The Gameplay Must Slow Down

Go on youtube and watch gameplay from halo 3. It’s amazing looking back at how slow the pace of the game was compared to now. Even if you weren’t camping, encounters and shootouts with enemy players were spaced out in such a way that each challenge became a moment of intensity.

Compare that style of gameplay to the extremely fast paced matches of today. Because spawning is instantaneous, and players can move quickly around the map, the number of challenges per unit time has increased exponentially. This means that the act of encountering enemy players is far more banal.

Furthermore, if you don’t suffer the consequences of losing your battles, than it doesn’t really matter whether you live or die. So basically, the only thing that makes our battles substantive is the effect dying has on our K/D ratios. And if you don’t care a lot about stats, then all you have left are 1000 mindless inconsequential challenges.

At the end of the day, what separated Halo 3 from COD 4 was the nature of encounters. In COD, they were quick and frequent. In Halo, they were slow and elaborate. But now thanks to instant respawn, sprint, and the fact that every other weapon in the game is overpowered, the challenge has lost all of its substance.

This is what makes Halo 4 fundamentally different from past Halos (even Reach).

I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to Multiplayer Mechanics/Weapon Balance/Personal Statistics.

For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx

> Because spawning is instantaneous, and players can move quickly around the map, the number of challenges per unit time has increased <mark>exponentially</mark>. (even Reach).

Not exponentially.

Also a big part of it is faster kill times in halo 4, you missed that part out

Other than that you got it right

It’s nice to read a post where someone else is explaining why a slower killtime is a good thing.

Never could understand why it needed to be faster than it was.

Too many OHK weapons also don’t help.

I believe Halo 4 kill times are actually slower than all Halo’s but Reach.

You only have more frequent encounters, it has nothing to do with the weapons unless you are talking about Ordinance, Personal Ordinance.

I’ve played all of the Halos and I like the faster pace of Halo 4 - it feels fresh and fun and still not like COD. I played Halo 3 multiplayer a few days ago (still plenty of populated servers) and it was fun too, you just have to remember Halo 4 is different from Halo 3 just like Halo 3 was different than Halo 2 - there were Halo 2 fan boys whining about Halo 3 being the end of Halo when it came out too, just like they did when Reach came out and they whined it wasn’t Halo 3.

The number one reason for community discontent is nostalgia - nostalgia makes people forget about the earlier entry’s shortcomings and over emphasize perceived shortcomings in the new entry. None of Halo 4’s shortcomings (and there are a few) are game breaking and we should be very happy about that.

And so we’ve come full circle…people complained that Halo 3 was too slow back in the day, and now Halo 4 is too fast…

The gameplay speed has been way too fast since the implementing of sprint. Everyone wanted it and this is the result. I was fine with the older Halos where it was actually “Space-like” and you jumped to move around. Now its just sprinting up to people and boltshotting/meleeing. Franchises get ruined because customers demand huge changes and then they hate them when the franchises listen to them. It happened to Gears and now it happened to Halo. Sometimes games are better off left how they are. Halo 3 was absolutely perfect. Side note: So was Gears 2.