I suppose the one word that describes my reaction towards Halo 4’s story is…disappointing. To hear that 343i would be joining together the expanded Halo canon hand in hand with the story of the games was something the once filled me with great joy. Seeing some of the characters such as the Didact and Thomas Lasky begin their characterization in the books and the idea of seeing them expand further in the games was tantalizing. But yet once the game began, I knew my anticipation was misplaced. However, I won’t just leave it at that, I will explain just want my problems were through three topics, Structure, Characters and Canonical Accuracy.
Structure: So What?
As far as I can tell, Halo 4 lacks adequate story structure. This chart shows where my problems lie perfectly. The game is clear on what is happening throughout the game, we know where things are happening, we know when they are happening, but we aren’t told why any of this is happening. Halo 4 fails to answer the fundamental question of: So what?
For example in Dawn, we know we are drifting in the back half of the Forward Unto Dawn since the events of Halo 3 in the year 2557. Yet when the ship is attacked by Covenant forces, we aren’t told why. Cortana’s response about things changing in 4 years may be okay at the basic level, but there is a reason for their presence. Spartan Ops revealed that they believed one of their gods is on Requiem, so why was it that this tidbit of information was kept out of the main game’s story? What is the relevance of having the Covenant again if they are essentially there for show?
Moving on with another example, this time when Chief unleashes the Didact, we find that the Didact’s motivations weren’t really clear. We are given tidbits about the Human-Forerunner War in the main game and Terminals, yet it fails to really explain why the Didact is evil. At best he appears to just be a Forerunner supremacist, but even then that has no real explanation as to why.
The whole campaign was littered with “So what?” moments honestly. Why exactly did Chief float towards Requiem? Why was the Composer hidden on/near a Halo? What exactly did the Librarian do to Chief to “accelerate his evolution”? How did Master Chief really survive that nuke? 343i were good at presenting a lot of interesting story elements, but did not wrap them up adequately and at the end of the game I fidn myself wondering just what exactly the point was.
The Didact is defeated, the Composer is destroyed and Chief is evolved, but is there a point? I suppose Spartan Ops may help with this, but it doesn’t seem any impact was made, the Covenant are still running around and the Prometheans are still running around on Requiem. So what?
Characters: Who are they?
At first I liked some of the newer characters introduced in Halo 4, like Thomas Lasky. But as I evaluated them further, I realized how most of them really serve only one purpose: to make Master Chief stand out. On their own they are well-rounded characters, but I fell that they are that way to make Chief look deeper than he truly is.
An example of this is Captain Del Rio. Everybody seems to have reached the consensus that he is a overly hostile figure, yet I don’t see why that needed to be the case except for the fact it make’s Chief’s insubordination look justified. Del Rio finds himself and his ship and crew pulled into a mysterious planet, attacked by Covenant and Forerunner monstrosities, finds a Spartan who vanished 5 years ago and he now has a malfunctioning AI that can prove to be dangerous. How exactly is someone supposed to act when being exposed to so much in so short a time? And in the end he follows protocol in removing Cortana, but Chief refuses to give Del Rio the chip, so he orders Lasky to keep Chief onboard. Lasky disobeys and lets Chief off and Del Rio finds his career ruined, all because Chief had to look moral.
Lasky is really no better. He was a charming character from Forward Unto Dawn and Halo 4, but I couldn’t shake the notion he was just a “fanboy” for Chief to make Chief look good. At the end when Lasky tells Chief he doesn’t begin to know what Chief is going through over losing Cortana, I lost it. He knows exactly what Chief is going through, his brother died in the war, his lover Silva DIED IN HIS ARMS, and he lost most of his squad from Corbulo. I guess the goal was to make Chief’s loss more emotional, but Lasky seriously lost points for it.
The Didact was another character that seemed to only increase Chief’s heroics. My issues with him as an antagonist can be seen here. In summation, he was just a generic bad guy with flimsy, vague motives that require the Chosen One to defeat.
Canonical Accuracy
While nothing in the main story outright breaks canon, I find a lot of finer details that took me out of any immersion I could’ve had. The Prologue was a big offender by showing the Spartan-IIs in modified Mk.VI MJOLNIR armor. First, Mk.VI did not exist in the canon until 2552 and no group of S-IIs had it. Second, the fact it is the modified Cortana armor is another break as she wouldn’t have existed yet. Three, if it was meant to be a retcon, it would’ve undid YEARS of lore regarding MJOLNIR and looked like a halfbaked explanation since unmodified Mk.VI is in the now canonical multiplayer.
The terminals put the Forerunner Saga’s canon and timeline in question and is summarized here. Perhaps it may not seem like much to the casual observer, but I just can’t see why 343i would let these details become problems. Halo: Silentium, due out in March, may explain some of the inconsistencies, but why should I have to wait until March for Halo 4’s terminals and story to make sense?
Closing
So in conclusion, this is really a summation as to why I finished Halo 4’s story disappointed. Perhaps some feel the same way, perhaps dome disagree. If you have any comments one way or the other, let me know.
Thank you for reading.
