11 days and only 1 bulletin. Can’t wait!
Yay. Finally!
And yay for Forge! 
> 11 days and only 1 bulletin. Can’t wait!
its coming!
Time to get reading…
Well, that bit of lore on Vortex was quite nice, and on the forge maps as well. So impact? Precursor artifact? How did it survive the firing of the halo array? It’s nice that humans are trying and colonize again. I wonder what ravine’s base installation is. The vortex gameplay, nice to see that the Battle Rifle looks still good in fights.
Forge, well I thought there were going to be more forge objects, impact seems to have a nice pallet. Hopefully these will do. A new gametype? Extraction? Dominion items seem nice!
The map packs look nice! Harvest! Yay! And skyline, that one looks exciting!
Well time to dig in. And thank you for providing the helmets in it.
Whoever’s Halo collection that is shame on them! O: They don’t have the Definitive Edition of The Fall of Reach! Only the lame, error filled normal one! 
> > 11 days and only 1 bulletin. Can’t wait!
>
> its coming!
Wake me up when this month is over… the suspense is killing me… 11 days, 8 days, etc… still. Very nice bulletin about forge and everything else.
some of the things I definitely like:
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Vortex. That layout is awesome. Not going to like the struggle for central structure control with all the clutter, but hey, no armor lock means grenades are going to be fun in there…
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DLC maps - The concept art looks great. Can’t wait to play on them in the future.
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Forge - No UNSC flight vehicle is something I’m smiling at, but not in a good way, more like a, “your kidding… right?”. Also, how on earth is a Shade Turret considered a vehicle? Absolutely love everything else…
As I said originally, another awesome bulletin.
forge world is still bigger.
As the calendar counts down to November 6, many teams within the studio find themselves busy polishing (and still creating, for those on the Spartan Ops and DLC teams) the updated experiences that will be launching alongside the game. <mark>We’re refreshing Halo Waypoint (on console, web and mobile web), fancying up the forums (or simplifying, depending on how you look at it), and putting the finishing touches on a completely new Halo 4 stats experience</mark> and the soon-to-be-released Halo 4: Interactive Guide. While change is sometimes difficult, every decision we’ve made is based upon providing a better experience, so we’re going to do everything we can to help you become acquainted with these altered areas. We’ll provide text and image tutorials for each one, and also support in the forums. No, we aren’t going to let you get lost in the newness. We will, however, happily show you around your new digs.
Please tell me we are going about this next week!
Otherwise, brilliant Bulletin.
Also, how many credits will it be in the Super Jackpot(s)?
No air vehicles kinda sucks.
Checking the Bulletin now…
Edit! Nice bullentin but whoever did the Halo 4 styled emblem must of got it from my video!
Ooh awesome Forge stuff. Didn’t read or watch the Vortex stuff as I want one map a complete surprise.
Vortex: Only know it’s name and a few pictures.
Abandon: Only seen few pictures as well as reading the design process for it.
Solace: Only seen 30 seconds of it.
Meltdown: Watched 5 minutes of the ign video of it.
The rest I have seen about 2 videos each.
I should be quite surprised by the maps!
I think I’m in love.
With the bulletin, of course. Yep.
Wow, Harvest is looking awesome! Gonna start reading Contact Harvest again after Crimson comes out. Bring my imagination up to speed.
MOA why do you care how many credits the super jackpot is?? You are already a Inheritor and dont need cr
Yay it’s up! Now to beat Erickyboo and Toa Freak to posting it on my Steam group!
Nov 6th needs to be here already!
Cortana’s -Yoink!-. I feel like they make the game more superficial. They take away a layer of intensity from the story. I have a problem with them. And I’m a guy.