffed turret via the sandbox tuning, he can ALSO eject, AND he can use Gunner to decrease turret cool down times and increase time to overheat. And then you can have a passenger with a power weapon that can eject also. And even when the Warthog DOES explode, under right conditions and team work, all three can eject and deliver death from above on their vehicle ruiner.

That’s a deadly and powerful combination for but one vehicle, returning power back to the vehicle oriented player.

But what does the community here do NOW? They cry like kids throwing temper tantrums for 343i answering their pleas. You wanted buffed vehicles, you’ve got buffed vehicles now. STOP whining.

Likewise, these new dynamics put yet more teamwork into Big TEAM Battle. You can’t just hop in a hog with random perks and a gunner having random perks also and expect to do good. You need to coordinate perks and plan with your team. As I said, a driver with Wheelman and Survivor, a passenger with a power weapon and Survivor, and a turret gunner with Gunner and Survivor will make for a formidable force on wheels. I even expect for some people to cry that this combo is OP now. If you think that’s OP…my friend, you don’t know how to play Halo 4 properly it seems.

Most of the people you are referring to are probably classic BTB fans. If so, perks are the opposite of a good solution as they add to the unevenness and random factor of the game. Just putting that out there.

if people don’t like AA, namely Promethean vision, you don’t give them another AA to balance out PV you get rid of AA.

Further more the main complaint about vehicles is that their survivability was low and that their health or damage resistance should be buffed. that’s what the majority has asked for, yet that’s not what 343 has done, so it’s hypocritical to be upset with what 343 has done, because it was never asked for to begin with.

Aaaand here come the buttpained Bungie employees.

Looks like OP’s making someone nervous!

It’s not like this community is composed of many people with different opinions…oh wait…

> I’m going to be up front about this in a very frank fashion.
> The turret gunner has a improved and buffed turret via the sandbox tuning, he can ALSO eject, AND he can use Gunner to decrease turret cool down times and increase time to overheat.

This is wrong. The Survivor perk takes place of the Gunner perk. You cannot have both.

And secondly, I wouldn’t mind the Survivor perk so much if you could still kill with rockets and splaser. However both weapons have shown that the enemy player still gets ejected as the vehicle gets destroyed. It would have been better to keep insta-destroy weapons such as the rockets and laser the ability to still kill the player.

So in a nutshell, you’re saying that 343 simply lowered vehicle kill times and gave us perks that literally nobody -Yoinking!- asked for.

First, you can’t just buff vehicle turrets and say “problem solved”. That doesn’t excuse the ungodly amount of power weapons all over the maps and the extremely low vehicle health. I can still destroy a warthog with about 6 sniper rounds. In Halo 3, vehicles were both powerful and resistant. We’re halfway there with Halo 4.

Secondly, nobody asked for more perks. Survivor is absolutely ludicrous. It does nothing to help. Nothing. No other Halo did that and vehicle combat was still good. Adding more to the already unbalanced personal loadouts is an unacceptable attempt at fixing a problem.

I see no hypocrisy regarding big team. Rather, I see legitimate complaints because it still fails to meet the expectations of many people.

I agree with the OP completely.

The hypocrisy is astounding and it’s not just with what the OP mentioned. It’s with many other things.

I to am so tired of the people whining about “if it killed me, then it’s over powered” mentality.

Hypocrisy? Pushing back on yet one more attempt by 343i to make Halo4 “less Halo” isn’t hypocrisy. If anything, by using childish gimmicks in a pathetic attempt to save their failed product is the hypocrisy. They bought an already losing franchise (after Bungie’s ridiculous H:R attempt) and made things multiple times more child-like. Seems to me that those who refer to others who point out the truth of the situation attempt to make themselves look better by calling us hypocrites. To each his own. If you like this cartoon of a game, that’s your business. If we find it a laughable, poorly designed joke of an excuse for Halo…that’s ours.

> Most of the people you are referring to are probably classic BTB fans. If so, perks are the opposite of a good solution as they add to the unevenness and random factor of the game. Just putting that out there.
>
> if people don’t like AA, namely Promethean vision, you don’t give them another AA to balance out PV you get rid of AA.
>
> Further more the main complaint about vehicles is that their survivability was low and that their health or damage resistance should be buffed. that’s what the majority has asked for, yet that’s not what 343 has done, so it’s hypocritical to be upset with what 343 has done, because it was never asked for to begin with.

Totally agree on the vehicle front - just another gimmick on top of a gimmick.

They could have simply reduced the number of Plasma grenades to one (or remove them altogether) and then people might even want to drive the “Double Kill Hog” in BTB.

> Hypocrisy? Pushing back on yet one more attempt by 343i to make Halo4 “less Halo” isn’t hypocrisy. <mark>If anything, by using childish gimmicks in a pathetic attempt to save their failed product is the hypocrisy.</mark> They bought an already losing franchise (after Bungie’s ridiculous H:R attempt) and made things multiple times more child-like. Seems to me that those who refer to others who point out the truth of the situation attempt to make themselves look better by calling us hypocrites. To each his own. If you like this cartoon of a game, that’s your business. If we find it a laughable, poorly designed joke of an excuse for Halo…that’s ours.

Halo is not “failed” my friend. I’m sorry you think that.

I suppose there could be a canonical reason for ejecting so high (not implied in the op, I just thought of it). The Spartans have been known to pull off stunts like that.

That said, canon should never supersede gameplay. Poor representation. It ought to be more convincing. Proper animations.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> Halo is not “failed” my friend. I’m sorry you think that.

Hah hah hah hah. Of course not. Whatever you say…friend. Bah hah hah hah. Comments like this are so incredibly predictable. Wow.

> Most of the people you are referring to are probably classic BTB fans. If so, perks are the opposite of a good solution as they add to the unevenness and random factor of the game. Just putting that out there.
>
> if people don’t like AA, namely Promethean vision, you don’t give them another AA to balance out PV you get rid of AA.
>
> Further more the main complaint about vehicles is that their survivability was low and that their health or damage resistance should be buffed. that’s what the majority has asked for, yet that’s not what 343 has done, so it’s hypocritical to be upset with what 343 has done, because it was never asked for to begin with.

I feel it goes both ways because AAs offer uniqueness to the individual players play style and you have to be somewhat skilled to use AAs.

>

The same could be said of your post just there and your last one. ‘Halo is dead’ is almost as common as having fingers on a new born baby thats how predictable it is.

The survivor mod encourages vehicle use with the players given a chance of not dieing, once again the people who dont like the new changes make it seem worse than it actually is. This is the closest thing they can do fixing vehicle combat without screwing the game’s mechanics too much.

I’ve gotten more splaser kills today with people actually getting into the vehicles instead of ignoring them. The survivor mod does need a little tweaking which we dont disagree with, but it has had a significant beneficial effect upon the game.

>

Yeah, “whatever I say”. No need to over exaggerate :slight_smile:

I am no fan of loadouts, perks, AA’s etc but man do iI LOVE the survivor perk. Its funna to see the banshee driver die from fall damage and the hog drivers just fly up for in easy kill what is so bad about that? I mean if the vehicle was going to blow up with him inside it anyway right? It makes it fun)for me at least) Sure now the Spartan Laser commendation is even harder to get but so what…

> I am no fan of loadouts, perks, AA’s etc but man do iI LOVE the survivor perk. Its funna to see the banshee driver die from fall damage and the hog drivers just fly up for in easy kill what is so bad about that? I mean if the vehicle was going to blow up with him inside it anyway right? It makes it fun)for me at least) Sure now the Spartan Laser commendation is even harder to get but so what…

The splaser commendation is easier since more people actually get in the vehicles and most of the time splaser shot takes them with the vehicle and the eject fails. I’ve had the splaser commendation race up today.

>

in otherwords, you couldn’t think of a proper reply?

GG bro


I agree OP, but this fan base is mostly nostalgia-blind kids who complian about anything new until the next game comes out.

I’ve been a fan since CE and had to deal with this crap in each game.
You just learn to ignore it.

When someone lives from a direct shot from a Scorpion…it’s a bit of a problem.

The only vehicle that Survivor doesn’t work for fully when shot by a Scorpion is the Goose.

Warthog: Driver dies when shot on driver side, passenger to the passenger, and gunner to the gunner.

> I suppose there could be a canonical reason for ejecting so high (not implied in the op, I just thought of it). The Spartans have been known to pull off stunts like that.
>
> That said, canon should never supersede gameplay. Poor representation. It ought to be more convincing. Proper animations.

Like this