The Great Debate: Halo Anniversary Mythic Difficulty

Hey folks!

So… the community is a bit divided on the subject matter. For the record, yes, I’m writing a Mythic Difficulty guide for Halo Anniversary, and traditionally, Mythic has been defined as Legendary, all skulls on, no deaths or saves. And I plan on keeping this definition for the purpose of the guide. However, some folks in the community feel that this setting should not be the case due to the fact that we have a few new skulls to the pallet which in fact benefit the player.

The most obvious skull in this case is “Bandanna”. For those of you who don’t know, this skull grants the player infinite ammo. Mind you this is NOT a bottomless clip, but rather negates the need to pick up additional ammo for your current weapon. Some folks feel that this cheapens this experience. However, with skulls such as Famine, Recession, Foreign, and Eye Patch being thrown into the mix on top of the campaign’s current difficulty, I personally believe that without skulls like Bandanna, even if it’s possible to beat it, the experience crosses a fine line of fun into the territory of torture for the vast majority of gamers out there.

What do you think? Should the definition of Mythic Difficulty remain the same as it has been in Halo 3, ODST, and Reach? Or should it be altered for the new game? If so, why?

Impossible

> Impossible

Just gotta know what you’re doing. I almost finished The Pillar of Autumn last night with all skulls on but died pretty close to the end. The nades are more like nukes though so that’s your only real issue.

I say to include it in. To be honest, having that skull can be negative because you can place too much confidence in your grenades and you’d kill yourself with it because you throw them around carelessly.

How would a fight against an Elite Zealot on Mythic go down without the ability to use plasma weapons? Those already rocket resisting shields are looking a whole lot more imposing…

> To be honest, having that skull can be negative because you can place too much confidence in your grenades and you’d kill yourself with it because you throw them around carelessly.

This.

> How would a fight against an Elite Zealot on Mythic go down without the ability to use plasma weapons? Those already rocket resisting shields are looking a whole lot more imposing…

Assassination, make him dive/evasive maneuver fall to his death, plasma grenades (not even Mythic can negate the EMP effect. I think).

Goldie on Silent Cartographer is pretty easy to ambush with a plasma grenade.

1st Goldie on AotCR can be assassinated if you kill all the Grunts (even the ones sleeping by the door. Wake them up with a plasma grenade) first. If you’re lucky, no Grunts or Jackals will spawn when you move forward and you’ll only have to deal with the Goldie. 2nd Goldie on AotCR can be defeated with Banshee. The bridge jump negates most Goldie encounters since you can skip most of the level. But you can get a Banshee from the twin bridges area via bridge jump then go back and defeat Goldie with it.

Goldie on Two Betrayals can be tricked into diving off the bridge with a grenade. You can also go onto the other bridge and deal with him from there. If I’m right about the plasma grenade, sticking the Goldie with it should kill even with Mythic on. Elite shields are already susceptible to it and the description only says 2x health.

The only hard encounter is on T&R with the multiple Goldies.

I’m in favor of All Skulls On to carry the tradition forward. Some skulls in the past have given you slight advantages, and this one is only different in that there are no other possible negative consequences. Either way, the Mythic Difficulty on Anniversary will still be insane.

No auto-aim… shudders…

I say keep it the way it has always been. All Skulls ON. I don’t think it will cheapen the experience.

Keep it true to it’s name. And I doubt it would be impossible, but hard beyond belief, unless I’m halfway limited atm I do believe that picking up a health pack DOES NOT regenerate your shield like it did in Reach, so black eye is that much harder, foreign is a HUGE disadvantage and is pretty much famine doubled. You cant pick up a plasma weapon, and how often are there marines trying to kill you, or even with you? That skull alone would make Truth and Reconciliation virtually impossible. Praise god they took out Tilt, imagine trying to kill an elite without a plasma weapon.

Perhaps two play throughs. Due to the pre-order skull? But yes ALL Skulls

Maybe you could make a distinction between LASO, Legendary All Skulls On, and Mythic, all difficulty skulls on. But then I guess people would contend which skulls could actually benefit a player, for example the Boom Skull.

I would say keep it in. Otherwise like you said, it would be near impossible. Although you have infinite ammo, your magazine will be divided by 2 right with the 1 shot takes 2 skull. The Foriegn skull also increases the difficulty by a huge amount as well.

Mythic really only refers to Gold skulls, not all the silver ones too (like Bandana, or Blind in the previous games).

> Mythic really only refers to Gold skulls, not all the silver ones too (like Bandana, or Blind in the previous games).

Uh, yes it does.

> Mythic really only refers to Gold skulls, not all the silver ones too (like Bandana, or Blind in the previous games).

Two things here. First off, Mythic Difficulty refers to all skulls. Not even sure where you got the gold skull thing from. Second, Bandanna is a gold skull :stuck_out_tongue:

Mmm, I can see the problem. Saying that, with the inclusion of the new skull which stops your ability to pick up Covenant weapons, it kinda balances out… Kinda.

I say keep it as usual. It’s going to be hard regardless…

Tyrant, I applaud your mad skills at beating all Halos on Mythic difficulty (and writing great guides to get through the game period!). Getting through CEA on legendary will be torturous enough for me–I’m not man enough for Mythic, and am probably unqualified to make a ruling on what defines Mythic difficulty.

With that being said, the inclusion of an infinite ammo skull kind-of goes against Mythic difficulty in the other Halos, where the inclusion of the Famine skull makes juggling weapons and ammo preservation a huge part of your survival chances. I feel that such a skull would make it a fair bit easier to sneak through the campaign. I mean, Bandanna kind of negates Famine, right?

Looking forward to your guides!

As I have stated on our home site, I understand the need for continuity and have such conceded the definition of “Mythic” to you, Tyrant, since you are pretty much the authority here. However, I also have proposed a second ruleset called “Noble” difficulty, which is the same as Mythic but bans the use of Bandanna, Grunt Funeral, and Pinata.

I also think it would be best if we kept this debate centralized on our own site, rather than spread across there, Bungie.net, and here.

I agree with Link. All skulls. I think that there is enough new skull variety in HCEA that it should balance itself out.

> I also think it would be best if we kept this debate centralized on our own site, rather than spread across there, Bungie.net, and here.

on the other hand, bringing the debate elsewhere brings in a lot of thoughts and opinions that might otherwise go unsaid since not everyone is a part of your site. just my two cents. :slight_smile:

as for the OP - i personally say keep all skulls on since that’s historically been what Mythic difficulty has been. i think having a subset for something omitting the unlimited ammo skull is a good compromise.