The Halo Story: Cash Grab or Cared Game???

Halo 4 had a great story. But the way it was told was just crappy. Personally, I didn’t like a suicidal Master Chief. Or the fact they changed his armor. Or changed the ship he was on. Or the color scheme. Or the change in music. Or the fact they changed the gameplay to appeal to CoD players (made it seem like it was a cash grab in a new market). Honestly, I feel like Halo lost a little of its flair. It lost a little of its fire of what had made it unique. Honestly, I feel Halo is more of a cash grab now. I respect 343. I respect they are listening to the fans and what not. But I feel as if they don’t actually care about it. It’s not “their baby.” They’re just looking after it until the mother returns. Sure, we can say most Bungie employees left to continue work on Halo. But at the end of the day that does not matter because most of those employees weren’t the “top people” who made the final and key decisions.

> 2533274863640603;1:
> <mark>Sure, we can say most Bungie employees left to continue work on Halo.</mark> But at the end of the day that does not matter because most of those employees weren’t the “top people” who made the final and key decisions.

Going to nip this one quickly - this is incorrect. Only a small handful of Bungie employees transitioned over to 343 and even less are there now. There was a GiantBomb article about this a while back and Frankie has commented as well, I think maybe a max of 10 / 11 people over the years have been from Bungie. it’s a crazy myth that just continues to perpetuate

As to whether 343 don’t care for Halo? I think it’s the exact opposite. I spoken to a few people at 343 and listened to them speak about Halo over the past 6 years and the passion they have when they talk about it hasn’t wavered. They care very much about Halo

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> > 2533274863640603;1:
> > Sure, we can say most Bungie employees left to continue work on Halo. But at the end of the day that does not matter because most of those employees weren’t the “top people” who made the final and key decisions.
>
>
> Going to nip this one quickly - this is incorrect. Only a small handful of Bungie employees transitioned over to 343 and even less are there now. There was a GiantBomb article about this a while back and Frankie has commented as well, I think maybe a max of 10 / 11 people over the years have been from Bungie. it’s a crazy myth that just continues to perpetuate
>
> As to whether 343 don’t care for Halo? I think it’s the exact opposite. I spoken to a few people at 343 and listened to them speak about Halo over the past 6 years and the passion they have when they talk about it hasn’t wavered. They care very much about Halo

Then why don’t they show it? The game was over-hyped by both 343 and Microsoft, and honestly, they didn’t take advantage of the new technology put in their hands. Reach was more fun, Halo 3 was more fun and even Halo 2 although frustrating was still more fun. If they really cared about Halo we would see it in the game, I don’t see it.

> 2533274883505058;3:
> > 2533274813317074;2:
> > > 2533274863640603;1:
> > > Sure, we can say most Bungie employees left to continue work on Halo. But at the end of the day that does not matter because most of those employees weren’t the “top people” who made the final and key decisions.
> >
> >
> > Going to nip this one quickly - this is incorrect. Only a small handful of Bungie employees transitioned over to 343 and even less are there now. There was a GiantBomb article about this a while back and Frankie has commented as well, I think maybe a max of 10 / 11 people over the years have been from Bungie. it’s a crazy myth that just continues to perpetuate
> >
> > As to whether 343 don’t care for Halo? I think it’s the exact opposite. I spoken to a few people at 343 and listened to them speak about Halo over the past 6 years and the passion they have when they talk about it hasn’t wavered. They care very much about Halo
>
>
> Then why don’t they show it? The game was over-hyped by both 343 and Microsoft, and honestly, they didn’t take advantage of the new technology put in their hands. Reach was more fun, Halo 3 was more fun and even Halo 2 although frustrating was still more fun. If they really cared about Halo we would see it in the game, I don’t see it.

I think part of it is Microsoft trying to get as much money as they can and as early as they can out of Halo titles because they probably know it’s one of the reasons people will still buy an Xbox.

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> > 2533274883505058;3:
> > > 2533274813317074;2:
> > > > 2533274863640603;1:
> > > > Sure, we can say most Bungie employees left to continue work on Halo. But at the end of the day that does not matter because most of those employees weren’t the “top people” who made the final and key decisions.
> > >
> > >
> > > Going to nip this one quickly - this is incorrect. Only a small handful of Bungie employees transitioned over to 343 and even less are there now. There was a GiantBomb article about this a while back and Frankie has commented as well, I think maybe a max of 10 / 11 people over the years have been from Bungie. it’s a crazy myth that just continues to perpetuate
> > >
> > > As to whether 343 don’t care for Halo? I think it’s the exact opposite. I spoken to a few people at 343 and listened to them speak about Halo over the past 6 years and the passion they have when they talk about it hasn’t wavered. They care very much about Halo
> >
> >
> > Then why don’t they show it? The game was over-hyped by both 343 and Microsoft, and honestly, they didn’t take advantage of the new technology put in their hands. Reach was more fun, Halo 3 was more fun and even Halo 2 although frustrating was still more fun. If they really cared about Halo we would see it in the game, I don’t see it.
>
>
> I think part of it is Microsoft trying to get as much money as they can and as early as they can out of Halo titles because they probably know it’s one of the reasons people will still buy an Xbox.

If they did it right and didn’t screw it up so bad even more people would buy Halo, yeah they made their money but they would have made the same amount if they did it properly.

Fifteen years in and people still don’t understand that a game, like any other creative endeavor, will appeal more to some people than to others. Fifteen years in and people still believe that there is some objective standard to which a Halo game could be built that would guarantee their own personal satisfaction as well as the satisfaction of countless other people. Fifteen years in and people still think that all past Halo players in their tens of millions are just quietly waiting to return if only the developer could build the right game. Fifteen years in and people still don’t understand that nostalgia is a very real phenomenon and not just a word used to dismiss the opinions of the dissatisfied. Fifteen years in and the cult of disappointment is still alive and well. I too am disappointed, sir. So very disappointed.

> 2533274873843883;6:
> Fifteen years in and people still don’t understand that a game, like any other creative endeavor, will appeal more to some people than to others. Fifteen years in and people still believe that there is some object standard to which a Halo game could be built that would guarantee their own personal satisfaction as well as the satisfaction of countless other people. Fifteen years in and people still think that all past Halo players in their tens of millions are just quietly waiting to return if only the developer could build the right game. Fifteen years in and people still don’t understand that nostalgia is a very real phenomenon and not just a word used to dismiss the opinions of the dissatisfied. Fifteen years in and the cult of disappointment is still alive and well. I too am disappointed, sir. So very disappointed.

No offense, but you kinda oversold the 15 years thing.

> 2533274883505058;7:
> > 2533274873843883;6:
> > Fifteen years in and people still don’t understand that a game, like any other creative endeavor, will appeal more to some people than to others. Fifteen years in and people still believe that there is some object standard to which a Halo game could be built that would guarantee their own personal satisfaction as well as the satisfaction of countless other people. Fifteen years in and people still think that all past Halo players in their tens of millions are just quietly waiting to return if only the developer could build the right game. Fifteen years in and people still don’t understand that nostalgia is a very real phenomenon and not just a word used to dismiss the opinions of the dissatisfied. Fifteen years in and the cult of disappointment is still alive and well. I too am disappointed, sir. So very disappointed.
>
>
> No offense, but you kinda oversold the 15 years thing.

Point. Thanks for noticing.

I feel like the “cash grab” began in Reach, which introduced most of the extra armor features that people either love or hate in Halo 5 now. But I also felt that the addition of Reach was pointless, as was ODST, as they didn’t do anything to truly move forward the main story that had been told in CE-3. They were side stories that were best meant for people who were interested in learning something more (though I know we can all argue about how “canon” Reach is versus Fall of Reach). It was a “cash grab” because that’s all that those extra “side” games were in my mind. Once I saw ODST and Reach released, all I could think about then was how Ubisoft was releasing many spin-off Assassin’s Creed games at the time, and it made me worried that Halo was going to end up on the same path. Oversaturation of game entries kills something for a series in my mind, and becomes nothing more than an attempt to get as much money from as wide an audience as possible. Great for business, yes, but it makes a franchise lose its heart somehow. The story should have ended with Halo 4 at the very least, or Halo 3 if the Legendary ending was something else.

With how Halo 5 has turned out, I really don’t think that many people at 343i or Microsoft truly care about the original fans of Halo anymore. I don’t know what the series is becoming…

They labeled the story to be about Master Chief being a traitor. That flopped and looked dumb.
They said Blue Team would be in it, which they were, but no introductions were made, so those who haven’t read the novels like Fall of Reach and Ghosts of Onyx will be left out.
They brought back Buck just to have a charming character in Osiris because they don’t know how to make likable characters on their own.
They brought back Cortana and made her Superman from Injustice instead of making a new antagonist.

I don’t like 343.

I think there is a giant misconception that 343 retains full and total control over Halo and contents therein.

> 2533274887950450;9:
> I feel like the “cash grab” began in Reach, which introduced most of the extra armor features that people either love or hate in Halo 5 now. But I also felt that the addition of Reach was pointless, as was ODST, as they didn’t do anything to truly move forward the main story that had been told in CE-3. They were side stories that were best meant for people who were interested in learning something more (though I know we can all argue about how “canon” Reach is versus Fall of Reach). It was a “cash grab” because that’s all that those extra “side” games were in my mind. Once I saw ODST and Reach released, all I could think about then was how Ubisoft was releasing many spin-off Assassin’s Creed games at the time, and it made me worried that Halo was going to end up on the same path. Oversaturation of game entries kills something for a series in my mind, and becomes nothing more than an attempt to get as much money from as wide an audience as possible. Great for business, yes, but it makes a franchise lose its heart somehow. The story should have ended with Halo 4 at the very least, or Halo 3 if the Legendary ending was something else.
>
> With how Halo 5 has turned out, I really don’t think that many people at 343i or Microsoft truly care about the original fans of Halo anymore. I don’t know what the series is becoming…

I remember them having decent launch content though, I played Reach more than I played any other 360 title.

Halo 5’s campaign was garbage, ODST’s added more RPG elements to Halo. I honestly really liked ODST, even the Mombasa streets.

Chief wasn’t suicidal in Halo 4. I loved Bungie’s Halos, and I enjoyed Halo 4’s story alot. I think 343i cares for the series, but I also think that they see Halo as a lucrative franchise and want to continue to make money from it as long as they can. And Halo 5, in terms of story, was a step down from previous entries in the franchise to me. So I hope that 343i doesn’t try to milk the Halo series for too long; great series know when to end.

> 2533274817408735;14:
> Chief wasn’t suicidal in Halo 4. I loved Bungie’s Halos, and I enjoyed Halo 4’s story alot. I think 343i cares for the series, but I also think that they see Halo as a lucrative franchise and want to continue to make money from it as long as they can. And Halo 5, in terms of story, was a step down from previous entries in the franchise to me. So I hope that 343i doesn’t try to milk the Halo series for too long; great series know when to end.

I agree with this.
I really am going to officially view Halo 4 as being the last Halo game in the series for me, especially because of the H5 Cortana retcon.