The gameplay isn't as good as y'all say it is

I have to say I like the randomness of the power weapom and vehicle drops. I like the fact that ordinance drops are randomly placed on the map and that there are veiw to no power weapon station on btb maps. They also map ordinance drops pretty visible thanks to the green light on top. The vehicles do need a little tweaking, tanks seem to drop with minute or less left in the game. Also with the both ordinance and vehicle drops you AI tells you when it is about to happen. All the weapons you mention I do fine with, yes it took some practice but that is what training, Weapon Drills, custom games are for. Custom games setuo need some fixing. They need to release a tutorial on how to use it correctly. It took me a couple of games to find out how to get the bots to show up. And I wish we could have more bots on the BTB maps.

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Sorry but the gameplay is staying true to Halo

Do you need someone to hold your hand for you to understand that this Halo is the perfect Halo of all time on par with Halo 3?

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They’re literally intractable, one has an impact on the other, the framework of the game is the game

I mean you’ve just demonstrated the point, the smg archetype doesn’t exist in this game (maybe the needler at a stretch? no plasma rifle, smg or spiker tho). The disruptor has the slowest optimal TTK in the game at 2 seconds, so if you wanna use it good on you but it is outclassed by every other weapon so long as they’re within their effective range in a 1v1. It’s only redeeming quality is the emp, which is slow and stolen from the plasma pistol anyways.

Have you even played Deadlock? A wraith spawns on one side of the map, a scorpion at the other, and both with completely different timings, and a similar story is found with fragmentation. Highpower does have a single heavy vehicle spawn in the centre, but it’s a very asymmetric map which generally favours Cobra acquiring it since it’s in direct LOS of their base, which isn’t true of Eagle.

All of the BTB maps and spawns are asymmetric.

As I’ve mentioned, this is true of this reply lol.

I’ve already addressed the “this isn’t gameplay” argument in the OP. The gunplay & traversal is good but gameplay as a whole is more than just those two. There are sooo many threads on here mentioning how the challenge system & playlists have a huge effect on how people play the game, whether it’s quitters or people ignoring objectives. And the missing gamemodes, playlists, customs options & other modes means a huge chunk of iconic Halo gameplay simply isn’t present in this game. People are getting bored with the few gameplay experiences Halo Infinite actually offers, and what is there is marred by the other issues present.

So with all that considered I stand by my original statement. Halo Infinite doesn’t have the best Halo gameplay yet, it won’t until many of these things are fixed, and everyone trying to counter people’s points with this line are ignoring a whole lot of issues and shortcomings.

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None of what you listed was the core gameplay of the game. It was all features that can and will be added to or adjusted later.

When you load up a match, and you are playing the game, the moment to moment of that game is gameplay. And that gameplay is fiiiiiiine as hell. Id have dropped this game hard already if it wasn’t.

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I honestly have no idea what people are seeing in this game. Its taken many of the worst aspects of past games and shoves them all in one. First and foremost being the questionable aiming to which 343’s only response was to crank up the aim assist and flatten the skill curve further. Keep in mind that it took them over a year to address Heavy aim in Halo 5.

Meanwhile the sandbox is a mess, vehicles are still plagued by the garbage chip damage system that has been kept around since Reach for some bizarre reason. Many of the weapons with snappy theorietical TTk’s are handicapped by a combination of Bloom, spread, and recoil, while weapons that require some measure of skill like the Mangler and BR and incredibly slow by comparison. Oh and the sniper has not insignificant bloom and spread now for some reason which it did not have before despite 343’s claims to the contrary. It was never this bad before and they know it.

And these issues with slow TTk’s, along with generally shallow magazines, are only exacerbated by sprint, slide, certain equipment, and map design allowing players to easily draw out engagements. The individual player has hardly any killing power.

Potentially interesting weapon designs are hampered by poor balancing decisions like the Cindershot and heatwave. The damage types are largely meaningless outside of the shock weapons ability to EMP vehicles(which is way to powerful). Oh and other better variants of weapons are once again being held hostage by campaign and who knows what else just like Halo 5.

Other “highlights” include forced auto starts in social and BTB are trash unecesary changes to oddball

And this is all before we get to the fact the game is totally barren in terms of content and many of the issues mentioned can be traced back to the predatory garbage that is the Infinite monetization and “progression” systems.

So I have no idea what people are talking about when they qualify their criticisms with “but the core is good” because from where I sit the core is in shambles and there is less than nothing to actually hold it together in the meantime.

I guess all it really takes to placate Halo fans is to throw some “classic” paint and music on the whole affair and all is forgiven.

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I should also emphasise like, obviously I’ve played a tonne of 4v4 in my time, but my go to playlists have always been BTB for the big vehicle combat, team objective for the tactics, grifball just as a fun sport & infection cause it’s fun. And a whooooole lot of custom games.

Similarly, a few of my main Halo mates almost exclusively were swat & infections mains.

So I mean, lots of people might be happy with what there is right now but similarly lots of us really feel the game is just lacking huge swathes of gameplay options & modes. And I get that 4v4 slayer, CTF etc. is the “default” but guys like us aren’t any less huge of a Halo fan if those aren’t our favourite modes that we enjoy playing & naturally gravitate towards. And for us they’re just not there. So how on earth could it be the best Halo.

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If you don’t like it, you don’t like it. But as for me, this is the most fun I’ve had in Halo multiplayer since Halo 3.

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This is honestly the worst halo made so far. They’ve been working on this for 6 years. They were planning on releasing it back in 2019 and the whole community said to take more time making it and yet it still feels half made even in this “beta” and getting so close to launch.

People say Infinite is a modern day halo 3, its nowhere close to that. Its literally another Halo 5 with all these issues with it. The playerbase will drop and flock back to mcc just like what happened with halo 5.

When halo 3 did launch it actually had forge and coop campaign with it, not coming soon in 6 - 9+ months.

Although the campaign looks good so I’ll stick around just for that unless its going to be a big flop like Halo 5s campaign.

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Let me help you out from a gameplay aspect. Infinite lacks:

  • proper physics via strafe speed and lack of grenade jumping. Strafing lacks momentum and inertia creating unnatural back and forth movement at absurd speeds.
  • no player collision.
  • Horrible vehicle collison.
  • Horrid physics in vehicles. Why does a warthog go from 0 to 10000 instantly?
  • Melee collison? Inconsistent
  • Grenades BOUNCING all over the place
  • Getting shot and killed well behind cover
  • Long Range Glints
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I don’t understand why there is this “ThEy WAnT $60 fOr ThIS?!” is coming from. There are plenty of single player titles that are just 8+ hrs long that cost 60 (well probably soon to be 70 for certain PS5 games) that are a one and done affair. Halo Infinite will be getting future updates (co-op campaign, forge, PVP maps, etc)…60.00 seems cheap in the grand scheme of things. And if you don’t want to pay the 60.00 just through a dollar at Game Pass for a month or so and call it a day.

Again I have seen this statement on the Twitters but it is mainly coming from the PlayStation fanbase so I am confused especially when there are 70.00 titles that as I have mentioned are a one and done game and people seem to be fine with it. I agree that 343 needs to make some changes to the character customizations, battle pass and the store…but as of right now the multiplayer is fun to play if you don’t care about how your character looks.

really do hope Warzone comes back

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I think when most people say “gameplay” they think of how gunfights and movement feel. In this regard I think Infinite is really good within in arena format. There’s definitely areas that need improvement like you pointed out but yeah, that’s what most people are referring to when they say “gameplay”.

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It’s Halo, the appeal after 2 was that you could make your own Spartan look how you specifically wanted easily. Especially when you reached a certain threshold in progressions and you unlocked new things by simply playing the game whether you got better or not.

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10 maps are pretty standard for a hali title. It just seems small because 3 are exclusive to one mode and 7 to another which is lame but with both having 8 more players than normal it really needed to happen.
The randomized weapons are only in unranked games. And I like it. It ads variety and its balanced because a 1 tier weapon will never spawn in a 3 tier weapons spot. So map control actually still is a thing.
As far as gametypes are concerned ima wait till the game officially launches in a week before I really -Yoink!- about that.
The customization is garbage but it’s ok that’s not something that really hooked me. I enjoyed unlocking weapons in cod but here they are unlocked.
The game just drops and all the way back to the original halo 2 the sandbox needed a buff or a nerd there. God halo 2s weak -Yoink!- grenades at launch comes to mind.
Also the weapons you mentioned have thier uses and the disrupter is a head shot clean up beast that doesnt bloom like the sidekick

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Not to sound like a smartass but, most of these issues don’t impact gameplay. While they impact replayability of the game, not the gameplay as a whole.

1. Yes the sandbox is small, especially because we see all weapons in BTB

Compared to Halo 5 with a launch with 33 while Infinite launched with 22.

2. Aim assist needs work, I agree.

I think it needs more work M&K wise, the aim assist on controller feels (to me) the least amount of aim assist from most Halos I’ve played.

3. 6v6 is an interesting idea.

I like the idea of a 6v6 chaos mode (Like CoD Vanguard’s ‘Blitz’ modes) on the current 4v4 maps. Sounds like fun.

4. We need mode filtering, very badly.

Challenges are the entire reason to needing this now, before it was just nice and just was a mood picker. However, looking at it now, it’s never looked better.

At the end of the day, this is the best Halo that feels like “Halo” since easily H3 or Reach. The idea that you could play this game like Classic Halo (i.e. No sprint) is really clever. While, yes, you can be at a disadvantage, but think of it, most of these maps feel like you can play it that way.

This is unfortunately the smallest Halo launch we’ve had, however in the case of Halo 5, this game can be picked up and carried by 343. Look at the last 2 games from 343i. Halo 5 went from a bare game to a game with some of the best replayability, MCC went from a broken mess to next gen nostalgia and even added onto old games we never expected to be supported.

Let’s give 343i some time

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agreed with the customization issue …we don’t know for certain that there will be armor unlocks after finishing the campaign do we? either way there needs to be better armor options out the gate for players who do not want to spent $20 on the battle pass or $10 to $17 on the store.

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  1. Co-op is not added content.

  2. Forge world won’t be until 9 months later.

  3. No one knows how much content we are actually getting with the campaign. Take Destiny 2 for an example. Bungie created all that content for the base game and there was a lot, but there really wasn’t anything to do that they almost lost their entire player base.

  4. Drip-feed content leaves for a boring game. Meaning players will burn through whatever as they have with the battle pass, which will leave only a couple of option, either buy from the shop or go play another game…

I’m tending towards the same opinion, but might take it even further. The gunplay isn’t great, or even good. It’s a very flat weapon sandbox with bad aiming control. Most gunfights end in frustration on both ends, and nothing feels great. The game literally feels like a chore simulator. I’m good on that lol

A lot of this bullets are not gameplay related…

The ones that are mostly subjective too. The weapon spawns are patterned and determined at load in.

Arena vehicles are predestined at load in, so it might change between matches or cycle depending on which one is arranged at start. There is still a pattern.

BTB vehicles are based on an algorithm and mostly determined by time remaining in the match and score progression. Not that it doesn’t get a little wonky sometimes and give a 2-0 team a scorpion

There is a lot of jank in the UI and programming that annoys me to no end, but that’s sadly par for the course in “modern gaming”, but Infinite runs circles around Vanguard and 2042. So as far as market reality goes, this is ahead of the game and isn’t a yearly Madden type pump and dump.

It’s the 3rd week… They respond, they explain things, they’re working on stuff, but so many people expect change to be immediate or other knee-jerk responses.

The other game modes are in the oven and that’s the correct way to do it. It’s a catch 22, if you wait you’re -Yoink!- and if you release early you’re also -Yoink!-. They’re giving us modules as they become ready, idk how you guys think software development works??? :man_shrugging:

Gameplay

So Campaign/single player comes out in a few days. Which IS gameplay, but we have no experience with it. So it’s moot. The co-op is a big game design problem to tackle and I’d rather wait for it and revisit the campaign with a friend. (MOST of you won’t be inclined to play through single player and then immediately play through with a friend. Yes if you just want to do it co-op the first run I get the annoyance, but we’re not even sure if the co-op is exactly the same as the single player storyline either.)

As far as actual measurable gameplay: It’s good. Matches are close, guns feel unique and require certain play styles and tactics. Several of which I’m nowhere near close to mastering and I DON’T want to be 3 weeks in.
You can pick this game up and derp around or you can really get into it. Either way casual and ranked is fun chaos.

At least for me I find myself laughing, celebrating, or frustrated. Sometimes all three in a single match. Which if it’s evoking emotional responses from me at least, 3 weeks in, it’s good. The tables can turn quickly and I see crazy poo on the regular. Yes it has it’s flaws and things that could be tweaked, but the majority of the time it’s good. Which for the start of a long term platform is a good sign.

Aquarius is the only other notable map

‘gameplay is amazing’

Melees don’t work half the time
Bullets curve around walls
Grenades work half the time

Yeah ok pass me whatever you guys are smoking it looks strong

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