So, with the return of a more classic art style, black undersuits and the like, I think it’s pretty safe to assume that 343 has listened to fan feedback and is adjusting their course when it comes to halo. So I would like the community’s opinion on a new game mode, thought up and put in video by a youtuber knows as “The Act Man” and the possibility of something like it appearing in halo infinite. To clarify, this game mode has been presented to the forums before, but a long time ago and with little engagement outside of poll results, but that doesn’t really show the real amount of people who answered the poll.
So enough of that, I will insert a link (or not, since I don’t have the ability to it would seem) to the youtube video from “The Act Man”, detailing this game mode, and give a brief (not) summary with a couple of my own ideas: https://www.youtube.com/watch?v=HkRkDLMAgYw
So the basic idea of the game mode is that it combines invasion from halo: reach, dominion from halo 4 and warzone from halo 5: guardians and even game modes from other franchises to some extent. So the way this would work is that the battles would be elites vs. spartans (of course there is even the possibility of insurgents vs. unsc and covenant vs. separatists for some variety). The matches would proceed like invasion matches from halo: reach, with map-specific objectives moving along as they’re completed. One idea was a map where the covenant use drop pods to assault the pillar of autumn, where spartans would be the ones defending and elites obviously attacking. There would be loadouts, which could use the halo 4 and 5 model of being customizable, or the reach model of being static. I would frankly prefer the on-the-go customization of halo 5. There would also be vehicles and weapons on the map, but also ways to acquire them through a sort of call-in or req system (without the microtransactions. If the reqs were unlockable and not just map-specific, a way to balance it would be making a req loadout system that uses a point limit when selecting your reqs, making players force choosing between quality and quantity. For example, you could have a grunt squads, jackal squads and power weapons of different strength for all stages of the game, or you could have something more powerful, like an elite kill team and just a couple of very powerful power weapons, like fuel rods and snipers). I personally think these could even include the ability the spawn AI units, like hunters or heavily armed ODST. There would also be deployables, like barricades, covenant shields and mounted weapons. There would also be numerous things to spice the gameplay up, like automatic defense turrets for the humans, interactive blast doors to open and close off certain paths, and AI soldiers on both sides of the battle, going at each other. So the battle would start in the corridors with the small flanking hallways, the elites’ objective being to go through or past the human defenses to capture a strategic point like a control room for the hangar doors, or even multiple capture points before the main objective to work as respawns. After the first objective was taken, the battle would move on to the large, open hangar of the ship, where the covenant would have to sabotage or destroy the human’s smaller ships.
This part of the battle could have some vehicular combat, and would have the elites spawning at either control points or through phantoms and spirits bringing in troops to the hangar. Once that objective was complete, the elites would move to take the bridge, where they would have to secure it or even kill captain Keyes. The elites would at all stages have either a spawn or a time limit to complete the objective before losing. After a round, the sides would switch like in invasion, and the team that got further in less time or deaths wins.
The idea of this game mode would be to use all the tools available to create an experience where they players could feel like they were a part of their favourite battles from the halo universe, even the expanded universe stuff, creating an immersive and fun experience. While the maps would take quite a lot of effort, they could be used for multiple game modes, like parts could be used as standard slayer, capture the flag and point control maps and parts as maybe firefight maps, or for any other game mode really. This game mode would have endless possibilities for scenarios, and in some of them 343 could even include other factions like sentinels or the flood as map hazards for both teams. The maps could even be used for another sick game mode, where one team of players would try to defend or attack against powerful waves of AI enemies, either from the “standard” factions or more unique ones like the flood, kind of like how warzone firefight works.
So what do you guys think? Would you like to play a game mode like this or not? What are your ideas for changing or improving it? Do you think it would be realistic for 343 to undertake such a large project and implement such a game mode? Please tell me your thoughts below, I would much like for this thread to pick up. I personally think that this game mode is well within the realm of possibility, since warzone already makes use of most of the more complex elements, and since the maps could be reused for other game modes it would’t be that much of a burden on the map team.