The gameplay isn't as good as y'all say it is

Amen to that , it´s underwhelming.

Tbf the bones of the gameplay is great. This is what people refer to as game play.

However guns, equipment, vehicles are the “meat”. I agree that the “meat” is lacking. Weapons aren’t impressing me, vehicles are lacking. (Like it time for some new vehicles. Old ones are great, love them now impress me.)

Let me go ahead and you stop you here kiddo. If you can read then this should be easy for you. When the game released 343 Industries put out a article stating that they will release the beta with and I quote, “All the day one Multiplayer maps and gamemodes”. Which means this isn’t a Beta anymore and that they are leaving the title in there so they can say that (they are working on it). It’s the same thing with Pubg when this happened and they left it in “Beta” for years. IF they actually fix the gameplay (tick rate being 30 which is Xbox 360 standard, optimization starting with Xbox instead of PC dedication like they promised, and The Piss poor excuse for Quick play and BTB, no FFA, Swat, Snipers, slayer playlists, or infection {All fan favorites and what a good majority of the player base wants}, and hitbox latency for distance issues) they will lose a huge chunk of player base. They went a more Money hungry route than they did a fun game route.

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Okie dokie artichokie.

I’m sorry man, the wall of text is a bit difficult to comprehend. I’m just getting over Covid so I’m a bit delirious right now and I just can’t summon the focus to read it.

Welcome to 343 halo! Do you like bare bones halo games that don’t capture the essence of what made the original 3 so special? How about a side of game breaking bugs that come along with any future updates? Do you like lack of communication and straight up deception? Step right up and experience another 343 halo launch!

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the lack of content is a porblem, but im okay with waiting due to the game being free if it means the dev team has time to get it right, they went through hell, 6 years of it, to get anything out. The map count is about the same as halo 3 aty launch, they just need to be more varied. the sandbox being small in itself isnt an issue, CE had a smaller weapons sandbox and it was great, and tbh i think thats what 343 was going for, it just needs some rebalancing. Vechiles really are a porblem tho, as are power weapon spawns in btb. while I would like to see where they spoawn changed, that sint realitsic with how the maps were deisgned, whats more possible is adding obvious hud markers for all vechile and ordiance drops, and making vechile spawns symetrical. The challanges have gotten better, but still really need work, basicly any that force ya to not play the objective need to go out the window.

Sorry, but aren’t a lot of these things entirely subjective and just down to familiarity? The weapons especially… most of those people just need to get used to. The Ravager is easily one of my favourite weapons once you work it out.

They’ve specifically said that this is a live service game and that the sandbox will grow but still maintain the balance and crucially avoid crowding roles too much - hence the Bulldog leaves space in the sandbox for a traditional shotgun, the Skewer is a new anti-materiel weapon but still leaves the door open to Splaser/railgun type weapons

I’m just assuming you can’t read if you’re saying this. It is literally designed to be fired in automatic, the only downside to that currently is because it was overly weakened and had its bloom massively increased with bullet magnetism made to be next to nonexistent. That doesn’t change the fact its intended to be fired that way. What you’re doing is working it with a band-aid by using it that way, and, like I said, decreasing its fire rate drastically.

That’s funny, I’m starting to think the same thing about yourself.

It can be, just like the DMR could be spammed to fire faster shots.

But just because it can be, doesn’t mean that’s the optimal way of using it.

Pace yourself, tap the trigger, see functional results.

You don’t have to die on this hill, you’re allowed to give it a try. Nobody is forcing you to hold down the trigger :joy:

You just go around spewing the most cringe anyone’s ever seen huh

If the assault rifle suddenly got hit with the same nerfs as the commando you wouldn’t say that it’s supposed to be used in tap fire, you’d call out its problems with being overly nerfed. That’s the commando, they broke it in its proper use, with the only (semi) reliable way to use it, albeit massively decreased in effectiveness, is with slower single shot fire. It’s still not good, and you don’t want to just ignore the problems with a weapon by saying it’s fine because you’re forcefully trying to work around how the gun is literally designed to be used.

I don’t know why it’s so difficult to accept there are alternative ways of using certain weapons.

It’s the same idea behind why you don’t spam the Sidekick, or the DMR or the Needle Rifle. The faster you fire, the bigger the bloom/more recoil imparted, the more inaccurate your shots get.

When you pace yourself shots, allow for the bloom to reset, and the reticle to realign itself, then the shot placement becomes more consistent. Every single guide about this weapon states this. You and a few stubborn holdouts refuse to even test it.

You don’t hold down the trigger and go “well whatever happens happens”, you understand the drawbacks and work around them.

But at this point I’ve dropped my wisdom, if you continue to refuse to acknowledge there are ways to utilize this weapon that don’t conform to your limited understanding of proper control, then repeating the same thing back and forth is just going to be a screaming match that I refuse to participate in.

Someone doesn’t like their echo chamber rattled.

But that’s ok I accept your concession.

That’s not the issue, I’m not saying you can’t slow your fire down with it, I’m pointing out that the main way it’s meant to be used doesn’t work unless you’re sticking the barrel into someone’s mouth. It is also not even close to the same as any of those three,

The DMR has never had any reticule issues unless you were trying to use it at long sniper range, and both the Sidekick and Needle Rifle are more than usable at mid range in somewhat fast fire. The Commando is a harder hitting, slower firing, counterpart to the AR and Saw, but still meant to be used in their optimal range of fire, which is to say very close encounter range.

It doesn’t work for its intended role with the current nerfed version, that’s what people are saying with it. Nobody’s saying you can’t tap fire it like you’re playing Battlefield.

1000% agreeing with you.

I have gone ahead & added to the original post various points others in this thread & outside this thread have mentioned to try and collect all of the (mostly) gameplay issues people have had together, in case someone at 343i or another place looking to collect opinions finds it helpful. feel free to suggest more if anything is missing.

Agree with everything except the melee parry comment. That was only ever a thing in Reach and it gave survivors too much of an edge over zombies. If a zombie manages to land a melee on you, then at that point you deserve to die. There should be no second chances to parry. I’m fine with the Hammer being able to parry though since it’s also a melee weapon and doesn’t impact infection at all.

In terms of gameplay, this feels like the best 343i Halo. The issue is more about everything else surrounding it. The content is very, very light. The challenge system is better than it was earlier, but still not good. No campaign co-op. No Forge. Custom games are a mess. Only a few maps to play on. No Firefight. Customization feels limited. Big Team doesn’t play well. Warthogs feel too floaty. No player collision is meh. Main menu UI is a mess. And I could go on.

Honestly, this game probably won’t be considered “great” until Forge mode and more updates come along. By this time next year, we may be saying that it’s the “best Halo ever”. The core is there, but it’s very bare-bones, and that is going to be a very big issue for the first six months.

Fair, honestly while I did vaguely remember that being a mechanic I couldn’t remember how common it was so this makes sense. I think the general crux of the criticism from the video I saw was if infection was to return, with a 2-3 shot kill shotgun it’s going to be much harder to fight back vs the sword and the parry probably got brought in as an alternate way of fighting back that used to exist. As I said not a big point. Tbf if you reduce the infected shields significantly the bulldog may well be a 1SK & be super effective due to it’s higher rof & shorter reload. Could even end up being too effective in that case, so would probably need some testing.

Maybe for plamltwrs who aren’t playing it well or the objective and just do challenges its not.