The gameplay loop is beyond frustrating

Dude just stop BSing and admit it already.
You don’t want Halo Classic
You don’t want H3
You don’t want anything to do with “Slow Halo”

You just want Halo 5, and Infinite not being that replacement for you is somehow causing you massive distress. The sooner you accept this, the sooner you can go back to Halo 5.

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All straw man arguments.

First of all, the word you’re looking for is “analogous.” You’re saying my comparisons aren’t “analogous.” I’m not misrepresenting your position. If you’re gonna watch online debate bros, at least learn the lingo before you start throwing it around.

You know damn well Sprint changes the flow of the game comepletly

And dual wielding radically changed the sandbox, equipment changed the flow of the game completely, and vehicle jacking certainly changed every single map in which vehicles are prominent.

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Armors are entirely subjective. I bought the battlepass because of the mark 6 and flaming helmet, so I’ll be rocking that for a while. But 343 better not make half the battle pass unlocks xp boosts and challenge swaps for future seasons

In the least, there is an argument to be made about movement based equipments. You now have a movement advantage the other player is not afforded. Whereas spawning with it like sprint equalizes it.

The portable lift in H3, for example, was only one and you had to drop it to one location only, for use by anyone, friendly or enemy.

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The rig is another prime example of an amazing tight quarters map that you couldn’t cross map on

Empire. One of the smallest maps in halo. You can’t cross map.

I love colli but you can argue it’s stretched but either way there were maps that were good and maps that were bad. The good maps showcase Halo 5 movement done right.

Take overgrowth for example. Horrible map. But yet you still couldn’t cross map and it was tight.

If you wanna argue maps you have to be specific because there are just some maps that are just bad period.

In halo infinite they are all open and stretched out. You can’t say the same with Halo 5.

Truth is stretched out but plaza and the rig aren’t.

Reguadless of what differences. The Sprint changes the flow of gameplay and that is fact. It has always negatively impacted maps and gameplay flow AND the only reason I ever denfended Sprint in halo 5 because it was the only Halo to stop you from regening when getting shot.

So yes infnites IS an escape. I did it many times already. Just sliding around a corner. Staying alive.

I don’t have a positioning problem. I play just fine. I’m speaking on the flow of the game and why it detracts from gameplay rather than add to it.

Many people liked Halo 5s multiplayer. Obviously it was the campagin that people didn’t like. I didn’t like it either

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Exactly. Halo 3s equipment was better because it wasn’t tied to your spartan. Grabbing an equipment in this game gives you far to much if an advantage. Esspically the graplle. Arguably the best item in the game

I’ve already talked about Infinite’s equip design vs H3 equip design in another thread.

Basically it’s like this :
H3 Equips were more like “terrain modifiers” and both friend and foe can benefit or suffer from its existence.
Infinite’s Equips are actually proper pickups, confering an advantage in a limited fashion so their heightened advantage is not forever.

Giving everyone Thrusters from the get go does nothing to equalize this at all, because the one with Equips will always be in the advantage, unless they are forced to drop their Thrusters to trade Equips.

But here’s the catch: why drop an item with infinite resource as OP has suggested in another post, for something with finite charges? It’s essentially neutering your own ability to stay mobile. And what if everyone just spawns with 5 charge Thruster? Then you walking into someone who has more charges than you is also going to be an unbalanced fight in the long run because you will run out of evasive mobility vs them.

So in no way does starting everyone out with Thruster benefit other than to make the game feel like Halo 5.
If the one with equip is decidedly stronger on another level than one without, perhaps the equip should be balanced, not give everyone Thrusters!

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Look man. When it comes to dual weild. I WANT IT.

If anything I want a carbon copy of Halo 2.

But dual weilding unfortunately doesn’t look like it’ll ever come back. Trust me. I want it to be on the table to come back again.

It hasn’t been in halo for a long time so I think it’s fair to say that dual weilding isn’t really a comparison to Sprint right now because we won’t have that feature anyways.

If anything I want a carbon copy of Halo 2.

Nononono.
You want H2 but with Thrusters.

Or to be more exact:
You want H5, but with Dual Wielding.

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That’s not what I said at all. I’m saying having it as a permanent ability, not it taking up an equipment slot.

I want the Halo 5 thruster pack back

And the removal of all equipment form the field

This will eliminate every single scenario you just talked about

I already covered that as well. Actually finish reading my post next time.

THEN YOU JUST WANT HALO 5.
Dude, go get an Xbox and play H5.

Infinite is not catered to you who can’t come to terms with Infinite not being H5.

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I read it. You only talk about infinite equips or not infinite equips. You only talk about dropping it and giving yourself disadvantage. There is no dropping sprint.

And what if everyone just spawns with 5 charge Thruster? Then you walking into someone who has more charges than you is also going to be an unbalanced fight in the long run because you will run out of evasive mobility vs them.

So in no way does starting everyone out with Thruster benefit other than to make the game feel like Halo 5.
If the one with equip is decidedly stronger on another level than one without, perhaps the equip should be balanced, not give everyone Thrusters!

You need better eyes.

Look man. When it comes to dual weild. I WANT IT.

YES! Yes this right here. Hold onto this statement for dear life and really look at it.

If anything I want a carbon copy of Halo 2. I want the Halo 5 thruster pack back. And the removal of all equipment form the field

The whole crux of my post was that this isn’t about what makes something “classic Halo,” or whether or not the introduction of certain features ruin the classic Halo experience.

You want things to be a certain way, and if they aren’t then you’re providing feedback. That is fine. That’s what everyone does. Just stop using “it’s not classic Halo” as a crutch.

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Do people have 5 charge sprint? Lol. You aren’t talking about what I am talking about.

NO. I want classic OR Halo 5.

These are my options

1.No equipment at all

Or

2.remove only the grapple,thruster,repulsor as pickups

Or

3.give everyone a thruster pack and when you equip a pickup it replaces the thruster for only those 5 slots and then when your finished with your slots of the equipment you picked up you then get the thruster back automatically.

Anything but what infnite is. ANYTHING. Classic. Halo 5. IDC. Just ANYTHING but what it is currently

Why are you comparing Sprint, a 8% movespeed boost, to Thruster, a 4 directional quick displacement of your body.

These are not equal and should not be compared. 5 Charge Thruster is staple as of Halo Infinite. You are not playing Halo 5, so let’s stick to Halo Infinite’s current version.

Your little arguement that “Sprint cannot be dropped” is just a ridiculous point. You are actually selling Thruster as a more natural feature than Sprint.

Might as well mention “Melee can’t be dropped” or “Clambering can’t be dropped”

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Ok so I’ll come at it from a different angle then.

It’s not that it’s not classic. It’s that I see gameplay flow issues with how it is currently.