The Good points from Reach should be in Halo 4

I’m been looking around for ideas on Halo 4, and…

Will everyone stop raging on Reach!

The AAs - Well, Sprint is useful, and the Jetpack opens up new avenues. I personally like Evade and find it useful for movement and escaping Snipers. The Hologram is a good tool for Stealth AND Assault, but can’t fool skilled players. Active Camo isn’t very good, and it really can sabotage your own team, and Armour Lock is a pain in the -Yoink-. Bubble Shields barely get any attention, so they should play a more important role. I think players also dislike people starting with Armour Abilities as Halo has never had that before. Here is my suggestion for AAs:

Sprint is the Armour Ability you spawn with by default, and remains relatively the same, but maybe can be stopped if you take too much damage.

Evade can be chosen for you to spawn with, but uses 100% charge, not 50%, to make it more of a tool for dodging rockets than spamming.

Jetpacks can be found if you explore the map, but because they can spoil Map Control, they aren’t as fast and run out of charge slightly faster.

Holograms can also be found around the map, and work the same, except for a few minor tweaks.

Bubble Shields should be able to be found around the map, and as well as healing you, they should slightly buff your speed and damage.

Active Camo is returned to the way it was in earlier games, a pickup that instantly activates and stays when you run, but not while sprinting.

Armour Lock should be removed, and we should all try to forget it.

The Bloom - Okay, Bloom is mostly a COD-like, un-Halo-ish element, so it should be removed.

The Ranking System - People hate on this a lot, but it unlocks Armour which has no negative OR positive effects. This should stay, but another system more like Halo 3 should be put in alongside for tracking the player’s skill.

The Speed - The Speed being reduced, and the lower jump height is for canon reasons, and it really shouldn’t be in Halo 4, because in Halo 4 you are the Master Chief, who is faster than Noble Team.

The Weapons - They won’t be in Halo 4 due to canon, probably (343i seem to really care about the canon), because the weapons on the Dawn are the ones in Halo 3. Also, because it’s set on a Forerunner world, Sentinel Beams and other, new, Forerunner weapons will almost certainly be entering the scene.

The Firefight - I don’t get why people hate Reach’s firefight! Probably the Maps. Anyway, I like it, and I also like ODST’s Firefight. But I do see a few problems:

-It isn’t infinite length, which spoils the survival element slightly, but does allow quick games.
-You get ordnance airdropped, which can make it easier and less survival-ish. It should be an option though.

I think there should be two modes - Firefight Classic (more like ODST’s Firefight) and Firefight Casual (more like Reach’s Firefight). Bit, the customization was amazing, so if that’s expanded on with a few more options like enabling interactive terrain and being able to choose what ordnance is dropped, if any.

Invasion - Invasion is a good mode. I really like it, but it does grow repetitive, being only Capture Territory and Capture The Flag. If they include it in Halo 4 (WHICH THEY SHOULD), they should add more elements, like:

-Bombs that must be planted to advance, and destroy terrain to make paths.
-Important NPCs like Forerunners/Monitors who have to be killed.
-Airstrikes that can be called in when you unlock the Designator.
-NPCs like Halo 4’s Marine/Grunt versions to add to the ‘War’ theme.

Forge - Anyone denying Reach’s Forge was better than Halo 3’s is obviously limited. Anyone denying Far Cry’s Editor is WAY better is obviously brain dead. For those who don’t know, Far Cry’s Editor allows you to edit terrain. I think that some terrain modification tools should be mixed in with the precision and simplicity of Reach’s editor to make Forge 3.0 brilliant.

Headhunter - To be honest, I haven’t played much Headhunter, so I can’t really say much about this mode, but it seems like a good idea and should stay. More on this tommorow.

Generator Defense - This was in the Beta, but not the full game (except custom games). WHY? I loved it, because it was a cross between Invasion (SvE, Defending Objectives) and Firefight (Enemies, 4-Spartan Squad). I found it really fun, and when it wasn’t in the full game’s matchmaking, I wasn’t a happy bunny. They should include it in Halo 4’s matchmaking, and improve on it somehow.

Vehicles - I’m not saying the Reach vehicle mechanics should be included in Halo 4. I’m saying that the variety of vehicles should be. Being able to hop in Trucks, Forklifts, Lorries, and even a Spacecraft at one point, in addition to the usual vehicles, really was interesting and entertaining. Of course, Forerunners must have had Hovercars, right? And Forerunner Forklifts and Trucks? Civilian Vehicles, while usually not all that good, are entertaining, and that is why they should be in Halo 4.

TL;DR/SUMMARY

Halo 1-3 Gameplay, (Speed, Gun Handling, Spawning, Map Design) but with some limited Armour Abilities, and the game modes from Reach taken and expanded on, and a hybrid Rank System taking parts from Halo 3 (for skill) and Reach (for Armory Unlocks).

THANK YOU FOR LISTENING, LADIES AND GENTLEMEN AND NOT-GENTLE-MEN AND 12 YEAR OLDS AND ANNOYING GUYS WHO KEEP STABBING ME IN THE BACK IN INFECTION - YOU KNOW WHO YOU ARE!!!

Oh, and I’m FLAMELASHER on my XBox 360, but had to set this account up for these forums. God knows why.

lol

What good points?

Read the post, maybe?

I did.

Again, what good points?

Here comes the hate…

Original Topic:
-Forge, but improved even further than it already was

-FF customization(improved)

-INVASION(improved, please)

-BRING BACK GENERATOR DEFENSE(improved, somehow)

-Stockpile and Headhunter, nuff’ said.

-Custom games customization(improved)

-Sprint as a default ability, bring on the hate(it can work with some tweaking).

-Armory(improved)

-Elite armor customization(even though there probably won’t be any Elites, but just in case)

-Challenges

-Engine(which they are using, but modified)

-Enemy A.I(you have to admit, it was pretty badYoink!)

-Cutscenes(awesome animations and camera, plus they were cinematic)

> I did.
>
> Again, what good points?

Sprint.
Evade.
Jetpack.
Armory.
Invasion.
Firefight.

And not yet in the OP…

Forge.
Engine.
Enemy AI.
Headhunter.
Generator Defense.
Stockpile.
Challenges.

> lol
>
> What good points?

People like you who think Halo Reach had nothing good about it obviously only play matchmaking and rage when you get killed by a guy using armor lock.

> Here comes the hate…
>
> Original Topic: -Forge, but improved even further than it already was
>
> -FF customization(improved)
>
> -INVASION(improved, please)
>
> -BRING BACK GENERATOR DEFENSE(improved, somehow)
>
> -Stockpile and Headhunter, nuff’ said.
>
> -Custom games customization(improved)
>
> -Sprint as a default ability, bring on the hate(it can work with some tweaking).
>
> -Armory(improved)
>
> -Elite armor customization(even though there probably won’t be any Elites, but just in case)
>
> -Challenges

I like most of these.

I don’t really care about elite Armour customization honestly though and we don’t really know how the remnant covenant is going to fitting into this to have elites or if the remnant covenant will even be in the game somehow.

Also challenges, well, how would that work? People obviously don’t want the credit based ranking system anymore. How would challenges fit into here and what the benefits of winning such a challenge? Getting armour pieces for completing such challenges would be cool as suggested by someone else, but idk.

My suggestion is keeping Credits for the Armory, but using the Halo 3 system for ranking, because everyone seems to like it (I never really played Halo 3 competitively, only casually).

> > Here comes the hate…
> >
> > Original Topic: -Forge, but improved even further than it already was
> >
> > -FF customization(improved)
> >
> > -INVASION(improved, please)
> >
> > -BRING BACK GENERATOR DEFENSE(improved, somehow)
> >
> > -Stockpile and Headhunter, nuff’ said.
> >
> > -Custom games customization(improved)
> >
> > -Sprint as a default ability, bring on the hate(it can work with some tweaking).
> >
> > -Armory(improved)
> >
> > -Elite armor customization(even though there probably won’t be any Elites, but just in case)
> >
> > -Challenges
>
> I like most of these.
>
> I don’t really care about elite Armour customization honestly though and we don’t really know how the remnant covenant is going to fitting into this to have elites or if the remnant covenant will even be in the game somehow.
>
> Also challenges, well, how would that work? People obviously don’t want the credit based ranking system anymore. How would challenges fit into here and what the benefits of winning such a challenge? Getting armour pieces for completing such challenges would be cool as suggested by someone else, but idk.

1-50 and credits should be separate, credits for armor, 1-50 for ranks.

You have some good points but i feel that armor abilites should be removed from halo 4 because thats not halo and halo does not need them. Since they have been added all i see is negative things from it and i for one does not like A-A’s.

Also just look how bad Reach is and thats when they introduced the A-A’s they should take a note from reach and do the opposite from it cause that game was a fail of a halo in my books And many other people’s also.

You have some good points but i feel that armor abilites should be removed from halo 4 because thats not halo and halo does not need them. Since they have been added all i see is negative things from it and i for one does not like A-A’s.

Also just look how bad Reach is and thats when they introduced the A-A’s they should take a note from reach and do the opposite from it cause that game was a fail of a halo in my books And many other people’s also.

Most of the rage over AAs was directed at Armour Lock and how in Halo everyone starts Equal. In my suggestion, they are found around the map like equipment in Halo 3.

> Most of the rage over AAs was directed at Armour Lock and how in Halo everyone starts Equal. In my suggestion, they are found around the map like equipment in Halo 3.

I like this idea that way there sort of like fights over ground control of weapons but for armour abilities. That said, jetbacks need to be nerfed/adjusted, holograms should be more useful, camo should be more useful, and sprint should be the defaulted abilitiy for everyone to use and armour lock, just no.

Yeah, that’s kind of what I typed.

The only good point is the netcode.

> The only good point is the netcode.

lol

> The only good point is the netcode.

READ THE F***ING THREAD!

Sorry.

But do read it.

> > The only good point is the netcode.
>
> READ THE F***ING THREAD!
>
> Sorry.
>
> But do read it.

Smartest thing 343 can do: get rid of everything Reach introduced EXCEPT the netcode, but they can still improve it.

Everything in Reach sucked. The firefight, maps, gameplay, AAs, bloom, ranking system, custom games, theater, and forge all sucked.
Don’t tell me forge in Reach doesn’t suck because it does. The only map you can really forge on is forge world and that Map got old after the first month.

Just because a company listens to the community, it doesn’t mean you should tell them to include stuff that would make the game WORSE than Reach…if that’s even possible.

<strong>* Post Edited by Moderator. Do not attack or insult other members, as per the Waypoint Forum Rules. *</strong>

Mods, if this post seems like I’m being aggressive or mean in any sort, I just want Halo 4 to be a good game and not be ruined by horrible ideas.

* Good intentions don’t matter when you communicate in a way that is hurtful and distructive. Learn to express your ideas without resorting to insults and name calling. Even if people still dissagree with you, they will at least respect the way you discuss your ideas :slight_smile: *

Sprint, Evade, Jet pack, and bubble shield should return.

Active Camo and over shield return the way they were in halo 3.

Armor Lock should just go extinct.

Invasion and Firefight should return with more than just 4 allies. Bring back Firefight classic.

New weapons, New original MP Maps not based off of the campaign.