The gameplay isn't as good as y'all say it is

Edit: I’m kinda transitioning this thread into a “general feedback / issues with the game” thread right now (largely to avoid arguements and non-constructive posts) . Feel free to suggest additions.

There are so many people saying “oh but this halo has such good gameplay”

Except, I’m sorry but it doesn’t? Certainly not yet.

It’s fairly well known that:

  • Certain weapons (commando, pulse carbine, ravager, plasma pistol, disruptor etc.) Just aren’t fun to use.
  • Challenges tell you to use them anyway, or not progress
  • The weapon sandbox in general is the smallest we’ve seen in years
  • Weapon spawns are randomised, especially ordinance in btb, so no more “controlling power weapons” like the gametypes suggest we do
  • Vehicle spawns are also random, and asymmetric, aside from warthogs & mongoose.
  • (I don’t personally take issue but) many have problems with the control sensitivity, aim assist, m&k etc.
  • There are very few maps to choose from
  • There is only 4v4 & 12v12. No 6v6, 8v8, FFA, doubles, multi team
  • There are so few playlist, without even a slayer playlist. Let alone team objective, swat, snipers, infection, grifball etc.
  • Campaign is coming but there’s no firefight, Warzone or any other PvE modes stated to be coming.
  • Custom games are severely limited & often aren’t working as intended right now
  • No forge for 9+ months
  • No campaign coop for 6+ months
  • No service record
  • No rank progression
  • Next to no customisation without mtx, and a severely limited form even after mtx
  • Challenges that force you to play a certain way and are made worse by the playlist limitations above

Edit: Here are some other peoples suggestions to be added:

  • no player collision, leading to janky melee etc.
  • lack of strafe acceleration / inertia
  • poor radar distance (18m vs 25m)
  • BTB map design often forces vehicles into corridors, something that a couple of the arena maps actually avoid much better than btb does.
  • BTB in general doesn’t seem to be built with the classic “utilise the full weapon & vehicle sandbox” mentality in mind, instead treating heavy vehicles as suped up power weapons, which are tougher to take out without the splaser, fuel rod etc., all just seems very off compared to classic btb with tank & banshee/wasp spawns.
  • Banshee & chopper have had complaints about their handling & damage (would love to comment but it’s so rare to actually drive them lol)
  • Scope glint + highlight mechanic make it easier than ever to spot threats at a distance (up to you if this is good or bad tbh)
  • no infection, swat, grifball, other gamemodes etc. either locked to event playlists or not present atall
  • This is minor but I’ve seen YT’ers point out that without the shotgun the sword has no direct counter (and the old melee parry has also been removed except for with the grav hammer, but disregard this cause apparently that’s just a Reach thing). Would be especially relevant for infection if we had it.
  • Bots replacing quitting team members need to have their difficulty turned up, otherwise in modes like slayer all they do is feed the enemy team kills.

So please continue to tell me how this halo has such great gameplay? Cause unless you’ve spent your entire halo career in 4v4 I don’t see it.

Edit: some people are arguing only afew of these are “gameplay” and I’m being too broad in calling it that. I’d like to counter that by saying what those people call “gameplay” is just the gunplay & traversal which doesn’t encapsulate every aspect of Halo’s gameplay as a whole. It’s not me being too broad guys, you’re just not being specific!

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I agree with most points but technically it’s a “beta”, full game releases in December so I’m ASSUMING there will be more maps and game-modes. Apart from that where is the service record etc are all solid points. Maybe we’ll have to pay to unlock the service record lol

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Its not as bad as half the forum says it is either

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When it comes to gameplay it’s an opinion, subjective. I, and many other people, really enjoy how the game plays. But a lot of the things you’re talking about aren’t what people mean when they say gameplay. With gameplay they’re talking about the minute to minute action, how it feels to move, shoot, engage in combat. Everything you mention from the customs game point and below isn’t gameplay. The amount of content isn’t gameplay. Challenges aren’t gameplay. The amount of maps isn’t gameplay and the amount of playlists isn’t gameplay.

A game can have awful gameplay, but tons of content. It can also have great gameplay, and too little content. Most people at least on these forums lean into the latter category, they think the game feels fun to play, but doesn’t have enough content.

As for your other points, I don’t necessarily agree. The sandbox is smaller than Halo 5, but it’s bigger than Halo 3, Reach and only 1 or 2 guns smaller than Halo 4. I’d hardly say that’s really much of a point against the game. As for the vehicle and weapon spawns in BTB, sure, that’s something that lots of people don’t like. I personally don’t mind, but it’s a pain point. That doesn’t ruin the game for a lot of people.

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Go buy your tissues now. We aint getting anything Dec.8th. :frowning:

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And they want $60 just for the campaign. Is this a joke, because there isn’t anything funny about that?

I’m starting to think the campaign is a rip-off and 343 has hit a new low. All the nonsense that has been going on with everything you mentioned in your post? When I heard 2 directors walked off this project, the picture that was out of focus back then has started to look really clear…

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I get what you’re saying but content is gameplay in a sense, certainly in the broader sense and it is just semantics debating what counts and what doesn’t. If you wanna be super specific I’d say the gunplay and traversal is good yeah, minus the weapons I mentioned. But gameplay is generally more than just gunplay & traversal.

It’d be hard to argue that infection or grifball don’t offer unique gameplay experiences to slayer, or that firefight doesn’t offer a different style of gameplay to campaign. It’s all gameplay & halo infinite is simply missing a lot of it.

And this is more aimed at those who counter all their arguements with “oh but the gameplay”, cause they have a point, if you consider the broader definition of gameplay. But if they were specific and said “oh but why aren’t you playing for the gunplay & traversal” the answer is easy, cause people are bored of it lol.

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I completly agree there’s nothing new coming on the 8th of Dec for MP the beta will be the release 100% because if you think 343 have had time to do anything during the beta think again, all they can do is keep tweeking exp gain to please people while they figure out what the hell their going to do, 10 year plan thats what they keep saying don’t know who asked for a 10 year Halo game but it’s obvious they aren’t rushing to get things ready for release day

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The guy from 343 literally said in the in person video they put out that it’s the full multiplayer release of content. This is in no way a beta.

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You forgot that this game has the worst physics since halo CE and no player collision.

I would also add the vestigial H5 sprint/clamber/slide make the maps feel straight up bad, and well the maps are also mostly poorly designed. Except maybe recharge.

Oh and also the custom game options that are missing despite being in many previous halo games.

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Here’s where I see the problem, you (and other people, not really trying to single you out) think you need to counter an argument. If I’m enjoying the game, which I am, there isn’t some logical argument you can lay out which will stop me enjoying it. And if you aren’t enjoying it, I cant list all the things I like and make you enjoy it. But you posited a question in the post, “where is this good gameplay”, and I answered it. When people say the gameplay is good, they’re referring to how the game feels minute to minute. The 60 seconds of fun, the combat loop, whatever you want to refer to it as. Yes, someone who likes infection more than other modes isn’t being catered for, but they probably aren’t the ones saying they’re enjoying the game because of the gameplay. Everything else you mention may or may not be problems people feel, but it’s a seperate issue to the gameplay.

I feel like people who aren’t satisfied are trying to create all these justifications for why the game is actually bad and we shouldn’t enjoy it, but that’s just not how I feel. I like how the game plays and I’m having fun with it. I don’t need infection right now, I don’t need forge right now, I don’t need more weapons at the moment. Maybe in a few weeks I’ll be having less fun, but that won’t change my opinion that the core gameplay is still a blast, and when new content undoubtedly comes I’ll happily log back in and play it.

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It’s technically a beta yes but in reality it isn’t betas usually don’t come with a fully functioning store usually when a beta comes out it’s free to play to entice people to buy the game when it fully releases I mean look at destiny ones beta I played that as soon as it was announced because it genuinely looked good and it was a fun beta to play and it made me buy the game when it released but this isn’t that it has a fully functioning store and it’s supposedly a beta

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The game is exactly as good as I think it is.

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Halo Infinite has a short life expectancy if it continues like this and there is a little over a week left until the beta ends.

The only hope I have is that the UPDATE arrives on December 8, but most likely they will release seasonal game modes, they better bring a lot of content because it is becoming repetitive.

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How is the weapon sandbox the smallest? Halo 5 had four unique weapons that all filled near identical roles. Five if you include the magnum. I’m more concerned with sandbox diversity and competence rather than raw numbers.

The commando and ravager need to be rolled back to test flight values though, I will agree on that.

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you realize that your argument (at its core) is just saying that the game needs more content? I mean… You could’ve said same thing about every Halo title at launch.

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Sad but 343 already stated that this is the full MP experience minus a few tweaks and 1 or 2 game modes on launch

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The game is extremely mid imo but that is enough for the current gaming landscape. Honestly, this game just doesn’t have enough meat to last into the long term for anyone but core Halo fans so hopefully 343 adds some real meat and potatoes.

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Completely agree.

Even after a year-long delay, 343 delivered a game that is incomplete, repetitive, and marred by atrocious paywalls.

Infinite truly confirms that 343 will never hold a candle to Bungie (and it’s not even close).

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Did you mean to respond to me?

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