With so many heated debates in dozens of threads I think it’s time to gather the most prominent arguments regarding sprint of both sides. I really have to say that it’s a joy to dig into because the arguments get more and more defined and well-thought-out.
On the other hand, it’s hard to keep track of all the things floating around and you have to read hundreds of posts to get even a half-decent overview of what’s going on.
This thread is meant to inform everyone interested in the discussion.
I’ve tried to think of as many arguments as possible (and added some of mine as well) yet I’m sure there are a lot of points I’ve missed. Forgive my bad english from time to time, it’s not my first language.
The pro- and contra-list below is just a start – please help me flesh out and/or complement it. I’ve tried to keep the arguments as concise as possible for better readability.
CONS
- Stretches maps, loss of compact / comfortable feeling
- Cheap way to escape when you should have actually died (encourages sloppy individual play) – this also prolongs kill times
- Run OR gun instead of run AND gun (hindrance for gunplay)
- Takes away punishment of defeat (easy to get back where you died)
- Easy to get power weapons without controlling spawns, easy to get to an advantageous position with power weapon
- Higher speed is actually an illusion because
… maps are relatively larger
… and base speed is reduced
That could also be achieved by increasing base speed or reducing the time to kill.
PROS
+ Actually makes you feel like a Spartan super-soldier (immersion)
+ Highly beneficial for campaign and BTB (larger maps) (Homogeneity of design in both SP and MP is a Halo tradition (bridging function))
+ Fair chance to fight back
+ Adds to the perception of speed / dynamics / urgency (doesn’t matter whether or not it’s an illusion)
+ Does have a worth in and of itself (independent of gunplay)
There’s a natural fascination for speed and (skilled) movement (this is NOT about sprint alone but about all mobility options in combination)
Not being able to run feels limiting from a psychological point of view (flight instinct)
Traversing is not shooting’s ugly stepchild anymore, it’s it’s own joy (think Titanfall) and THE field of innovation right now
+ Invites other players to Halo that didn’t grow up with the series
Please read my analysis / opinion regarding these arguments in post #2 and #3 - sry for the long text but I’ve really put a lot of thought into it!