I don’t disagree with you on everything, you just contradict yourself at every turn.
You say Halo 5 is a better game because it has more content than Infinite, yet Halo 5 released with no forge, no btb, no split screen co-op.
You say Halo Infinite’s campaign should have released as an add on to Halo 5 because it was a more complete game, yet by this very same logic Halo 5 should have released as an add on to Halo 4 because that game had more content.
You say sprint in Infinite breaks map flow/design (even though it barely adds on to walking speed) yet maps in Halo 5 were designed with all these abilities in mind you had no other choice but to sprint and use abilities to keep up with the “gameplay loop”
You say Infinite has the most predatory monetization system yet Halo 5 had a lootbox (slot machine) system that preys on people with gambling addictions. You also deny Halo 5 had a pay-to-win mechanic.
I actually HATE. Truth from Halo 5 because it’s stretched out.
That’s why I mention plaza because you can’t cross map from plaza to snipe BUT you can cross map on truth.
This is why reading is important because I use specific maps for a reason.
No. The Sprint slide doesn’t add to the skill ceiling by itself. It detracts from it because your either going too slow or when you get to close you can’t get away.
In halo 5 you were able to thrust away.
In classic nobody was Sprint sliding at you
Idk how your not seeing my argument here.
Halo infinite is not a version of Halo 5. It’s Halo 4 with clamber and slide.
I never defended Halo 5s launch and I wanted infnites launch to be BETTER than Halo 5s.
Get it now?
I don’t see why Halo infinite should have multiplayer. It should’ve released just as a campagin and that’s it. It doesn’t have to be attached to Halo 5.
In halo 5 you were actually forced to walk a lot because of the sheilds not regening when shot. Like I said I actually played Halo 5 mostly walking and thrusting .
There has been times where it’s been proven that Sprint alone messes up maps.
Either way. I would rather classic over infinite which would get rid of ALL distance problems to begin with.
AGAIN. FOR THE THOUSANDTH TIME IM NOT DEFENDING REQS FORM HALO 5. I NEVER WANTED THEM. NEVER DEFENDED THEM. AND I NEVER PAID FOR THEM EITHER.
If it were up to me there WOULD BE NO MICROTRANSACTIONS
One thing I’ve noticed over the years is that Ego makes it very difficult to convince people of anything. I’m an absolute geek so I love talking/arguing with people over gaming, and even if your arguments are far superior to theirs, are well articulated and have sources, they will never change their minds because to them they are far superior to you. How could I be wrong? I’m a genius lol. That sort of thinking.
I remember having an argument with a friend about stuff related to Gears of War 5, told them that a certain card combo was superior to what they were using, they then brushed it off. Then they’d tell me like a month later how great that card combo is. They do this because their egos tell them that if its their idea it is superior to someone else’s, so there are a lot of folks like OP that cannot ever admit they are wrong for this reason.
I’m not saying this to pretend that I’m somehow devoid of ego, my ego is thicc, but even I had to accept the flaws with 4/5 once they were presented to me over time. I went basically from a Halo 4 defender to a Halo 4 critic in the span of maybe a few months, its a difficult pill to swallow. A game that you love has flaws, you were wrong, etc. People can grow with time. What annoys me the most on here isn’t the criticism, its that most of the criticism is minor stuff compared to issues like Desync or the crazy melees and so on. I just think that in a year or two the surface level issues are kind of forgotten about and we start talking more about balance or design choices.
So I guess updates and dlc will be provided to us out of the kindness of the developers hearts.
Or I guess the other option would be to go pack to a paid DLC system that will split up the population.
Thanks but I would rather get free updates, dlc, balancing patches (at a more consistent rate) and miss out on optional cosmetics. This is what’s gunna keep Halo Infinite alive for 10 years
Idk… I mean people praise HI for its return to form, but sprint, slide, and clamber hugely change the gameplay loop compared to 3 which is what people are usually referring to. The ego seems to be firmly in place on all sides of the arguments for and against HI.
Wether I do good or not I’m sweating my buns off just to pull off Sprint slide combos or chain bounces to get anywhere. Sometimes even if you have someone dead to rights you just can’t get to them
I don’t have this problem, and I’ve watched plenty of absolutely monstrous pros online outmaneuver lower skilled players effortlessly.
In halo 5 everything was fulid and fast so you can reach anything you want if you put your mind to it but in ifinite there is a hard cap on how fast you can go. They didn’t call it “soaring” for nothing in halo 5
Sounds like you should boot up Halo 5 and go have some fun.
Watching pro play and playing in the wild are two different things.
Esspically when you don’t have a team in ranked.
And esspically when your in other game modes that don’t have the BR. Which is all of them. I most definitely see skilled players using it and I myself included HAVE to use it at times to close the gap or else they would lunge melee me so I have to slide to get the first melee so they don’t active the lunge
For the record I am still very much against sprint in Halo. However I find it intellectually dishonest to say (not to imply you said this but the general arguments I hear) that Infinite is just as ajar from the classic formula as 4/5 were. The artstyle, The style/setting, The core gameplay, etc. are all very much similar to Halo 3 in my opinion. It feels like Halo 3 but better equipment oh and they added a poor man’s sprint to the game.
I played Halo 5 just yesterday, it is damn near impossible to play that game for any length of time and get Halo 5 vibes from it, despite some of the similarities with the movement system. Infinite is a weird hybrid. It feels like classic Halo but one could argue it still deviates a bit for the reasons you mentioned.
The moment the Sprint button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo 3 down to every detail but the moment you Sprint it’s not classic anymore. It doesn’t matter how slow the Sprint is either. ANY difference to movement speed can have huge domino effects down the line
I can talk all the crap I want about Halo 5, but I will praise how much content they provided to us over it’s 2 years. Not only did the game provide us with new maps, but gamemodes, weapons, new armors, skins, commendations. I don’t think these things can be lumped up into a 10$ map pack.
I agree with you there. Haven’t spent a dime on the store, however I would have if they didn’t lock the colour white behind a $20 paywall lmao
The moment the Sprint button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo 3 down to every detail but the moment you Sprint it’s not classic anymore. It doesn’t matter how slow the Sprint is either. ANY difference to movement speed can have huge domino effects down the line
Just to let everyone know, this is the guy who has been going around the forum for the past few days and suggesting that everyone be given Perma-Thruster on spawn.
I agree. The updates were nice and the reqs were better even tho I hated them. Because I had skins AND updates.
Now I’m just getting updates which is nice and all but it’s not ideal.
It’s weird. Where are all the cool armours first? Why is their cat ears. I get they can have it. IDC. But for an average Halo fan I bet they just want some fool looking Spartan armour. Nothing crazy. Just cool looking
Oh I’m sorry I thought your OP said HI maps were stretched out in comparison - especially compared to 5. Plaza is not the only H5 map - other maps exist in rotation (competitive or not) and many are “stretched out”.
Sounds like you’ve got a positioning problem. Since marginal sprint speed boost is so powerful, why not use the to escape?
You can’t because the sprint isn’t at problematic as you say it is - it’s not a get out of jail free card, it’s not mandatory for all high level play, it’s not game breaking. H4 sprint was DRASTICALLY faster than base movement so it doesn’t even make sense to say HI is H4 with slide and clamber. Let’s not even get into the laundry list of other differences that fundamentally alter the gameplay loops between the two.
I don’t know how I have to word my responses to show that you are very self contradictory - obviously I’m failing.
Why not compare plaza to recharge? Why not look at HCS as a contradiction to your argument? Why not realize that the majority of the community didn’t like H5 as a halo game, despite how technically solid it was?
The moment the Sprint button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo 3 down to every detail but the moment you Sprint it’s not classic anymore.
The moment the Dual Wield button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo CE down to every detail but the moment you Dual Wield it’s not classic anymore.
The moment the Vehicle Jack button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo CE down to every detail but the moment you jack someone’s vehicle it’s not classic anymore.
The moment the equipment button is pressed, it’s a far departure from classic Halo. It can look exactly like Halo 2 down to every detail but the moment you use Equipment it’s not classic anymore.