In case you haven’t seen the new renders (and our first look) of the Halo 4 Hunter, here is a link.
I’m making this thread to discuss a few aspects of the hunter, both past and future. All of the topics I am bringing up are my own opinions and are meant to see what the rest of the community thinks of these enemy assets.
I personally believe that of all of the reimaginations of the covenant races that 343I has done, the Hunter is the best looking and arguably the closest to its predecessors. The individual Lekgolo are more visible and make it more believable that the hulk is composed of a colony of eel-like creatures. Its armor is fresh and appears practical and the fuel rod cannon and shield it wields are as intimidating as ever!
Traditionally, Hunters have been large, powerful mobile tanks that packed a lot of armor and a lot of damage. They were also very predictable. While only significant amounts of damage or precision attacks to their exposed neck, waist, and back, they have had simple AI that you could easily “convince” to do what you wanted it to do. They are also easy to dodge in close quarters. With only a few different swings that left specific blind spots open, you have always been able to dance around a Mgalekgolo’s pommels with relative ease. So easy, in fact, that you can melee a Hunter to death by delivering blow after blow in every Halo game to date (with the exclusion of Halo Wars) without being touched. Having played Halo (a lot) themselves, I’m sure they have noticed this trend and this brings me to my question on this topic: Did they improve upon the Hunter AI and allow it to not only coordinate with its bond brother and other forces more effectively, but also to mix up its behavior and do something unexpected… or did they leave it relatively unchanged?
My first topic was fully positive and my second was neutral in essence… but now I present you with my only negative remark on the Hunter. There is, within Halo canon, a small discrepancy in regards to the Hunter’s anatomy. In The Flood, John gets wounded from an attack from a Hunter. It wasn’t from its fuel rod cannon mounted on its arm… it wasn’t from its massive shield that it wields so effectively like a titanium axe… and it wasn’t from an impact from its massive body. “Well what was it then?” you may ask? Hunters poses one additional weapon that hasn’t been given credit in any of the games: along every Hunter’s back (those in the standard configuration, of course) there exist four quill-like spines that protrude in two rows of two. In every game, those spines have been smooth and pointy and resemble those of a hedgehog or porcupine in appearance. In The Flood, however, John receives a nasty gash on his shoulder from a Hunter whom he barely managed to avoid a charge from. In the book, those smooth, rounded quills are depicted as razor-sharp hazards capable of slicing clean through a person. My proposed fix? A simple adjustment in the Mgalekgolo’s character model. No retexturing or any other complicated processes are needed and the change from a rounded, albeit narrow, appendage to something more angular and defined wouldn’t be too hard. I know the game goes gold in a few days, but I just wanted to throw this little canonical flaw up in the air for the team at 343I to consider. It is a small error and of little importance, and I realize that changing something so insignificant this late in the process would take those needed on polishing bigger items away and serve as a distraction. If not for Halo 4, then for Halo 5 or any other game released before then.
Now, this is where the community comes in: discuss, ask your own questions, and mingle!!

