I think it would be cool to integrate an Honors System in Halo 5. This idea is taken from League of Legends. The whole jist of the Honor Initiative is to reward players for: http://gameinfo.na.leagueoflegends.com/en/game-info/get-started/honor/
Being a helpful asset to the team. Showing a nooby how to play the game, sharing advice, etc.
Being friendly toward your teammates. Displaying empathy, kindness, and an all-around good personality
Displaying Teamwork. Putting others before yourself, backing up other players, making sure your team wins the game.
Being an honorable opponent. Showing gracefulness and humility in victory or defeat.
I could see Halo 5 benefiting from the Honor Initiative. You could tell right away what players will help lead your team to victory. You could also integrate Honors in the “Find Players” filter so you can be matched with the right people. Plus, it would make a lot of players feel good about themselves, as well as giving them some moral goal to strive for.
Well it’s the Reputation system we have now. Only thing missing is that you can only prefer a player, not why you prefer him/her.
The good thing about that Honor system is there are no negative feedbacks which eliminates sore losers and ragers and their false feedback. Problem is that Rotters will still be in the games you play because there’s no negative feedback to give.
Then again, the reputation system that was meant for XBL has not been in use for any game at all, a player with a lot of unsporting do not match against other players with a lot of unsporting. That was the general idea of the reputation system. I do not even know if it’s glitched or not as a player having no rep given has tree stars and if you give him/her bad rep then it goes to five stars. I’ve never seen anyone below three stars.
Either way, I support an honor system as long as it’s properly made and actually does something to increase my enjoyment with my fellow players.
> Being a helpful asset to the team. Showing a nooby how to play the game, sharing advice, etc.
Though Halo is a strategic game, strategy is not the entire game like it is in League of Legends. Also, spectating in-game isn’t workable, so experienced players have no way of identifying specific ways for inexperienced players to improve.
> Displaying Teamwork. Putting others before yourself, backing up other players, making sure your team wins the game.
Unfortunately, there’s no way to distinguish between teamwork and just being a bad player. I remember playing a game of Team Doubles in which I was fairly certain I would win a 1v1 engagement, but I saw that my teammate was coming around the corner behind my enemy, so I retreated and let my teammate pick up the easy kill. It was much more “clean” and satisfying, but stats-wise (what the game looks at), I didn’t look as good.
> Being friendly toward your teammates. Displaying empathy, kindness, and an all-around good personality
>
> Being an honorable opponent. Showing gracefulness and humility in victory or defeat.
Like Naqser said, already possible with Xbox Live’s rep system.
This would be a cool system to see in Halo 5, but how would it work? There would have to be something to monitor messages and chat between players to figure out if someone is giving advice to another. Plus, how would the system distinguish if someone is being a team sport and following another into battle or if they just ended up in the same place at the same time?
I’m sure its all fairly obvious as to how, but I don’t see it.