I’d not like to see the maps become as large as the ones in Battlefield and Tribes, but it might be nice to have movement that’s fun.
Maybe they could adjust the maps vertically?
I haven’t seen a map like Prisoner, Lockout or Sword Base in a while.
I think the designs are the problem.
I meant people grappling towards each other to melee.
I think I remember seeing people using cones to jump, but that was way too advanced.
Also, you brought back some horrible memories of enemy teams accidentally killing me with cones in Halo 3…
Trust me I do. I bet I have moves they haven’t even done yet.
But that’s neither here nor there because those moves pale in comparison to the hundreds of moves available in halo 5. Which I already learned all of them. Meaning whatever new jumps you think I’m don’t know trust me I been knew them
And my grand point is equal starts across the board regaurdless of what meta you bring up
This is a huge mischaracterization.
A) base sprint speed is faster than many previous iterations
B) sprint is single digit percentages faster than base speed, AFTER a second of ramp up time. Your point just doesn’t stand on its own.
Straight up just not true. Many clamber jumps can be made with very precise crouch jumps in HI maps - it just doesn’t seem that way at first. There are also many ghost jumps or jumps like them off subtle geometry around the maps to streamline traversal but that require pretty high skill to pull off. Where as many of the “popular” crouch jumps in H2/H3 were relatively simple to pull off, the ones in HI require a lot more precision.
Mostly a subjective statement. The first statement I disagree with when you look at the whole map collection.
Without trying to do movement combos. You are slow.
Yeah. I know. I barely use clamber. I do use those crouch jumps but there is free this time around because the gameplay is mostly in the open areas anyways.