The Hornet and Falcon

The last time we saw the UNSC hornet was in Halo 3, it was a good aircraft and was used a lot in multiplayer. As well as that the Hornet mission in the campaign was awesome because it introduced an entire air combat section into the game.

The Falcon was the special ops transport used by the UNSC in Halo Reach it was a good aircraft with two side mounted machine guns or grenade launchers. It was used by players a lot in reach campaign and multiplayer. As well as being featured in a lot of Machinima’s like Rise of the Spartans.

However in Halo 4 both of these aircraft were not included in the game.

So would you like to see these two aircraft included in Halo 5 Guardians

Mainly just the Falcon , because the Hornet is OP. However, I still wouldn’t mind keeping the Hornet for Campaign and Customs/Forge, as long as it isn’t within the core sandbox. Definitely a better extra than the Golf Club, which was pointless to include.

I’d like to see the Hornet return with some changes, to make it the proper Human equivalent to the Covenant Banshee. I preferred it greatly over the Falcon. Maybe it’s just me but I can’t imagine Chief taxiing around a squad of Marines in the somewhat awkward and unweildy VTOL from Reach.

I’d love to see the hornet return with some balancing of course (it slaughtered everything in Halo 3, only the tank or a splaser were a match for it).

I’d say slightly decrease the damage on infantry so it doesn’t annihilate them instantly and maybe give the rockets less splash damage and keep the vehicle heat seeking effect to emphasize the different rolls of the weapons more.

It would offer a great counter to the banshee, especially since the banshee bombs are still ludicrously OP, but the repeaters on the banshee can’t do anything either.

I like the Hornet but if I had to choose it would be the Falcon. It is a good support aircraft and while I would choose the Pelican as a support aircraft any day it probably won’t be in the main series MP.

For the Falcon I’d recommend allowing players to sit in the passenger seats as long as they aren’t carrying a flag/objective. Maybe.

Just because the Hornet had some balancing issues in Halo 3 doesn’t mean it cant be rebalanced and return for Halo 5. It was a great counter to the Banshee and could actually put up a fair fight against it, more than the Falcon ever could.

I would want both to return, but if only one can return, it should be the Hornet.

> I’d love to see the hornet return with some balancing of course (it slaughtered everything in Halo 3, only the tank or a splaser were a match for it).
>
> I’d say slightly decrease the damage on infantry so it doesn’t annihilate them instantly and maybe give the rockets less splash damage and keep the vehicle heat seeking effect to emphasize the different rolls of the weapons more.
>
> It would offer a great counter to the banshee, especially since the banshee bombs are still ludicrously OP, but the repeaters on the banshee can’t do anything either.

In Halo 4, I found the repeaters even more useful than the banshee bomb. But I guess that’s because of the bullet magnetism which is way too high in that game.

> Just because the Hornet had some balancing issues in Halo 3 doesn’t mean it cant be rebalanced and return for Halo 5. It was a great counter to the Banshee and could actually put up a fair fight against it, more than the Falcon ever could.
>
> I would want both to return, but if only one can return, it should be the Hornet.

Falcon’s annihilate banshees. So does the hornet. The banshee has always been the weaker choice.

> > Just because the Hornet had some balancing issues in Halo 3 doesn’t mean it cant be rebalanced and return for Halo 5. It was a great counter to the Banshee and could actually put up a fair fight against it, more than the Falcon ever could.
> >
> > I would want both to return, but if only one can return, it should be the Hornet.
>
> Falcon’s annihilate banshees. So does the hornet. The banshee has always been the weaker choice.

The banshee bomb in Reach tracked falcons like a bee tracks honey. The Falcon gunners also have huge blind spots above and below them. Unless the falcon team was really coordinated, the banshee was a very powerful vehicle against them.

> > > Just because the Hornet had some balancing issues in Halo 3 doesn’t mean it cant be rebalanced and return for Halo 5. It was a great counter to the Banshee and could actually put up a fair fight against it, more than the Falcon ever could.
> > >
> > > I would want both to return, but if only one can return, it should be the Hornet.
> >
> > Falcon’s annihilate banshees. So does the hornet. The banshee has always been the weaker choice.
>
> The banshee bomb in Reach tracked falcons like a bee tracks honey. The Falcon gunners also have huge blind spots above and below them. Unless the falcon team was really coordinated, the banshee was a very powerful vehicle against them.

I won’t deny that the Banshee was a match for the Falcon, but any crew who knew what they were doing would stop banshee’s before they could do much. The Falcon was the fastest vehicle in the game. It can outrun everything.

i say we should return the reach banshee in regards to mobility, the amount of flips and the magnitude of the flips should be toned down, there was one great thing about the reach banshee…it wasn’t slow and clunky.

the reach vehicle damage system was great too, it allowed for players to remove the vehicles from the game using teamshot, making players without vehicles more effective.

that was the key issue for the H3 hornet, it was a bullet sponge and tankier than most vehicles.

make it more destrucive than the banshee but slower and less maneuverable.

reach falcon was good in its iteration.

all in all for balancing i’d say make vehicles more mobile and damaging at the cost of less durability from both vehicles and players

How about multiple flying vehicles per faction? The Banshee is the Covenant’s “Jet Fighter” and the Hornet and Falcon are the UNSC’s “Helicopter/Hover” type aircraft, so why can’t both factions have vehicles of both types?

Give the covenant a slower, beefier, two or three person hover-flight vehicle, and give the UNSC a single pilot forward-flying Jet Fighter like a futuristic VTOL Harrier Jet or F-35 Raptor with energy shields, a chain gun and a four-shot missile pod, basically a flying Mantis.

Maybe even bomber that has no small arms but unleashes a cluster of unguided bombs along the flight path, but it’s really big and easy to dodge.

I’ve also thought it would be cool to have a MAC-Tank that fires a railgun like the Halo 4 handheld version. Like an in-between of the Gauss Warthog and the Scorpion. Or maybe even put a railgun on a flying vehicle.

I think having a mass multitude of vehicles would be great simply for people to try out new things in custom games and forge but, for the multiplayer, especially in btb maps vehicles should be swapped around every week or so, say each side gets a tank and hornet one week, but then next week each side gets a rocket hog and a banshee but in the middle a vulture hides, the week after that both sides get a falcon and wraiths and a banshee resides in the middle, I’m probably not thinking of hugely balanced map settings but you get my idea right?

> > > Just because the Hornet had some balancing issues in Halo 3 doesn’t mean it cant be rebalanced and return for Halo 5. It was a great counter to the Banshee and could actually put up a fair fight against it, more than the Falcon ever could.
> > >
> > > I would want both to return, but if only one can return, it should be the Hornet.
> >
> > Falcon’s annihilate banshees. So does the hornet. The banshee has always been the weaker choice.
>
> The banshee bomb in Reach tracked falcons like a bee tracks honey. The Falcon gunners also have huge blind spots above and below them. Unless the falcon team was really coordinated, the banshee was a very powerful vehicle against them.

Not to mention one good banshee bomb could easily kill the EXPOSED gunners. The only way you kill a banshee pilot is by blowing up that banshee.

> How about multiple flying vehicles per faction? The Banshee is the Covenant’s “Jet Fighter” and the Hornet and Falcon are the UNSC’s “Helicopter/Hover” type aircraft, so why can’t both factions have vehicles of both types?
>
> Give the covenant a slower, beefier, two or three person hover-flight vehicle, and give the UNSC a single pilot forward-flying Jet Fighter like a futuristic VTOL Harrier Jet or F-35 Raptor with energy shields, a chain gun and a four-shot missile pod, basically a flying Mantis.
>
> Maybe even bomber that has no small arms but unleashes a cluster of unguided bombs along the flight path, but it’s really big and easy to dodge.
>
> I’ve also thought it would be cool to have a MAC-Tank that fires a railgun like the Halo 4 handheld version. Like an in-between of the Gauss Warthog and the Scorpion. Or maybe even put a railgun on a flying vehicle.

The point here is that the UNSC vehicles typically encourage teamwork whereas covy vehicles are focused on just the driver. Also I’d say no to railguns on air vehicles or gauss cannons. The gauss warthog alone causes nightmares if used properly. I’d say it’s even better than the wraith if you have a good combo. A good air vehicle pilot would snipe just about anything with an airborne gauss turret…

I keep changing my opinion to which I prefer but I’d like to see them both back.

If I had to choose - Hornet.

> The point here is that the UNSC vehicles typically encourage teamwork whereas covy vehicles are focused on just the driver. Also I’d say no to railguns on air vehicles or gauss cannons. The gauss warthog alone causes nightmares if used properly. I’d say it’s even better than the wraith if you have a good combo. A good air vehicle pilot would snipe just about anything with an airborne gauss turret…

Uh, the Scorpion, Hornet, Gungoose, Mantis, and Spectre don’t conform to that archetype. Having that many outliers makes that statement kind of void. I’d agree with the fact that a gauss on a flying vehicle would be hellish on some maps, but if you gave it a laser sight and charge-up, that might help.

In terms of the two, both would be good, but I’d massively prefer the Falcon. I had some great times in there, it was significantly different from the Banshee, and having the two together made for some very interesting counterplay.

> > The point here is that the UNSC vehicles typically encourage teamwork whereas covy vehicles are focused on just the driver. Also I’d say no to railguns on air vehicles or gauss cannons. The gauss warthog alone causes nightmares if used properly. I’d say it’s even better than the wraith if you have a good combo. A good air vehicle pilot would snipe just about anything with an airborne gauss turret…
>
> Uh, the Scorpion, Hornet, Gungoose, Mantis, and Spectre don’t conform to that archetype. Having that many outliers makes that statement kind of void. I’d agree with the fact that a gauss on a flying vehicle would be hellish on some maps, but if you gave it a laser sight and charge-up, that might help.
>
> In terms of the two, both would be good, but I’d massively prefer the Falcon. I had some great times in there, it was significantly different from the Banshee, and having the two together made for some very interesting counterplay.

And for the most part those have all been very recent additions or have only been in one game. The tank and mantis require ground support or they’ll get absolutely from behind. The tank can’t remove boarders, the wraith can remove front borne ones. The mantis is a sitting duck when plasma pistoled and its shields take forever to charge, making it vulnerable to splaser and sniper fire especially since they’re both SLOW. We don’t know how the gungoose will perform yet and the spectre was basically awful so really the hornet is the only vehicle that can really just go ahead and kill everything.

Don’t get me wrong I think more options between them is better rather than UNSC is for teamwork etc, but an airborne vehicle capable of one shot snipe range kills seems a little brutal even if it sounds like a crapload of fun.

sparrowhawk.

Actually they should put both in the next game because they owe us one.

(No UNSC flying vehicles in H4? HERESY!)