The Halo 4 Limited Addition

Before I start this, I just want to say that I usually support 343i. I quite like them as a company. They have kept us well up to date on all that they do and haven’t really upset me in any way…until now. In the Halo Bulletin: 5.16.12, they announced the limited addition and I was quite interested to see what they were offering. Usually companies get the limited and special (legendary) additions right. They should only ever be aesthetic and/or physical items, not content that effects the game in a major way and was produced before launch. However, 343i have effectively done what they should not do.

If you buy the legendary edition, for your £60 (I’m British, but the US price is: $99.99) you get: Bonus digital content through Xbox LIVE, Halo 4: Forward Unto Dawn Special Edition and the UNSC Infinity Briefing Packet (see bulletin for more details). These I don’t have too much of a problem with. Assuming they were done when the art team had nothing to do, that is fine. Assuming they didn’t take any or very little effort of the programmers, that’s fine. The problem I have is this:

  • You get access to the War Games Map Pack
    and
  • 6 specialisations from the get go.
    Let’s start with the first:
  • From experience in a game I am currently working on, I know that it takes a lot of effort to be able to produce a map. Not just from the artists, but also the programmers as well. This means that they have probably been working on these maps for a while. They would have to draw up the map, model it, do the programming for it, play test it, edit it further, play test it, etc. A lot of effort goes into one map. There are 9 available. Not to mention that they are releasing game modes with it as well. These are even more programme intensive! They should be available to all if they are taking up a lot of development. This could explain why they don’t release a beta (bearing in mind I defended this for the longest time), because they wouldn’t have enough people buf fizing.

Now, you may read it and think “It isn’t on the disk, so what’s the problem?” The problem lies in the fact that this content is being developed before the games release. DLC or not, content that is produced before the games release should be on the disk for everyone. This isn’t me being entitled, this is me being fair. If the content is being developed during development time, it should be on the same disk as everyone else as this development time should go towards everyone’s game. You are paying for a full game, and content not in the ordinary copy made before launch means you are not getting the full game. The content being post-launch DLC may make it seem not as bad, but knowing Microsoft the content will be released at most a week after the games release. I wouldn’t be surprised if they did what they did with Halo Anniversary and release this content to the Limited Addition holders the day after release; it’s still technically post-launch.

A day/week isn’t long enough to produce content for 9 maps by any teams standards. The content is obviously being made pre-launch. If the content was produced after launch, that would be fine. After launch, the devs could do all they like for the limited addition holders if it didn’t effect my gameplay. At least they’re releasing it as DLC for all later on down the line, but I can imagine that being a lot later, i.e. 6+ months. The only saving factor is the release of it for all later on, but they are effectively doing what happened with the ME3 incident, except they are disguising it cleverly.

  • Some of you may question why I might get upset over the Specialisations issue (I use English spelling BTW). The issue here is the fact that Specialisations are quite important in Halo 4. They have an effect on your Spartan and any specialisation is a bonus for players. Giving 6 away from the get go is not fair. While not as bad as the DLC issue, it has to underlining problems: The first being it offers imbalance and a richer get richer situation whereby they are undoubtedly superior as they have abilities and you don’t meaning they can probably kill you more easily; and the second being the that they make the game easier. You are paying for AAA title, why would you want the game to be easier meaning you are more likely to stop playing sooner? Explain that one to me.

As far as I can make it out to be, you will probably unlock everything sooner, or these 6 specialisations are new ones that only the Limited Edition holders will have, which is even worse. If your going to do that, then have to make it available to all later on. Once again, this is content that should be on the disk already otherwise it is not a full game that you are paying for. This is effectively buying power (if they are new and exclusive specialisations) or buying initial power (if they are abilities everyone can unlock with progression). Some very skilled players will probably not be too fussed and be able to deal with it, but most will be at a disadvantage. What a stupid idea.

The reason I’m not complaining about the Halo 4: Forward Unto Dawn Special Edition is because I’ll probably watch it on YouTube, and it isn’t taking a lot away from my gameplay, just a bit of lore if I’m really into the story.

As far as solving the problem, we’ll have to wait until E3 and when 343i releases more info on the Limited Edition. They better not make the same mistakes with the Legendary Edition, otherwise a boycott may have to happen to teach them a lesson. I don’t want to have to boycott the game, but if it teaches them not to do it again, then like ME3 I will boycott it.

These are my opinions alone, not anyone else’s. Feel free to post responses, but make your arguments justified and actually look at this from a company trying to abuse fans stand point. They should only release cosmetic and physical items in a game; not power or extra content that has a physical impact on the experience. The extra maps increase the longevity of the game while the start up specialisations give you power. Have a good think about that.

i gave up reading at number 1

> i gave up reading at number 1

I will probably do a video with it for people who can’t be bothered.

Everything about the Limited edition seemed fine to me, except for the early Specialization unlocks. Those are things you’re suppose to earn, not get handed just b/c you coughed up a few extra bucks for the game.

The map packs, however, are fine by me b/c players don’t get them until they are released to the public. They don’t get them at game launch like the OP has suggested.

> Everything about the Limited edition seemed fine to me, except for the early Specialization unlocks. Those are things you’re suppose to earn, not get handed just b/c you coughed up a few extra bucks for the game.
>
> The map packs, however, are fine by me b/c players don’t get them until they are released to the public. They don’t get them at game launch like the OP has suggested.

But the point is a lot of work goes into these before launch which isn’t available on the disk. Shouldn’t they be working on it after the launch? Surely that would be better for everyone?

> Everything about the Limited edition seemed fine to me, except for the early Specialization unlocks. Those are things you’re suppose to earn, not get handed just b/c you coughed up a few extra bucks for the game.
>
> The map packs, however, are fine by me b/c players don’t get them until they are released to the public. They don’t get them at game launch like the OP has suggested.

i can see why people are upset with the specializations but we dont know what if anything is unlocked at first

for example every one has access to ar pistol forerunner vision after a couple of levels you get access to holo

now for those with a reg edtion have to switch between the two after each match if they want to change

but those with the limited can just have one with holo and the other with vision

so it could not realy be a huge advantage

ps sry if its confusing i suck at tring to explain things

> > Everything about the Limited edition seemed fine to me, except for the early Specialization unlocks. Those are things you’re suppose to earn, not get handed just b/c you coughed up a few extra bucks for the game.
> >
> > The map packs, however, are fine by me b/c players don’t get them until they are released to the public. They don’t get them at game launch like the OP has suggested.
>
> But the point is a lot of work goes into these before launch which isn’t available on the disk. Shouldn’t they be working on it after the launch? Surely that would be better for everyone?

it was a given that halo 4 would have map packs each main halo game has had 3 packs so the dlc is probably not being worked on and if it is its in a very early early stage of devlopment

doesnt it say in the bulletin that they are gone go into alot of detail at the E3 about this customization.

>

Dude…did you really read the Bulletin?

  1. That is about FUTURE DLC. They mentioned that there will be 9 maps that will come out post-launch. That is exactly how Halo 2 did it, that is exactly how Halo 3 did it, and that is exactly how Halo Reach did it. They get released in packs of 3 maps, when they are done. This usually happens about 6 months after launch, then another 6 months, and then another 6 months. Or something like that.

DLC is always being developed prior to release of the game. It is usually done by a subcontracted company. That is why Reach’s DLC is leagues better than the regular maps.

Have you ever heard of GOW3’s DLC Season Pass? The DLC doesn’t come out right away. Basically, you pay for it now, so that you won’t have to pay for it later when it comes out. You get it for free. But you don’t get it early, since they aren’t ready earlier.

  1. You don’t know how the specializations will work. I don’t like the sound of it, but you never know how it will actually work. They said that they will give you more detail at E3. But I do agree that it will give people a leg up on the competition because they will have unlocked things already that will make a difference in gameplay.

> > Everything about the Limited edition seemed fine to me, except for the early Specialization unlocks. Those are things you’re suppose to earn, not get handed just b/c you coughed up a few extra bucks for the game.
> >
> > The map packs, however, are fine by me b/c players don’t get them until they are released to the public. They don’t get them at game launch like the OP has suggested.
>
> i can see why people are upset with the specializations but we dont know what if anything is unlocked at first
>
> for example every one has access to ar pistol forerunner vision after a couple of levels you get access to holo
>
> now for those with a reg edtion have to switch between the two after each match if they want to change
>
> but those with the limited can just have one with holo and the other with vision
>
> so it could not realy be a huge advantage
>
> ps sry if its confusing i suck at tring to explain things

I don’t quite understand…I’m just upset that they would give people an advantage and take away development time from the game to make content which could be made after the release.

> >
>
> Dude…did you really read the Bulletin?
>
> 1. That is about FUTURE DLC. They mentioned that there will be 9 maps that will come out post-launch. That is exactly how Halo 2 did it, that is exactly how Halo 3 did it, and that is exactly how Halo Reach did it. They get released in packs of 3 maps, when they are done. This usually happens about 6 months after launch, then another 6 months, and then another 6 months. Or something like that.
>
> DLC is always being developed prior to release of the game. It is usually done by a subcontracted company. That is why Reach’s DLC is leagues better than the regular maps.
>
> Have you ever heard of GOW3’s DLC Season Pass? The DLC doesn’t come out right away. Basically, you pay for it now, so that you won’t have to pay for it later when it comes out. You get it for free. But you don’t get it early, since they aren’t ready earlier.
>
> 2. You don’t know how the specializations will work. I don’t like the sound of it, but you never know how it will actually work. They said that they will give you more detail at E3. But I do agree that it will give people a leg up on the competition because they will have unlocked things already that will make a difference in gameplay.

  1. I did read the bulletin

  2. The content is being developed by 343i, and either way it should be on the disk. Microsoft said the Anniversary map pack was after launch (they choose when the DLC is launched as the publisher) and they released a day after launch. Still technically after launch, just cheating the system a bit.

I don’t think they’ve completed the map packs already. I think it’s more like the Season Pass for Gears 3, where you get instant access to the map packs as they’re released.

All I can say is:

No OST and Art Book? 343i, I am dissapoint.

First off, nowhere was it said that the DLC was being worked on already. Even if the DLC is worked on pre-launch, that’s not a bad thing. There’s a lot of down time between when the game is “complete” and launch for production, so using that time to put together more content is, if nothing else, just efficient.

Regardless, the DLC isn’t exclusive to LE owners, LE owners just don’t have to pay for it when it comes out because they paid for it when they got the game. This sounds like a great deal to me considering the price for 3 map packs using traditional pricing models (9 maps is 3 map packs) is, by itself, the price difference between LE and standard. This means everything else that comes with the LE is truly bonus content.

Secondly, Specializations (I use the American spelling) are going to be available to everyone through playing. Getting a small head start is not game-breaking, because within a few days I bet everyone will be pretty much equal on Specializations anyway. It’s just a nice little bonus for those who buy the LE that doesn’t give an unfair advantage (or, if you think it IS unfair, it’s just a temporary advantage). If anything, this is just built-in compensation for the time spent watching the FUD dvd and reading the booklet.

Really, I don’t feel any of your arguments here have logical foundations.

> All I can say is:
>
> No OST and Art Book? 343i, I am dissapoint.

That’s the sort of stuff that should be included.

> > >
> >
> > Dude…did you really read the Bulletin?
> >
> > 1. That is about FUTURE DLC. They mentioned that there will be 9 maps that will come out post-launch. That is exactly how Halo 2 did it, that is exactly how Halo 3 did it, and that is exactly how Halo Reach did it. They get released in packs of 3 maps, when they are done. This usually happens about 6 months after launch, then another 6 months, and then another 6 months. Or something like that.
> >
> > DLC is always being developed prior to release of the game. It is usually done by a subcontracted company. That is why Reach’s DLC is leagues better than the regular maps.
> >
> > Have you ever heard of GOW3’s DLC Season Pass? The DLC doesn’t come out right away. Basically, you pay for it now, so that you won’t have to pay for it later when it comes out. You get it for free. But you don’t get it early, since they aren’t ready earlier.
> >
> > 2. You don’t know how the specializations will work. I don’t like the sound of it, but you never know how it will actually work. They said that they will give you more detail at E3. But I do agree that it will give people a leg up on the competition because they will have unlocked things already that will make a difference in gameplay.
>
> 1. I did read the bulletin
>
> 2. The content is being developed by 343i, and either way it should be on the disk. Microsoft said the Anniversary map pack was after launch (they choose when the DLC is launched as the publisher) and they released a day after launch. Still technically after launch, just cheating the system a bit.

  1. That is about FUTURE DLC. They mentioned that there will be 9 maps that will come out post-launch. That is exactly how Halo 2 did it, that is exactly how Halo 3 did it, and that is exactly how Halo Reach did it. They get released in packs of 3 maps, when they are done. This usually happens about 6 months after launch, then another 6 months, and then another 6 months. Or something like that.

Have you ever heard of GOW3’s DLC Season Pass? The DLC doesn’t come out right away. Basically, you pay for it now, so that you won’t have to pay for it later when it comes out. You get it for free. But you don’t get it early, since they aren’t ready earlier.