Hitboxes have different Damage Tolerences. You hit vital organs when hitting the torso, whereas the arms and legs are less vital. And to reward players that ambush from behind, you deal more damage on the backside hitboxes.
Turning on the tracker reduces the damage the missiles have per shot and reduces their speed, but with the benefit of tracking targets.
Turning off the tracker gives you faster and direct rockets that deal a little more damage.
The benefit is that you can be more evasive and not have to actually focus that much on the target. And due to the lower-velocity the micro-missiles have when in tracking mode, they deal less damage.
It is a balancing action.
Probably not going to happen.
Most of my friends are almost never online or never playing Infinite.
What’s the point of being able to be more evasive if you’re not doing enough damage, and you have to be close to enemies, which means your evasive moves won’t do much?
Also, I’m more evasive using it without the target lock than with it.
… the tracking rockets are for longer-range engagements. You don’t use the tracker for close-quarters engagements since the rockets move fast enough that you don’t have to lead with them.
When on larger maps, ranged weapons have an advantage. You can dodge the enemy’s inbound lines of fire while your missiles curve to meet them head-on.
But it is such a bad weapon.
Fully charged the shot and direct-hit someone? THEY GET TO LIVE FOR SOME REASON !
The burning fuel stuff is supposed to be Area Denial? NAH, JUST AREA ANNOYANCE SINCE YOU CAN JUST JUMP OVER THE PUDDLE OF BURNING.
And if you just happen to find yourself in it, it doesn’t even burn you that fast.
You could replace the Ravager with Halo 3’s Firebomb Grenades and it would be seen as the perfect upgrade.
Because I predict that more weapons and vehicles will be added to the list for us to colorize and customize. Dataminers have shown a more traditional Wraith design for example.