> 2533274869271738;8:
> You may build a castle one brick at a time, but you don’t move in while it’s still under construction. Would you move into a house that only has the floorboards and wall posts up? Not only would it be miserable, but the workers have to work around you and your stuff without putting you at risk or disturbing your stuff in the process. It’s far more efficient and easier to develop and service software BEFORE its release than after.
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> GaaS, SaaS, and AGILE are nothing more than a marketing scams. Rather than get a full product and a long term support and and enhancement cycle, we’re spending an unknown chunk of that cycle simply trying to match the feature parity of older complete titles.
This is kind of a tin-foil hat theory you’ve got going on here mate. Games 10+ years ago were not as large as they are now in every sense of the word, and resource allocation and a limited corporate deadline given by any publisher, but in this case Microsoft, means that these games that are taking almost a full decade to produce are being pushed to be released early whether the devs like it or not. Halo Infinite will release a full and complete game. I think you’re spending way too much time looking at what Halo Infinite doesn’t have at launch in comparison to the old games, and not enough time looking at the absolutely godly amount of content that Halo Infinite has over those old games. You can’t just count one and a half missing modes as a bare-bones and naked experience and completely ignore everything else the devs have done for and with this game. An open and continuously evolving Campaign and Multiplayer story, social and ranked modes, a completely reworked BTB gametype, Custom games and Theater, more customization just at launch than any past Halo game, a soundtrack that would make any new and old fan wet themselves, a reworked art style more on par with what old Halo fans from both Halo 3 and Halo Reach enjoy, 4k 120fps on the new Xbox, PC release, crossplay, cross-save, the new Academy mode, Bots…
I mean for fs sake man. You guys spend so much time whining about one and a half temporarily missing modes that you act like “it’s a marketing scam” and they’re releasing what you claim to be a game hardly finished at all.
But yeah sure, go ahead and take a look at all of this, literally out the gate better than any Halo game we’ve gotten before and with more content, and tell me with a straight face that all of this was done just to be a marketing scam so MS can make a quick buck. They wouldn’t shoot their horse like that, nor are 343 the type of developer that is lax about their game. They care, they’re passionate. They listen. If they didn’t, we’d have to pay for Campaign and Multiplayer and every single customization would be pay-walled behind loot boxes.
Look at everything this game has to offer even at launch, even missing Forge and Co-op at launch. Tell me right now that it’s all bull -Yoink- and that this game won’t evolve into an absolute monster of a game that every Halo fan will enjoy. Six months from now there won’t even be a debate as to whether or not Halo Infinite is king. Either that or you’ll still be on the forums blind to everything in front of you, complaining about optional cosmetic micro transactions in a free game.
> 2533274817747391;9:
> > 2533274869271738;8:
> > You may build a castle one brick at a time, but you don’t move in while it’s still under construction. Would you move into a house that only has the floorboards and wall posts up? Not only would it be miserable, but the workers have to work around you and your stuff without putting you at risk or disturbing your stuff in the process. It’s far more efficient and easier to develop and service software BEFORE its release than after.
> >
> > GaaS, SaaS, and AGILE are nothing more than a marketing scams. Rather than get a full product and a long term support and and enhancement cycle, we’re spending an unknown chunk of that cycle simply trying to match the feature parity of older complete titles.
>
> Yup and another insidious implication of gamepass in The longer term future.
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> microsoft is incentivized to develop more and more of their current and new IP into GAAS early access trash loaded with micro transactions.
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> aince they won’t be making nearly as much as traditional sales on 1st party IP, it will be just cheaper to release unfinished games with Microtransactions. They have the option to completely abandon any title if it doesn’t get enough players thus cutting down on delvelopment time and expenses.
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> it wouldn’t surprise me if 5-10 years down the line we see fewer and fewer compete games coming from Microsoft studios.
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> although it’s not like MS and Xbox has had much actually to show for all their acquisitions in the last 4 years.
Same goes for you too, everything I just said.