ahem breakout.
And it was a VERY popular mode. It works very well with Halo. Maybe you should go watch beta breakout halo 5 on YouTube.
ahem breakout.
And it was a VERY popular mode. It works very well with Halo. Maybe you should go watch beta breakout halo 5 on YouTube.
Breakout was fing awful just like everything else in Halo 5.
I agree i think we shouldnât spawn with grenade in some game modes grenade spam is terrible
Who is âweâ LOL. You mean the oldschoolers from former Halos? Your a minority.
LOL, these were just opinions. Seems like you like nothing but the old Halo and dont want to evolve. If devs have the same mindset as you this game will die soon. Games that dont evolve die, we have seen it many times.
Sure. That is why Halo 5 has been dead while MCC has been a fun party for the last 6 years. Infinite, which leans heavily towards the original with a few things carried over from the new Halos, has held the TOP 5 spot longer than 5 ever did.
This whole Halo needs to adapt and be modern mentality is what put Halo in the trash been. The farther we move from that the better.
The only thing killing this game is a lack of patches and timeframes for fixes for things desync, region select and collision. If anything, people are leaving this game because of bugs and it missing more old school features like Co-Op and Forge.
Bro, oldschoolers are the minority⌠we dont need to discuss that. If you want new players and a bigger community, you have to make your game more similar tom the allready successful games like Apex, CoD. They are different but also similar. Halo really stands out with a few things like only 1 main gun and nade spaming. Iâv yet to meet one person that likes to be restricted to 1 main gun and likes to die by a rain of nades.
Halo did that whole âcopy other popular shootersâ thing for two games. It did not work and gave us the very worst of Halo games. Making a copy paste of COD with a halo skin means two things. 1)most halo fans will not like it 2)most COD fans will not play it because they are already playing COD and have no reason to switch to a clone.
I get it. On paper what you say sounds amazing and there is no way it would fail. In practice, it has already failed twice.
A halo fan wanting halo to play like halo? Gee who would have thunk? Maybe I should go over to CSGO and tell them they should change their games entire format, add ADS and make it play more like CoD. Iâm sure theyâd love thatâŚ
Thatâs a bold faced lie. It was not a party for MCC. It only just started working in the last two years. Before that MCC was a mess.
Oh oh oh. But infinite didnât copy either? It literally has Sprint,slide,clamber. The exact same base mechanics of all the modern shooters right now.
And it has the grapple.
I love how all of a sudden halo infinite is different. It isnât
6 months into Halo 5 and more people were playing MCC. I know you are a Halo 5 Stan and all, but that game was dropped faster than Halo infinite.
OH no, a map pick-up like Halo 3.
You do realize that no matter how many times you say THE GRAPPLE, it does not turn into a base ability.
Itâs infinitely closer to classic Halo than your favorite Halo 5. I find it funny how you defend a COD and titanfall clone but nitpick a map pick-up as âsee it is a copy of other things.â
I definitely donât want a buy menu in Infinite, but I would absolutely love it if we had a Breakout style mode that basically copied the bomb mode from Counter Strike.
One life per round. (I think revives could be cool too).
Half your normal shields. OS brings it to 1.5x normal
Sidekick starts (open to suggestions)
One team gets a bomb, the other team has to defend two separate sites.
Weapons are still map pickups.
This accomplishes the same thing a buy menu does, but in a Halo way. Like if you imagine de_dust and the AWP ledge, just spawn an AWP there. In CS the player buys the gun and brings it to the meta spot. But Halo should just spawn the weapon near the meta spot. In both ways, the AWP ledge has an AWPer on it almost every game.
LMAO. 6 months in people were playing forge my guy. Nobody was on MCC. MCC didnât work at the time. Did you forget forge came out in December?
Oh no a mechanic that litterally Titanfall popularized.
âCloser to classicâ
Still has Sprint
What are you talking about? You have any idea how small the forge community is? They are dope and important part, donât get me wrong, they are just very small in number.
There is a list of top games played on XBOX. MCC, as a broken game, had more players than Halo 5 since it was starting to appear above it and they were both Xbox exclusives at the time.
Titanfall did not have map pick-ups with limited use. The grapple was packed into the character with unlimited use like all the advanced movements you stan for in Halo 5.
Infinitely closer to classic than Halo 4 or Halo 5 (dead game you keep staning). Anyone can see it.
SMALL IN NUMBER?
bro. There was people waiting in parties doing nothing just to get into our lobbies. Custom games was BRIMMING with players. Every night too. The iforge community is no small community either. Itâs a massive network of people and a lot them got their maps into matchmaking too.
Go ahead and prove that because that definitely wasnât the case. On top of that the number count could very well be people playing the campaign which is something that I did. I was a campagin person on MCC. I didnât play the multiplayer like that
Doesnât matter if its a pick up or not. Itâs still a grapple. Itâs still in the game. It was obviously influenced by other games such as Titanfall.
No halo with Sprint in it is anywhere near âclose to classicâ. Not Halo reach. Not Halo 4. Not Halo 5. And not halo infinite either.
Remember when Halo 4 added custom classes (as well as perks, killstreaks, etc.) and had a healthy playerbase for years? Me neither.
Even starts is a core fundamental of Haloâs multiplayer. Without it, you alienate existing fans. And even worse, youâll never get fans of the games youâre emulating to abandon their game for yours. Thatâs why Halo 4 was struggling within 6 months of its release. The game appealed to neither audience.
Yes. That is a small umber of people. You may consider a few thousand people a lot, but that is a tiny fraction of the playerbase. You have this real âwell i ate today, so starvation is a mythâ take here. As in you think just because what you like is what everyone else likes, regardless of anything objective.
I did my best and looked up 2016 top games on Xbox, google is useless. I distinctly remember Halo 5 being laughed at at the time on these forums, when I find one Iâll post.
Also, do you think that the player count of Halo 5 did not include people playing campaign? What kind of a null point was that? Again, you project your likes as what everyone else likes.
By your line of logic this game and Pacman are the same because Pacman has a scoreboard and Halo has a scoreboard. How something is implemented does matter.
After removing 80% of the mechanics copied from COD and Titanfall that were in Halo 4 and Halo 5, Halo Infinite is 80% closer to classic Halo than those games were. Thatâs what close to classic means. Itâs close to it, but not 100% there.
Thatâs funny you say that because I wasnât even on the fourms. I was busy enjoying the game because IT ACTUALLY WORKED. sure I seen some backlash from no forge at launch and no btb but thatâs about it.
Tell me again what game has the stabilize? What game has the thruster pack? You say copied but copied from where? There is no game in existence that plays like Halo 5
Removing mechanics doesnât make it closer. Because if you really want to get technical there is no halo 3 maps. No halo 3 equipment either. Itâs not close. At all
This is what I mean. You enjoyed a game calling itself Halo and you think that it was enjoyed as a Halo game by most. It was not.
You could pick those in your loadout as perks and kits in Titanfall. Halo 5 just baked them all in as base abilities instead of load outs.
Thatâs why Halo players largely did not like Halo 5. Because it did not play like Halo.
Removing mechanics that are not Halo does bring it closer to classic Halo.
If you want to get technical.
10/11 launch maps in Halo 3 were not a remake of older Halo maps. It was still a played like other Halos instead of the a 0.9% halo, like your hypothesis says. In contrast Reach launched with 3 remade maps and it drifted away from the classic Halo formula, Halo 4 also launched with one remade map yet it played nothing like Halo. A lot of those remakes in each of those games were also made to be much larger to compensate for sprint and jet packs. Overly large maps are not an issue in Infinite and moving around the map is closer to older Halo games than anything else 343i has made.
Halo CE and 2 did not have equipment either yet Halo 3 still played as a Halo game. Halo 5, like CE and 2 also has no equipment, yet it plays nothing like halo should. Infiniteâs movement and gunplay is much closer to the classic 3 games than Halo 4 and Halo 5 ever were. True its not a 1:1 but it is the closest 343 has ever come, having the movement abilities being limited to map pick-ups (instead of base skills) are responsible for this.