Disclaimer I’m typing from my phone so forgive grammar errors.
What halo had consistently followed through the trilogy was the golden triangle. It was always given great precedence.
sorry let me explain what the golden triangle is.
Utility weapon / grenade/ melee
They each were staples to game play but reach distorted this horribly. Let me explain
the absence of bleed through was detrimental to game play in that beat down s became useless unless shields were gone. At the same time,.this mechanic can be abused with the common sprint double beat down tactic. Because the dmr"s weakness, it became hard to counter coupled with bleed thru.
The dmr along with bloom slowed down game play significantly. And the thing with the dmr even with zero bloom is that it is annoying constantly shooting with the dmr because it’ is single shot. though done may say that it requires more skill, it makes the game lose rhythm, specifically duels making them less eintense. With rhythm people are bound to a pace, thus forcing players to work with their surroundings not just spamming.
Grenades. In halo 3 and halo 2 they had great control and trajectory. Yet in reach they were vastly op and inconsistent, bouncing somewhat randomly. Also even after months of playing reach, I dont command good control over grenade s. In halo 3 I could their them across guardian and have them land whee I want third ads another dimension of gameplay.
I would go on.but typing on my phone is a pain. I will expand upon this
> Disclaimer I’m typing from my phone so forgive grammar errors.
>
> What halo had consistently followed through the trilogy was the golden triangle. It was always given great precedence.
>
> sorry let me explain what the golden triangle is.
>
> Utility weapon / grenade/ melee
>
>
> They each were staples to game play but reach distorted this horribly. Let me explain
>
> the absence of bleed through was detrimental to game play in that beat down s became useless unless shields were gone. At the same time,.this mechanic can be abused with the common sprint double beat down tactic. Because the dmr"s weakness, it became hard to counter coupled with bleed thru.
>
> The dmr along with bloom slowed down game play significantly. And the thing with the dmr even with zero bloom is that it is annoying constantly shooting with the dmr because it’ is single shot. though done may say that it requires more skill, it makes the game lose rhythm, specifically duels making them less eintense. With rhythm people are bound to a pace, thus forcing players to work with their surroundings not just spamming.
>
> Grenades. In halo 3 and halo 2 they had great control and trajectory. Yet in reach they were vastly op and inconsistent, bouncing somewhat randomly. Also even after months of playing reach, I dont command good control over grenade s. In halo 3 I could their them across guardian and have them land whee I want third ads another dimension of gameplay.
>
> I would go on.but typing on my phone is a pain. I will expand upon this
You make many valid points and I have been defending the same points for many months. The grenades in Reach really are very inconsistent and OP, sometimes they bounce like basket balls, sometimes they don’t bounce at all. Sometimes one can kill you when it’s 10 feet away from you when you have full shields, and other times it can land directly under you, and you can survive it. Speaking of which, I tried committing suicide yesterday with 2 grenades, one after another, I threw them both at a corner I was stood in, and NEITHER of them killed me, but then the following game, I got killed by one when I was stood behind a rock, yet I was on the other side of the rock. Another inconsistent event from the a grenades behalf was I had my shields dropped, and nearly all my health, I hid behind a rock (again) but a grenade landed at the side of me, I survived it, “how was that possible?” came to mind.
I would like to expand upon my points further now that i am on a pc.
Armor abilities further disrupt the golden triangle so as to speak. I am not discriminating against abilities to say, but starting out with them. When one can go into armor lock, it ABSOLUTELY DESTROYS, repeat ABSOLUTELY DESTROYS the triangle. Grenade, Beat Down, and the utility weapon become useless. Even with the TU, becoming super powerful at anytime is absolutely preposterous. Evade is op as well as a player can easily avoid damage by rapidly moving.
Sprint disrupts the golden triangle in a indirect way as well. If it is implemented, then maps need to be designed to accommodate sprint. I mean imagine having sprint in guardian. IT wouldn’t make much sense. Also, the reason bungie put respawn time is to allow players to take a breath after a kill, but because sprint allows players to quickly reach destinations, that respawn times because obsolete.
Halo 4 needs to bring balance to this golden triangle. If one side of the triangle is adjusted, so must the others. These are the fundamental mechanics of HALO multiplayer, and it needs to be conserved, no matter the cost. Feel free to argue against, but provide reasons.
Yes I would agree with you in the grenade part. They are pretty horrible ly consistent. Halo 3 had phenomenal grenades with pin point accuracy.
I’m pretty sure they said something along the lines of, “the golden triangle has expanded, there are more than three now.”
The golden triangle is a flaw.
It leads to linear gameplay.
Really every Halo game except 1 didn’t have it!!!
Halo 2 added dual wielding and is seen by most as the best Halo MP.
Halo 3 added equipment on top of that.
Reach took those away and had AAs and even then it has a playlist with no AAs (2 if we count BTB anniversary that has Classic slayer in it).
It was never there in the online play and thank god for that.
The game would become boring and dull not to mention terrible.
Whoever said it was change that drove the community away?
Since those complainers STILL play Reach because they still like the feel of it, while maybe others just felt it was time to move on to a different type of play.
Honestly AAs aren’t that bad and you know it, half of the situations makes them look bad are exaggerated as much as Reach not having any good maps or Halo 2 being perfect (terrible connection, cheaters, easy to perform glitchs, stand by anyone?).
It’s all the community pushing things a little to far.
Because if Halo 6 will be Halo CE in every way, I will have lost fate in Halo.
It is actually slightly different.
WEAPON (not utility weapon, Halo 4 should not be a 1 weapon show,IMO)
GRENADE
MELEE
VEHICLES
POWERUPS
That is 5, Halo CE, Halo 2 style
Halo 3 has the addition of equipment.
Halo Reach has the addition of AAs.
I don’t know if it was really ever a “Golden Triangle”. I would say that it was much more like say… putting toppings onto a hot dog. The gunplay is the hot dog, and the grenades and melee are toppings. Sure, you could have a hot dog with just good quality meat, but you really want those condiments to get the best experience.
Anyways, yeah, I was a big fan of Halo 3 grenades. The Reach grenades just feel too heavy and do too much damage. When frags hit as hard as they do, it sort of makes getting sticks feel much less important and epic.
For the beatdown system, I liked the concept behind it, but with sprint in the mix, it just doesn’t work like it should.