… but it doesn’t have to.
You will have to forgive me for the somewhat trollish title, but I wouldn’t post it if I didn’t believe it to be true to some degree. To be clear, I’m not saying that the entire sandbox sucks or anything like that, but I do believe that the Halo sandbox has failed to fully live up to its potential from basically Halo 2 onwards.
Many weapons and vehicles have come an gone over the years, but we haven’t got that many new weapons over the years when we really break it down. Many of them have just slight tweaks on existing weapons and in some cases we actually lost unique weapons. In Halo 2 we got about 4 truly new weapons in the M6C, the Brute shot, Fuel Rod Cannon, and Sword and even then the last two weapons were still in CE they were just unusable. The decently accurate, headshot capable, plasma stunning CE Plasma Rifle was turned into a generic bullet hose leaving us with a net gain of just 1 to 3 new weapons depending on which weapons you consider to be truly new.
The Beam Rifle is nothing but a purple sniper rifle, the SMG, H2 Plasma Rifle, and Brute PR are all just bullet hoses like the CE AR and the Carbine and BR fill the exact same roll as the CE Pistol did. Things don’t get much better after Halo 2.
The SMG(minus ODST), H2-HR Plasma Rifles, Brute PR, H3-H5 ARs, Spiker, Plasma Repeater, H4 Suppressor, Storm Rifle, SAW are all essentially just bullet hoses in the same vein as the CE AR.
The BRs, Carbines, DMRs, Needle Rifle, HR-H4 Magnums(though these are just worse versions), the H5 Magnum, and the H5 Light Rifle are all the same type of versatile headshot weapon as the CE Pistol.
The Mauler and Scattershots are not meaningfully different from the human Shotgun(which itself lost a lot of its character after CE)
The Beam Rifle has never been anything but a reskinned sniper rifle.
The H5 Boltshot and Suppressor crowd the Needler’s niche and there are plenty of other small examples to go around.
Now there are plenty of weapons in between all the ones I just mentioned that were unique, interesting additions to the sandbox, and even a few variants of the weapons I mentioned have more character/potential than others. But at the end of the day we have had a lot of weapons over the years that just don’t add anything of value to the sandbox outside of aesthetics.
Which leads me to Halo Infinite where I already have a few concerns. The Sidekick and Mangler look to fill a similar close range headshot capable niche, the Bulldog is just your usual Halo shotgun, which begs the question of why they bothered do change the design so drastically but I digress. The Plasma Carbine still looks like something of a bullet hose despite its burst fire. The Ravager seems to fire like an uncharged Halo 5 Incinerator Cannon, which to be fair the whole Promethean sandbox seems to be MIA at the moment so that might not be a problem.
Outside of the Commando I have a lot of concerns for how the Infinite sandbox is going to shape up. Now to be fair the there is a lot of unknowns regarding how precisely some of these weapons perform and what the rest of the sandbox will look like, but my goal here isn’t to say “Infinite sandbox doomed”, but rather to start talking about potential issues while there might still be time to tweak the design of some of these weapons.
We don’t have to have a tiny sandbox in order to have a truly diverse sandbox. We don’t have to settle for the superficial diversity of later Halo games, we can have our cake and eat it too, we just need to demand more from our sandbox than "the Human/Banished/Forerunner version of an existing Human/Banished/Forerunner weapon. I know 343 is capable of creating weapons with unique mechanics, the H5 req sandbox is full of interesting designs, those unique weapons just need to be brought into the “normal” sandbox and not be held hostage behind P2W mechanics, “upgrades”, or easter eggs.
TL;DR: Too many Halo weapons are just boring reskins of existing weapon types and I worry Infinite might end up the same way. We can have a sandbox that varied in terms of mechanics and aesthetics, we just have to make smart choices about which weapons make the cut and not throw every last possible weapon into the game just because we have some emotional attachment to a particular reskin weapon like say the Carbine. P.S. Not trying to call out Carbine fans specifically, we all have our favorites even if among weapons that only have slight differences between one another.