While I realise the Reach campaign is only a shadow of what it could have been, I also think it to be the best Campaign I’ve played, and there are several aspects I’d like to be taken over into future Halo games. I also think that, with people busy pointing out the flaws, Reach doesn’t get any credit for what it did right.
Firstly, Tip of the Spear. Great mission. Lots of vehicle sections, the mounting severity of the attack is handled very well, the Frigates add a huge sense of scale and the closing cutscene is one of the best endings to a mission in Halo.
Lone Wolf was another awesome mission. First time a video game has ever made me feel emotional, the sad music and the good of the level made it a breathtaking finale. The ending cutscene, showing Reach being rejuvenated bu future humans, was the perfect way to close.
The short story arcs were another welcome addition, as was the way they changed the pace of the Campaign. TotS and LNoS gave a real sense of being in a war, both had missions had great scale, and the surprise Covenant fleet swarming in after Jorge sacrifices himself practically made my jaw drop. Then in Exodus and NA you switch to experience the human side of the war, seeing the civilians fleeing, the UNSC city defences overwhelmed, the city crumbling around you. While the lack of an overarching story was disappointing, the individual sections were amazing.
Anybody got anything else positive to say about the Reach campaign?