The Halo 4 Compromise Thread

The Halo 4 Compromise Thread

THESE POSTS WILL CHANGE DRAMATICALLY ASSUMING THE THREAD IS STILL ALIVE WHEN MORE HALO 4 DETAILS ARE ANNOUNCED. SO FAR IT IS BASED OFF OF THINGS FROM REACH AND POSSIBLY THINGS FROM HALO 4.

Did anyone ever want it to come down to this? No, but it may be neccessary.

There is an obvious argument on the forums. It is about old vs new. Changing constantly or being conservative with change. It seems like a whole lot of fuss over a video game. But for many people, Reach was broken. It was a possibility for a whole new halo experience, wasted.
But yet for others, it was fantastic. Change in a radical way. Armor abilites radically changed the way the game played, and some enjoyed it.

So this is the argument. Some believe it that Halo 4 should remain more like the first three Halo games, and practically ignore Reach, while others think that Halo 4 should build off of Halo Reach.

However, I believe there is another option.

If we can create some basic…guidelines, standards that the majority of the community can agree to, than Halo 4 may just generate its entire community back together.

So lets start by setting straight what the argument is. It is basically a online multiplayer issue on how Halo should be played. So lets take a look back and see what made previous Halo games successful and see what we can do to make the people who want change and the people that want classic halo BOTH happy.

Halo 1

The first halo. Halo Combat Evolved pretty much defined the console First Person Shooter genre. It actracted its players through a simply arcade shooter formula that was very competetive. All players started off completely even. Players fought for control of portions of the maps, often times containing a powerup or a powerful weapon. Controlling parts of the map was a very large tactial strategy. Another thing that halo: Combat evolved arguably brought to the table was the concept of vertical gameplay. It seems strange, but think about it. Did any games before halo really have an emphasis on it? players had to watch not just for people in front of them in land or in vehicles, but they had to watch the sky for banshees. And in maps like prisoner, which involved multiple “stories”, people could use their positioning above other players to their advantage. Basically, things in Halo 1 started off many of the first person shooters we know today.

Halo 2

Many people think of this as the best halo. It brought in the Battle Rifle, which quickly became a standard for starting off matches. It introduced dual wielding, melee weapons, and many other features. (I only got two weeks of halo 2 before they shut it down, so im not extremely familiar with the game). Most interesting to note here is that it brought many new things to the table without loosing the “everyone starts off even and plays strategically” base of halo Combat Evolved. More weapons and vehicles added, including the ability to destroy vehicles.

Halo 3

Introduced equipment to multiplayer. Added forge mode. Theater mode. Equipment arguably only added gameplay concepts to multiplayer, which is why many people did not have a problem with them. People still had to strategically fight over equipment and weapons, and everyone still started off even. Biggest problem really was its Netcode, many people having problems with lag and hit detection.

Halo: Reach

Introduced Armor Abilites. Replaced the BR with the DMR. changed the bloom system. What was so arguable about reach was the way its changes were implemented. Since everyone started off the match with a different ability, the general argument is that kills were unreliable. People who fired rapidly with bloom often won out over people who paced their shots. Jetpacks could be used to disrupt the control people had over sections of the map. Since there are no powerups, people have less incentive to actually use map control. People that aren’t fans of reach say that many of the changes slow down halo’s fast paced gameplay.

So basically, Lets look at the Core of the gameplay laid out by the first three Halo games:

1.) everyone starts off the match evenly.
2.) strategically placed weapons and other items make people try to control parts of the map.
3.) gameplay is fast paced.
4.) the person with more skill almost always wins (obviously).

Lets see what Halo Reach’s gameplay core was:

1.) everyone starts the match with a different ability
2.) People who were better often did not get kills they earned due to AA abuse and/or bloom
3.) map control is becoming irrelevant.
4.) gameplay is becoming slower.

Its obviously two different stories.

Does this make Halo: Reach a bad game? NO. It does NOT. It simply means it was heading in a different direction than half the community wanted.
So, if we can take the newest features halo has to offer, and put them into the core laid out by the first three halos, couldn’t everyone be happy? After all, thats what a sequel does, right? takes the core gameplay of the game before it and makes new additions?

EVERYONE STARTS OFF THE MATCH EVENLY

This one should be a no brainer. (Obviously, perks as in COD terms are a no no). The question should be, What does everyone start off with? different weapon configurations are dependant on the gametype. But should people start off with armor abilites? We don’t want to give people something that would strip others of kills they earned. Not anything like jetpack, because that would do the map control argument all over again. So what about something like armor lock? slows down gameplay. It seems like a sprint would work well. Not in the way that Reach implimented it. In reach, people could run away from dying, stripping others of earned kills. But what if a sprint was implimented that was used primarily for getting from point A to point B accross the map? Here’s my idea:

Sprint has a much longer use time, and a longer recharge time. The main difference being:
If a person is sprinting, and they get shot, the recharge time is activated.
If a person is sprinting, and they stop, the recharge time is activated.
Even if a person only uses half of their sprint meter, the recharge time is full length each time.
If sprint is shut off, whether by getting hit or stopping, there is a one second delay for firing.

This means that sprint would be used primarily as a transportation method instead as a combat technique. Also, anyone who used sprint through a combat zone, or otherwise used it unintelligently, they were penalized, usually by death.

Unlockable weapons is not a good idea. The people that play more will have different (and possibly better) weapons than the people that don’t play quite as much.

For the sake of everyone, it’s better if everyone starts off the same, regardless of with what.

Reach blows, scrap that game and work off of the trilogy.

STRATEGIC MAP CONTROL AND EQUIPMENT USE

In order to promote map control and just generally map players think, we need items, whether weapons, grenades, vehicles, or equipment, they need to be placed at key points in maps so that people have something to fight over. Now weapons are a given, and vehicles in some maps, but I think since halo has progressed since halo 3 we need something a little more advanced. So here is my idea.
Things like Armor abilites can also be placed as key stress points around the map. These would work differently from in halo: reach.
People who earn an armor ability in this system would have to be careful with them. They get one full charge to start off with, and thats it. Killing other players would result in taking a recharge from that player, giving them another charge. Charges can stack up to 5 full charges. This makes people that earn armor abilites must play them very carefully and more importantly makes sure people are not given the oppurtunity to constantly abuse them with no negative impact. This could also not just apply to armor abilites (and I hope 343 does come up with something else) but I thought it was a good system for anything similiar to that.

Weapons are a pretty basic formula. I mean, place utility weapons generally in the middle of the map where they are easily accessable (and its risky to just run to grab them) and place cliche weapons (shotgun, snipers, etc) in places where each team has access to an even amount.

Vehicles are down to a T. I noticed in Halo: Reach that the scorpion was extremely easy to land hits with. Not that it should be hard, but it should not be able to hit people out of mid air, because that fills in a category of precision weaponry that it should not. The scorpion should primarily have a use for other vehicles AND groups of people “clumped” together. Also, the banshee should not have such a repetitive tactic such as bombing and backflipping. Because of the bombs power, it seems a little overpowered to be able to stay practically stationary and fire the bomb over and over. and Finally, since vehicles are filling in a cliche (higher firepower and higher speed, or even higher speed and less firepower) they should be very resistant to precision weapons. Apart from maybe things like tires on land vehicles (which could do something like give driver a very, very, slight decrease of control) such weapons should require a abusive amount of ammunition to destroy, unless a utility weapon is thrown into the equation.

Things powerups are nice, but not excesively. Wouldn’t want an entire team running around with overshields or camo, right?

GAMEPLAY IS FAST PACED

I think in a video 343 has already said it will be. but lets just be sure. Obviously, one important think to fast paced gameplay is actual movement and aiming speed. Aiming speed has always been user adjustable, and it should stay that way. However, movement speed is a different story. In reach speed was slowed down, to make up for the speed added by sprint users. However, was it really neccessary to slow us down? There’s no reason we can’t have a slightly faster than reach’s movement speed and still have sprint. But we don’t want to make it too fast. Another factor is kill times. Bloom makes kill times very unreliable in Halo: Reach. The first three halo’s had a good system of bloom (the BR pretty much had 0 bloom, the pistol if you held down the trigger). remember, the battle rifle is a FIXED FIRE SPEED weapon. No bloom should be needed, at all. I think, especially since they have said it will be fast paced, that we can trust 343 for this.

MORE SKILL=WINNER.

DERP. I mean, really. It was, many think, bad in reach. Generally, there are good players and bad players, but good players do good inconstistantly. Bloom was a big factor in this, but with the BR back, I don’t imagine it being a problem. The thing was everyone starting with a different ability. Let me give some examples. If someone uses armor lock on the verge of death, a teammate can come to the rescue. if someone uses jetpack, they get a bigger view of the headbox on the enemy, and the enemy gets a smaller view on their headbox. Sprint lets people run away when they are about to die. Etc. Fixing the things i pretty much have listed above will fix this problem. Armor abilites aren’t bad in that sense, but they should be awarded, not given from the start.

CAMPAIGN:
Anything people want. Ill play it at least once through. Would like epic moments, thats one good thing call of duty does, their campaigns have alot of adrenaline pumping moments. Halo reach? not so much. We all knew what was happening at the end, they could have found a way to make the whole thing a little more unpredictable and surprising. Thats all ive got to say about that.

CUSTOM GAMES/FORGE:

This is a bigger key than many people realize. If people aren’t exactly big fans of matchmaking, and there will always be people that aren’t, they should be able to do whatever they want in custom games. Which means, regardless of whether or not people like the ideas, 343 should throw as many options as they can into these two lobbies. Forge should be all out awesome and completely customizable, and custom games as well.
PS. I want MVP back! PLEASE!

Theater:
All Ive got to say is multi-player watching, and the option to give controls to 1 person, multiple people, or give everyone their own controls. And maybe save videos into a format for PC, like AVI or WMV or something, like Bungie Pro. Whether we have to pay or not.

Spectator Mode:
Those times when are you really, really, desperately bored? why not watch a friend play halo? just for laughs even.

“And that’s all ive got to say about that.” -Forest Gump.

PS. ALL THE IDEAS IN THIS THREAD ARE MY IDEAS. THE POINT IS A COMPROMISE. I WOULD LIKE TO SEE PEOPLE POST THEIR IDEAS IN THIS THREAD, and SEE SOME OF THEM GET COMMONLY AGREED ON. I DON’T WANNA SEE PEOPLE HATING THE ENTIRE POST BECAUSE THEY DON’T LIKE MY PERSONAL IDEAS. IF YOU DO, I WILL KNOW THAT YOU HAVE NOT READ THE ENTIRE POST. YOU KNOW WHAT THE POINT OF IT IS. REMEMBER, I WILL ADD AND CHANGE THIS THREAD AS INFO IS RELEASED.

> EVERYONE STARTS OFF THE MATCH EVENLY
>
> This one should be a no brainer.

Slow Clap

To be honest as long as the ideas don’t go out of bounds, then this is all I need.

> Reach blows, scrap that game and work off of the trilogy.

I appreciate you taking the time to actually read my post. I don’t like reach any more than you, but we can make it work.

> EVERYONE STARTS OFF THE MATCH EVENLY

I HAVE BEEN SAYING THIS SINCE THEY ANNOUNCED REACH LOADOUTS NO-ONE EVER LISTENS

> > Reach blows, scrap that game and work off of the trilogy.
>
> I appreciate you taking the time to actually read my post. I don’t like reach any more than you, but we can make it work.

Eh. I liked Reach, but you drive some good points. You got a good head on your shoulders.

Also, for the record, I do not think he actually read your entire post.

> > > Reach blows, scrap that game and work off of the trilogy.
> >
> > I appreciate you taking the time to actually read my post. I don’t like reach any more than you, but we can make it work.
>
> Eh. I liked Reach, but you drive some good points. You got a good head on your shoulders.
>
> Also, for the record, I do not think he actually read your entire post.

Yea, i was being sarcastic, but i keep forgetting it doesn’t transfer well over the internet. but thanks!

Read everying in your posts. I think 343 should hire you. Something that bothers me though (has nothing to do with you) is that they’ve already announced perks and custom loadouts… I’m scared. I want even start at every match.

> Read everying in your posts. I think 343 should hire you. Something that bothers me though (has nothing to do with you) is that they’ve already announced perks and custom loadouts… I’m scared. I want even start at every match.

thanks!

anyone got stuff to say here?

Edited by Moderator - Please do not bump/necropost threads.

*Original post, click at your own discretion.

bump?

Edited by Moderator - Please do not bump/necropost threads.

*Original post, click at your own discretion.

Bump…

Just a heads up, bumping your own topic sometimes gets it locked.

I know, i just spent alot of time on this and i think it would make EVERYONE on the forums happy.

this is the halo i want to play.

when a sequel comes around they should add new features and innovate but stick with the core from the prior game. i don’t think halo we be where it is now if halo 2 was a first person beat em up action game.

> Bump…

Bumping is against the rules.Read the rules here…

You’ve already gotten a couple reminders but let me make it “official” and just remind you, again, that bumping isn’t allowed. I understand you want your topic to be viewed and if you have updated information, you are welcome to update your thread with it however flat out bumps to get attention are not allowed, sorry. :frowning:

Halo like you said has always been about equal starts. Reach changed that and Halo 4 looks like it will too. If that’s the case, I’m going to be really disappointed with 343i. Don’t mess with the Halo’ core style of gameplay because that’s what has made the series so fun and addicting.

Even starts are the key to the success of this game and every Halo game. How sweet would it be to fight for jetpacks or even AL?

As long as everyone is even to start we probably have a fun game on our hands. H3 even started to stray when hit boxes on human/elite models were different . . .