For the record, I liked classic Halo better. (Pre-Reach.) Halo 3 was best for what I wanted, a huge player base, and a fluctuating skill gap based on the game mode. For example, without sprint, and with a weaker pistol and AR, Halo could be slower and more casual. Or, with the accurate BR to start, and symmetrical arena layouts, Halo could be fast, competitive, punishing.
Halo 5 can’t be anything but competive, with sprint and highly accurate weapons everywhere. The Halo I used to like is gone, and the MCC drove away nostalgia fans with its broken rampancy, so the glory days are gone too. What we have is Halo-esque but something else.
Stuff morphs over time. It happens. There’s no way a game in 2015 can avoid offering sprint, as much as it ruins the old formula. Bunny hopping is mostly gone. Platforming is reduced. The guns grenades and melee formula wasn’t going to hold the masses’ attention forever. Classic Halo feels like video-game-chess today, tactical and somewhat limited on purpose. That’s what some of us still prefer. But chess is chess.
I see angst over the direction that 343 has taken Halo, and I agree. But I don’t think what classic players want would sell today in a big way. Do you agree? Disagree?