The Hydra And Shotgun Needs An Upgrade

If You modify both the reload speed and damage or splash damage and other combination of elements it’s reasonable.

It needs to be adjusted.

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And yeah I’d be happy with a mag size buff and at least a a slight reload speed increase or at least if the reload speed is long make it a Rotary Mag Weapon like the Bulldog instead of tediously manually reloading each shell.

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Will the one Halo 5 be killing two hits so this one sucks

Hydra needed the Nerf. The upgraded one in the campaign is perfect for PvE.

The Bulldog is a great mid-tier shotgun, but we do need to see the return of the M90 to help counter sword players in PvP. However the Convergence Bulldog is perfect for PvE experiences.

That’s stupid logic
“It isn’t like it was from past games so it sucks”

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Reminds me of the Striker shotgun in CoD: MW2.

Exactly dude.

The Hydra needed a Nerf because in PvP it was just too overpowered to have a gun that tracked players over long distance and killed in two shots.

Look at the Needler. It tracks short-range and takes a bunch of needles to go boom.

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Basically as far as I am concerned 343 has made every weapon a piece of crap in PVE and PVP also sounds like you want every weapon to suck

The hydra is pretty good in campaign when I was using it. It can one shot almost all the smaller enemies and it can kill vehicles. Since it counts as a ballistic damage weapon it can be easy to get ammo from crates.

The bulldog does feel really weak in campaign though, I agree. It’s basically useless against anything with shields, and even brutes take multiple shots. When a sidekick can one shot the majority of enemies why would you ever need the shotgun at that point?

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Even in PVP, I only use the Bulldog if there aren’t any Manglers on the map.
It’s not weak, but it’s basically what the Commando is to the AR, or what the Sidekick is to the BR.

Troll Post?

Are you talking about my post?

Well the bulldog absolutely slaps in ranked. It’s a must-control weapon in a competitive match. It’s good but not great in AR starts because the AR and Sidekick kill a lot faster than the BR

Mostly this whole thread.

The Bulldog is a great shotgun… though a Mid-Tier one. We do need the return of the Power Weapon Shotgun.

The Hydra is now a gun that is actually a bit more balanced with how rocket speeds and damage output is.

As I said, it’s not weak.
It’s very powerful, but the Mangler is also very powerful, and seems to have more range.
There’s a mode when you use the offline server for custom games called something like Tactical Manglers, and the bots can kill from across Behemoth with a Mangler.

Eh…not really.
It’s basically treated like a power weapon (placed in the middle sides of the maps), yet the Mangler which is placed close to spawns is about as powerful and has more range if you can adjust your aim to counteract the bullet drop (I think it has that).

Even though it’s a three-shot gun like the Mangler and Bulldog, it feels very weak compared to most guns because it’s so difficult to hit targets with it.
Also, the tracking mode seems useless unless there’s a target that isn’t moving much and isn’t behind any cover, but it’s not often that someone is going to be standing around like that.

Same with the Needler and Pulse Carbine.
You have to be very close for the tracking to be effective, and even then, most movements disrupt that.

Power Weapons spawn in way out in the open and with an announcement indication that they are spawning in, with HUD indicators that they are inbound.

Mid-Tier pickups don’t do that.

Use the tracker for long-range engagements and the regular mode for short-range encounters.
Ambushes are best for the weapon.

Even then, it doesn’t seem like it should be in the middle section of the maps.
The Mangler spawns closer than the Bulldog does, yet the Bulldog’s only better to aim with.

Why is it a weapon for ambushes?

Also, the tracker doesn’t work well long-range for the reasons I said.
If a target moves, it doesn’t follow enough, and if a target’s behind even short cover, it hits the cover.

Mangler kills in 4 shots while the Bulldog kills in 2.
Mangler has range capabilities while the Bulldog helps dominate close quarters scenarios.

Ambushes mean your first and second micro-missiles are more likely to hit since the target isn’t trying to evade you and find cover from your line-of-fire.

Wait… so you want a gun that is capable of hitting a target that is behind cover? That doesn’t sound balanced at all.

Any time I use the Bulldog, it takes me 3 shots even nearby (I’ve been killed by melee weapons several times because of that), and any time I use the Mangler, it takes me 3 shots (I might be getting a headshot with the last bullet, but I’ve never seen it take 4 shots).

That defeats the purpose of the Hydra’s tracking mode.

I’m talking about cover that only covers a third.
It seems like it always aims for the lowest point even when aiming a lot higher up.
I’ve found it to be far easier to use while ignoring the tracking mode which doesn’t seem right.

2-3 shots. Depends on if the pellets are striking the chest or the arms. 2 from behind, 3 from the front. If someone is wielding the sword, it is then usually 2 since you don’t have their arms in the way with how the sword is held.

What purpose does the tracking mode exist other than to ensure shots can curve and land with ease?
What purpose does the needler have a tracking mode?
It is mostly a feature that makes the gun a bit more unique.

It targets center-mass. Try aiming upwards so the rocket approaches from above and curves downward onto their skull.