The Halo 3 Throwback playlist is better than Halo3

I think that halo 5 having 60fps and better movement/ vehicle dynamics makes for a better halo 3 experience. I am curious to know if i am the only one that thinks this way.

Well graphics obviously because Halo 5 released in 2015 and Halo 3 released in 2007, but what do you mean by movement/vehicle dynamics? Do you mean physics? The only thing the throwback playlist does better than halo 3 classic besides graphics is the BR imo. I seriously hated that thing in Halo 3 lol.

The frag grenades are stupidly powerful, automatics are too strong for the map size, the halo 5 spawn system is a mess, objective handling is clunky, the right stick is still very clunky compared to H3, the movement is less responsive too.

Also what does vehicle dynamics mean? H5 vehicles are inferior to H2-reach vehicles in terms of handling.

It’s nice to have a BR that doesn’t have stupid spread, though i find shooting from longer angles (say sword room to gold ramp in construct) the amount of shots that don’t seem to register when the reticule is on them is about equal to H3 so i don’t know whats going on there but it doesn’t seem like much of an improvement.

60fps is good though

I think the playlist is fun, but it needs some work to actually be better. The grenades are like nukes and the sniper is ridiculously easy compared to H3’s sniper for a couple examples.

The one thing I kind of don’t like about Halo 3 Throwback is the fact that the forged maps don’t really have the same polished feel as the original maps do. I know this is something we can’t really avoid because of the fact they’re forged, but I miss those little details from the original, non-forged maps.

It would be perfect if the current BR did not suck -Yoink-. It’s a great way to relive the fun of Halo 3 otherwise, but having a workhorse weapon that doesn’t work properly ruins the experience entirely.

I mean I hope the graphics are better. It’s still comparing Halo 5 (Forge) vs Halo 3.

IMO not better than H3, but very fun. Makes you wonder what H5 would of been like with those H3 movement mechanics…

I respectfully disagree. It is a lot of fun though

Disagree I can’t stand using the garbage H5 BR shots only register half the time it seems and the grenades are like mini bombs which is why thrust was in Halo 5 to begin with.

It’s not the same experience as the original game, but I still have fun on it. At least the BR isn’t broken.

> 2535455681930574;2:
> Well graphics obviously because Halo 5 released in 2015 and Halo 3 released in 2007, but what do you mean by movement/vehicle dynamics? Do you mean physics? The only thing the throwback playlist does better than halo 3 classic besides graphics is the BR imo. I seriously hated that thing in Halo 3 lol.

yes physics, and the speed of the gameplay just seems cleaner.

> 2533274836395701;3:
> The frag grenades are stupidly powerful, automatics are too strong for the map size, the halo 5 spawn system is a mess, objective handling is clunky, the right stick is still very clunky compared to H3, the movement is less responsive too.
>
> Also what does vehicle dynamics mean? H5 vehicles are inferior to H2-reach vehicles in terms of handling.
>
> It’s nice to have a BR that doesn’t have stupid spread, though i find shooting from longer angles (say sword room to gold ramp in construct) the amount of shots that don’t seem to register when the reticule is on them is about equal to H3 so i don’t know whats going on there but it doesn’t seem like much of an improvement.
>
> 60fps is good though

the H3 grendades were the most powerful of all the games, what are you tallking about?

> 2727626560040591;4:
> I think the playlist is fun, but it needs some work to actually be better. The grenades are like nukes and the sniper is ridiculously easy compared to H3’s sniper for a couple examples.

this i can agree with the H5 sniper is far superior, althought i didnt do much sniping in halo 3

> 2533274978553590;5:
> The one thing I kind of don’t like about Halo 3 Throwback is the fact that the forged maps don’t really have the same polished feel as the original maps do. I know this is something we can’t really avoid because of the fact they’re forged, but I miss those little details from the original, non-forged maps.

its important to note that the developers can deliver infinity more maps to play on if they allow us to have forged maps in match making, i would actually encourage 343 to give us more forged maps so that we can have more variety.

> 2533274813220439;15:
> > 2533274978553590;5:
> > The one thing I kind of don’t like about Halo 3 Throwback is the fact that the forged maps don’t really have the same polished feel as the original maps do. I know this is something we can’t really avoid because of the fact they’re forged, but I miss those little details from the original, non-forged maps.
>
> its important to note that the developers can deliver infinity more maps to play on if they allow us to have forged maps in match making, i would actually encourage 343 to give us more forged maps so that we can have more variety.

I suppose this is a matter of quality vs quantity.

> 2533274813220439;13:
> > 2533274836395701;3:
> > The frag grenades are stupidly powerful, automatics are too strong for the map size, the halo 5 spawn system is a mess, objective handling is clunky, the right stick is still very clunky compared to H3, the movement is less responsive too.
> >
> > Also what does vehicle dynamics mean? H5 vehicles are inferior to H2-reach vehicles in terms of handling.
> >
> > It’s nice to have a BR that doesn’t have stupid spread, though i find shooting from longer angles (say sword room to gold ramp in construct) the amount of shots that don’t seem to register when the reticule is on them is about equal to H3 so i don’t know whats going on there but it doesn’t seem like much of an improvement.
> >
> > 60fps is good though
>
> the H3 grendades were the most powerful of all the games, what are you tallking about?

No they weren’t, all the nades in halo do roughly the same maximum damage, however in halo 3 the nades were more bouncy and were harder to place correctly, they also had quite a lot of damage falloff. By comparison the halo 5 nades don’t have much falloff at all, and once they hit you the shield recharge activation and time is the most brutal of all the halos, taking an annoyingly long time.

Even though h3s overall radius was large, its bounciness and damage dropoff make it weaker. Halo CE, reach and h5 have nades that aren’t as bouncy and don’t have anywhere near the same damage falloff, factor in the time it takes to start recharging shields and the time it takes to fully recharge them and the quicker movement and floaty jumps of halo 3 and you start to notice that they aren’t anywhere near as powerful.

> 2533274813220439;15:
> > 2533274978553590;5:
> > The one thing I kind of don’t like about Halo 3 Throwback is the fact that the forged maps don’t really have the same polished feel as the original maps do. I know this is something we can’t really avoid because of the fact they’re forged, but I miss those little details from the original, non-forged maps.
>
> its important to note that the developers can deliver infinity more maps to play on if they allow us to have forged maps in match making, i would actually encourage 343 to give us more forged maps so that we can have more variety.

I loved reach which is not a sentiment everyone shares, though i think its biggest Achilles heel was its lack of developer made maps, while they were fun and i appreciated it for BTB, i would rather take 5 great dev made maps over 15 community made ones any day.

While there are a lot of anti-halo 2 sentiments amoung the pro-new halo crowd, look at what they had, 8 big maps and 13 small maps within the first 7 months…and the dlc was a reasonable price for the amount and quality of the content. Likewise halo 3 had 12 small maps and 6 big maps within a year, and another 6 before the 2nd year.

halo 5 essentially has 8 small maps, 6 warzone maps, 7 forge canvases and no big maps, + remixes of each map…the problem is all the maps are weak, they all use the same building assets, they are all thematically similar, to the point i would say the dev maps aren’t much different to the community ones, in that the designs are very simple and modular.

i think 343 should be making a smaller number of quality maps before tackling a large quantity of weak or average maps. H3 throwback already has a good number of maps, it just lacks polish.

> 2533274813220439;1:
> I think that halo 5 having 60fps and better movement/ vehicle dynamics makes for a better halo 3 experience. I am curious to know if i am the only one that thinks this way.

You probably are :wink:
I also kind of prefer it to the og pvp in H3. However, nothing can save maps like Ghost Town and Narrows from being awful. I also don’t know who came to the conclusion that Oddball on High Ground is a good idea hahah

“Rose tinted glasses people” will now swarm you and tell you all the ways in which you are wrong, because when they were 12 they knew how good H3 was and always will be.

I for one think that every Halo moving forward should have a permanent “Classic throwback” playlist at all times. Maybe use the Forge community to recreate H1, H2 and H3 maps and then just put some finishing touches to the graphic details. I do prefer the movement of the old Halo games as a welcome change to the new system (which I also not hate). The one thing I do absolutely HATE about the old games is the spawn system. I can not ever condone a system where you can get spawn killed from across the map or where a team can totally spawn trap the opposition. It’s never gonna be something I think should exist.

> 2535427838849776;19:
> > 2533274813220439;1:
> > I think that halo 5 having 60fps and better movement/ vehicle dynamics makes for a better halo 3 experience. I am curious to know if i am the only one that thinks this way.
>
> You probably are :wink:
> I also kind of prefer it to the og pvp in H3. However, nothing can save maps like Ghost Town and Narrows from being awful. I also don’t know who came to the conclusion that Oddball on High Ground is a good idea hahah
>
> “Rose tinted glasses people” will now swarm you and tell you all the ways in which you are wrong, because when they were 12 they knew how good H3 was and always will be.
>
> I for one think that every Halo moving forward should have a permanent “Classic throwback” playlist at all times. Maybe use the Forge community to recreate H1, H2 and H3 maps and then just put some finishing touches to the graphic details. I do prefer the movement of the old Halo games as a welcome change to the new system (which I also not hate). The one thing I do absolutely HATE about the old games is the spawn system. I can not ever condone a system where you can get spawn killed from across the map or where a team can totally spawn trap the opposition. It’s never gonna be something I think should exist.

Ghost town and Narrows are great maps! I agree with the spawns though. I have a video posted on my XBL feed of me getting an overkill in Foundry with a sniper because of crappy spawns, and I’ve been the victim of them as well.
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