The halo 4 ranking system is essentially

A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.

All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.

That’s the progression system. The ranking system hasn’t been announced yet, hold your horses.

> That’s the progression system. The ranking system hasn’t been announced yet, hold your horses.

I was under the impression that this new Sr-1 system( or whatever it is) is basically the new ranking system. I honestly hope I’m wrong.

There is a ranking system for everyone. It hasn’t been announced, however. They’re mixing both ranking and progressive system together. It’s a brilliant idea!

Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.

> Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.

I think it’s going to be like this until Wednesday…

> Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.

Maybe because the ranking system was an intrinsic part of Halo that made it fun and addictive?

They are going backwards, even the newest COD is going to introduce at least 1 playlist where you go up when you win and down when you lose. Since they are so fond of introducing COD elements to the franchise I hope by Halo 5 we can get a proper ranking system.

> > Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.
>
> I think it’s going to be like this until Wednesday…

You know what’s worse? If they dont like the new Ranking system, an entire army of why the new ranking system is bad is going to appear.

And don’t even mention the “Pre-Order cancelled”.

> A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
>
>
> All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.

Does this whining about a “ranking system” ever freakin’ end? Seriously?

Let me break it down for all the whiners…

Everything I’ve read so far indicates that there are TWO systems at work here.

  1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.

  2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).

The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.

The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.

Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.

Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.

If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.

And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?

> > Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.
>
> I think it’s going to be like this until Wednesday…

what if no news comes Wednesday? I’m pretty sure they never said they were going to ever have one either lol. I’m not getting my hopes up. If there turns out to be nothing then oh well.

> > A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
> >
> >
> > All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.
>
> Does this whining about a “ranking system” ever freakin’ end? Seriously?
>
> Let me break it down for all the whiners…
>
> Everything I’ve read so far indicates that there are TWO systems at work here.
>
> 1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.
>
> 2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).
>
> The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.
>
> The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.
>
> Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.
>
> Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.
>
> If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.
>
> And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?

Will never stop our threads till we get what we want. so stop whining.
second, that hidden ranking system on reach works well to aye?

> That’s the progression system. The ranking system hasn’t been announced yet, hold your horses.

This…^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

During the Eurogamer 2012 when Frankie indicated that an announcement would be made around this time concerning a ranking system, he eluded to the fact that we would have something. So it’s just a matter of what that “something” is and how it’s going to be constructed.

I really hope that it’s announced during the next bulletin so Frankie and the crew can begin further articulating whatever may not be spelled out in the bulletin at the Dallas event.

> > > Everytime I refresh this Forums, a new Topic about the Ranking System appears. They are like the Infection-Form Floods on Cortana’s level… You think you’ve kill 'em all, and then one more suddenly appears from nonewhere.
> >
> > I think it’s going to be like this until Wednesday…
>
> what if no news comes Wednesday? I’m pretty sure they never said they were going to ever have one either lol. I’m not getting my hopes up. If there turns out to be nothing then oh well.

Frankie talked about it in a video, a little hint towards skill-based playlists if I remember.

> That’s the progression system. The ranking system hasn’t been announced yet, hold your horses.

we are a pretty much a week and a bit away from launch i don’t like the odds maybe this weeks Q&A bulletin will explain. i liked a true skill system but for me it’s really just a bunch of pixels in the form of a number progression system I’m fine with as long as it is more executed then reach with you only getting spartan points for gaining ranks i think it will work

> > > A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
> > >
> > >
> > > All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.
> >
> > Does this whining about a “ranking system” ever freakin’ end? Seriously?
> >
> > Let me break it down for all the whiners…
> >
> > Everything I’ve read so far indicates that there are TWO systems at work here.
> >
> > 1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.
> >
> > 2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).
> >
> > The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.
> >
> > The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.
> >
> > Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.
> >
> > Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.
> >
> > If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.
> >
> > And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?
>
> Will never stop our threads till we get what we want. so stop whining.
> second, that hidden ranking system on reach works well to aye?

Seems to work great for me. Even after not having played the game in over six months or longer. It pairs me up against players of my skill level pretty much the entire time. The only reason I ever seem to get stomped is because of team games/team objectives when my teammates either AFK, quit, or don’t know what an objective is. Granted, I mostly play SWAT and Invasion… But I’ve never played against anyone who has UTTERLY smashed me in terms of 1v1 fights. So, I conclude that the system is working pretty much as advertised.

As for whining until you get what you want… The world doesn’t work that way. It only works that way for spoiled kids with their parents. Once you’re in the real world, people stop talking to you out of sheer annoyance and then say bad things about you behind you’re back. Like you’re a drain on society and they hope you’re never in charge of anything more complicated than a Toaster for fear you’d hurt yourself or someone else.

For a minute I thought I’d be able to go on the Halo forums and not see a thread related to the ranking system. I was sorely mistaken.

> > > > A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
> > > >
> > > >
> > > > All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.
> > >
> > > Does this whining about a “ranking system” ever freakin’ end? Seriously?
> > >
> > > Let me break it down for all the whiners…
> > >
> > > Everything I’ve read so far indicates that there are TWO systems at work here.
> > >
> > > 1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.
> > >
> > > 2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).
> > >
> > > The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.
> > >
> > > The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.
> > >
> > > Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.
> > >
> > > Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.
> > >
> > > If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.
> > >
> > > And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?
> >
> > Will never stop our threads till we get what we want. so stop whining.
> > second, that hidden ranking system on reach works well to aye?
>
> Seems to work great for me. Even after not having played the game in over six months or longer. It pairs me up against players of my skill level pretty much the entire time. The only reason I ever seem to get stomped is because of team games/team objectives when my teammates either AFK, quit, or don’t know what an objective is. Granted, I mostly play SWAT and Invasion… But I’ve never played against anyone who has UTTERLY smashed me in terms of 1v1 fights. So, I conclude that the system is working pretty much as advertised.
>
> As for whining until you get what you want… The world doesn’t work that way. It only works that way for spoiled kids with their parents. Once you’re in the real world, people stop talking to you out of sheer annoyance and then say bad things about you behind you’re back. Like you’re a drain on society and they hope you’re never in charge of anything more complicated than a Toaster for fear you’d hurt yourself or someone else.

I bet you’re just saying that because you hate competitive gamers. You know very well the system is broken.

As for your little rant about me whining. You don’t know me hero, so back off.

> > A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
> >
> >
> > All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.
>
> Does this whining about a “ranking system” ever freakin’ end? Seriously?
>
> Let me break it down for all the whiners…
>
> Everything I’ve read so far indicates that there are TWO systems at work here.
>
> 1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.
>
> 2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).
>
> The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.
>
> The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.
>
> Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.
>
> Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.
>
> If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.
>
> And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?

I was giving you the benefit of the doubt, simply because I rarely venture onto forums to post (usually just browsing and lol’ing).

Before I debate a little with you, I will give a full disclaimer that I could care less about a ranking system in place. I play games based off of how much fun I have while playing them; not because of a virtual number.

With that being said, your first point irritates me a little. it really isn’t even the point you made, but rather the explanation you proceeded to give behind the reasoning for a “Hidden” ranking system. What I’m about to discuss seems to be the main argument players have in terms of NOT wanting a visual representation of skill. You, along with the vast majority of “casual” gamers, seem to think that having a visual number promotes boosting, cheating, exploits, new accounts, etc. While this is true to some extent, it really isn’t an explanation for not having a ranking that shows to other players. Sure people modded, stand-byed, and boosted in games like halo 2, and halo 3, but they also did the exact same thing in reach. reach didn’t even have a true skill based ranking system in place (visually), and I still can re-call getting host-booted, stand-byed, boosted on, etc. Point being is that cheating of all types occurs in games regardless of ranking. Some people like to cheat, just to do it, and others like to cheat, to hit max level (Like credit system with reach). It happens in every game, and its something that frankly, is tolerated to some extent by other players. Sure, I hate getting cheated against, but hey, it happens.

Using the excuse of cheating, boosting, account selling, etc, to promote the idea that these are reasons there shouldn’t be a visual skill based ranking system in place, is just bad taste.

Cheaters will cheat.

> > > A progressive system even more similar to CoD. I don’t mean to hate on all of the great work 343 is doing on this game but an aspect of halo that I have really enjoyed over the past six years is taking another step backwards in Halo 4.
> > >
> > >
> > > All that I really want to know is how hard would it be to put a 1-50 skill system in one playlist to please the part of the community that enjoys visible ranks.
> >
> > Does this whining about a “ranking system” ever freakin’ end? Seriously?
> >
> > Let me break it down for all the whiners…
> >
> > Everything I’ve read so far indicates that there are TWO systems at work here.
> >
> > 1. A HIDDEN ranking system to ensure you the most accurate representation of your skill level in order to match you with players of similar skill and ability so that games will be as fair and balanced as possible.
> >
> > 2. A progression system that allows you to obtain unlocks for your loadouts that will be varied enough that even two players at the same SR Number will not have the same items unlocked (except until you start closing back in on 50 and you start unlocking the rest of the items… Then it varies again in which Specialization you take).
> >
> > The first one is the way it is so that jerks won’t boost their ranks in order to be “the best”. We saw this in Halo 2 and Halo 3. You could obtain rank 50 based on personal skill… Or game the system by creating a new account and pwning on noobs for about 20 games before it stuck you at rank 35 or 40 and you barely had to do any work after that to get to Rank 50. Likewise, a hidden rank keeps people from attempting to sell accounts that are “maxed out”.
> >
> > The second one exists to simply give the players control over their options for battle. You can purchase the things you want to use fairly quickly and unlock them fairly quickly as well. The maximum options are opened up for you at level 26, but you won’t have them all until 50, regardless of what you chose to take. This “Progression” system works fairly well in games like Battlefield, Call of Duty, Brink, etcetera. Basically, lots of players like to get new stuff when they level up, they like to feel REWARDED for putting their time into the game other than an ego boost for simply getting one number higher. Halo is finally taking the step that other games have been doing for a few years now. That is… Bringing in something players ENJOY to their system. In short… We’re no longer playing “Barbie Dress Up” when we level up. We’re playing, “How can I make my playstyle more efficient?” when we level up.
> >
> > Seriously, why do we have all these children complaining about a “lack of ranking system” or that it’s “stupid to copy CoD”? Lack of a ranking system CAN suck… But if they’re still going to match you based upon your actual skill level and just never show you what your skill level is… I can’t think of a downside to that except for people who NEED that ego boost because they have nothing else in their life that gives them meaning.
> >
> > Also, why are we complaining that we’re getting features that are actually more prevalant in SUCCESSFUL games now? There’s a reason the last few CoD games have been outstripping the last few Halo games. Perhaps it’s time to take some pointers from a formula that seems to rake in cash in order to modernize the experience as well as make it more worthwhile and enjoyable? All the “Progression” system does it keep you playing long after you’ve finished with the game. That’s what it does in the CoD games. That’s what prestige exists for. To keep you playing. Keep you levelling up. Keep you striving for more. It’s the reason RPGs can be so addictive. “When do I learn x spell for my wizard? This next level up? Wonder what I get next!” Etcetera.
> >
> > If you take ten seconds to think about it, you wouldn’t be complaining about the ranking system or progression system because they make perfect sense.
> >
> > And honestly, who is better suited to making a game? Rank amateurs who have never made a game in their entire lives… Or people who do it professionally and get paid for it?
>
> I was giving you the benefit of the doubt, simply because I rarely venture onto forums to post (usually just browsing and lol’ing).
>
> Before I debate a little with you, I will give a full disclaimer that I could care less about a ranking system in place. I play games based off of how much fun I have while playing them; not because of a virtual number.
>
> With that being said, your first point irritates me a little. it really isn’t even the point you made, but rather the explanation you proceeded to give behind the reasoning for a “Hidden” ranking system. What I’m about to discuss seems to be the main argument players have in terms of NOT wanting a visual representation of skill. You, along with the vast majority of “casual” gamers, seem to think that having a visual number promotes boosting, cheating, exploits, new accounts, etc. While this is true to some extent, it really isn’t an explanation for not having a ranking that shows to other players. Sure people modded, stand-byed, and boosted in games like halo 2, and halo 3, but they also did the exact same thing in reach. reach didn’t even have a true skill based ranking system in place (visually), and I still can re-call getting host-booted, stand-byed, boosted on, etc. Point being is that cheating of all types occurs in games regardless of ranking. Some people like to cheat, just to do it, and others like to cheat, to hit max level (Like credit system with reach). It happens in every game, and its something that frankly, is tolerated to some extent by other players. Sure, I hate getting cheated against, but hey, it happens.
>
> Using the excuse of cheating, boosting, account selling, etc, to promote the idea that these are reasons there shouldn’t be a visual skill based ranking system in place, is just bad taste.
>
> Cheaters will cheat.

The explaination I told you was the explaination I had heard from some ViDoc or article or some such. Number or not, cheaters will cheat, yes. I was merely offering you the reason it was “hidden”.

In all honesty I actually IGNORE the rank of any player in any game I play. Rank does NOT matter in the least to me. I was merely providing the explaination in the attempt that little children would quit WHINING about it.

Honestly, even if you support a visual ranking system… wouldn’t even YOU be tired of the whining by now? Why can’t we just accept that it’s not in the game and move on? If it breaks the game for you, don’t buy it and we won’t miss you come game day.

But noooooooo… we have to listen to the insipid whining and "poor me"s all day long instead.