We’ve seen it in many games series- Halo, COD, MOH and other shooters. It has been a trend in the FPS genre that the main playable-character must have little to no dialogue so that the player feels like he/she is in complete control. It is just me or does it feel like every game has that theory?
You may be too young or never too old-school to remember the games that had that main playable character that actually had character. He/she actually spoke and had dialogue between more often that just the one-liner in a cutscene or a head nod like in Halo. Duke Nukem had that one-liner and was to a degree short spoken but you felt his character every moment in the game. Years later, we’re playing Mass Effect and the main character has full dialogue options and you can witness Commander Shepard’s character. Yes, YOU make Shepard who you want to be but you can feel Shepard’s full dialogue and emotions in any way you play the story out.
I find it important to raise the question of whether or not we will feel Master Chief’s emotion. I, personally, do not want the NPC’s around him to make up for Master Chief’s small character in EACH AND EVERY HALO! I want him to feel alive more than ever in Halo 4. I’m not looking for Mass Effect-ive dialogue options but an attempt by 343 Industries at showing more Master Chief’s emotion and dialogue options with people he truly cares about.
—Somewhat of a Spoiler Warning—
…Just read the darn novels…
I want to see the look on Master Chief’s face when Linda finally witnesses Master Chief alive in the flesh, in armor or not. With the Glasslands novel finished today, I can feel and picture Blue Team’s agony, knowing that Master Chief is MIA. The memorial on Earth solidized their thoughts that he truly is gone and Cortana, as well.
We have seen Master Chief talk, communicate, but it’s time to see the person of Master Chief. I may not get the classified, true face of Master Chief, but I have high hopes and faith in what 343 Industries is doing. We are all awaiting your holy announcement, detailing our hopes of the Halo universe. But throw us a bone, a big bone. Please don’t make Master Chief like how they did Noble Six: just empty flesh of classified hums that we, the players, have to assume and long for an identity for. Give us the dirt, and the heart, and the ROLE of Master Chief, John, Spartan 117. I not only want the power of a Spartan that y’all are going to give us but I want the perspective of the Master Chief. The John-Linda moment as an example.
What do y’all think?
Agreed
343I said that they will try to humanize the Chief, what more could you want?
uses a smiley face gesture on visor
> 343I said that they will try to humanize the Chief, what more could you want?
Bungie said they’d do it for the last couple titles and it didn’t work. It all falls to how much are they willing to show of John. We had hints of “relationship” between John and Cortana but it’s all Cortana dialogue and John hanging out. There should be a level of John that is shown that we haven’t seen yet.
I would like to discover more about Chief, but through things that happen in the story, versus having him have all sorts of dialogue. John 117 is a guy who doesn’t talk much in the first place, and that’s the way it should stay. You can’t just change a character like that.
It’s be a lot cooler if Chief spoke a bit during gameplay, like the ODSTs did in Halo 3 ODST. It’s really annoying in games when a character is looking at you and he’s basicaly just talking to himself because your character never talks.
It was really cool in ODST when the Marines walked up to you on the first mission and Buck actually talks back to them. Makes it feel a bit more real.
Just give us a scene like the opening scene on halo 3 with the 2 kids talking(We know who one of them ws atleast ;))
If anything they’d probably dip into Master Chiefs past like in Halo legends with the other spartan kids
Also keep in mind that Master Chief barely remembers anything, he is over 300 years old right? He can’t even remember his last name.
I’d lol sooo hard if 343 ruined John and had him talking non-stop to the point where you get really annoyed. Like john talked as much as a gossip girl.
John is 42 years old, born 2511. The main story is up to 2553 but may leak 5 years ahead.
But talking in return like Buck in ODST did make the setting feel real. It’s as simple as that. And most of Halo is your character in silence. But Halo is not the first, nor the last to do this, as stated in the topic post.
> Also keep in mind that Master Chief barely remembers anything, <mark>he is over 300 years old right</mark>? He can’t even remember his last name.
Please tell me you’re joking… -_-
> We’ve seen it in many games series- Halo, COD, MOH and other shooters. It has been a trend in the FPS genre that the main playable-character must have little to no dialogue so that the player feels like he/she is in complete control. It is just me or does it feel like every game has that theory?
> You may be too young or never too old-school to remember the games that had that main playable character that actually had character. He/she actually spoke and had dialogue between more often that just the one-liner in a cutscene or a head nod like in Halo. Duke Nukem had that one-liner and was to a degree short spoken but you felt his character every moment in the game. Years later, we’re playing Mass Effect and the main character has full dialogue options and you can witness Commander Shepard’s character. Yes, YOU make Shepard who you want to be but you can feel Shepard’s full dialogue and emotions in any way you play the story out.
> I find it important to raise the question of whether or not we will feel Master Chief’s emotion. I, personally, do not want the NPC’s around him to make up for Master Chief’s small character in EACH AND EVERY HALO! I want him to feel alive more than ever in Halo 4. I’m not looking for Mass Effect-ive dialogue options but an attempt by 343 Industries at showing more Master Chief’s emotion and dialogue options with people he truly cares about.
> —Somewhat of a Spoiler Warning—
> …Just read the darn novels…
> I want to see the look on Master Chief’s face when Linda finally witnesses Master Chief alive in the flesh, in armor or not. With the Glasslands novel finished today, I can feel and picture Blue Team’s agony, knowing that Master Chief is MIA. The memorial on Earth solidized their thoughts that he truly is gone and Cortana, as well.
> We have seen Master Chief talk, communicate, but it’s time to see the person of Master Chief. I may not get the classified, true face of Master Chief, but I have high hopes and faith in what 343 Industries is doing. We are all awaiting your holy announcement, detailing our hopes of the Halo universe. But throw us a bone, a big bone. Please don’t make Master Chief like how they did Noble Six: just empty flesh of classified hums that we, the players, have to assume and long for an identity for. Give us the dirt, and the heart, and the ROLE of Master Chief, John, Spartan 117. I not only want the power of a Spartan that y’all are going to give us but I want the perspective of the Master Chief. The John-Linda moment as an example.
> What do y’all think?
Id rather MC be a man. And if he needed emotions the UNSC would have issued him them.
> > Also keep in mind that Master Chief barely remembers anything, <mark>he is over 300 years old right</mark>? He can’t even remember his last name.
>
> Please tell me you’re joking… -_-
Hehe you’re right brain must of scrambled it, but he is much older than he looks because he uses the cyro stasis.
Every one has emotions. All of the characters in the story have emotions.
SPOILER WARNING.
If you read Glasslands, the moment when Vaz had to make the decision about Halsey was full of anger and judgement. BB told Vaz off with words of encouragement, in a sense. Emotion was very evident in this hardened ODST: Emotion for the loss of the Spartans- their old lives, their families despair, the disillusion about Halsey- all of it fueled Vaz and you felt it as the reader.
Vaz wanted to kill Dr. Halsey.
John just needs to speak.
I can see both sides of the argument. In all honesty I have to say after reading all the novels and so on I can see where bungee impressed the character attributes appropriate to 117. With that being said I think that 343 will almost be forced to give John a little more depth that the previous games due to the fact that, from all indications, you’ll primarily be alone for H4, I don’t see much support coming into play, which will be a nice return to the roots that were laid down in CE. Granted CE gave the character NO depth, but I think the series has progressed to the point that MC is quite the endeared character and that it’s time to bring him to the forefront.
Sometimes it’s a good thing, I loved the Reach ending because you could actually feel the emotion eminating from Noble Six, even if he didn’t say it or show it, you kind of have to give emotion to him, as in you decide how he’s feeling. I pictured him as a man who was tired, and a man who knew that his death was not far away, but he was satisfied that he had performed his duty (and in a way actually helped win the war), he knew he was going to die and he was alright with that, but he refused to go out quietly into the darkness, if he was going to die he was going to take as many covenant -Yoinks!- with him as he could before he moved on. That just kind of sends chills up my spine every time I play through Lone Wolf.
I’m not saying that I wouldn’t mind if we knew more about Master Chief and how he is feeling, I’m just saying that there is some strong story-telling features in the silent warrior too.
> Halo 's designers see the Master Chief’s facelessness as a dramatic device, a way of allowing players to place themselves in the game’s leading role, to map their own faces onto that of a blank protagonist. “If he takes off the helmet, he should be you,” says Marty O’Donnell, Halo 's audio director. “I mean, that’s the big deal. Taking off the helmet is unacceptable.” Engineering lead Chris Butcher agrees: “It’s your experience. You have to be able to pour yourself into that icon.” When nongamers look at the Master Chief’s helmet, they see a forbidding, anonymous mask. But when gamers look at it, they see a mirror. They see themselves.
> John is 42 years old, born 2511. The main story is up to 2553 but may leak 5 years ahead.
>
> But talking in return like Buck in ODST did make the setting feel real. It’s as simple as that. And most of Halo is your character in silence. But Halo is not the first, nor the last to do this, as stated in the topic post.
Yes but he’s been in those time-warping slip-spaces. He could still be 27 for all we know.
I think that’s actually referenced in one of the novels can’t remember which one or where thoug
> > John is 42 years old, born 2511. The main story is up to 2553 but may leak 5 years ahead.
> >
> > But talking in return like Buck in ODST did make the setting feel real. It’s as simple as that. And most of Halo is your character in silence. But Halo is not the first, nor the last to do this, as stated in the topic post.
>
> Yes but he’s been in those time-warping slip-spaces. He could still be 27 for all we know.
Not to mention he’s spent like one-fourth of his life in cryo, preventing aging.