The game needs to evolve asap

You do realise that games, and entertainment overall, isn’t actually about “oldschool vs newschool”, but how good each individual entry is to the overall market.

You wouldn’t think a black and white movie would do good in today’s environment of media but Lighthouse garnered some pretty good reviews and wasn’t scolded for being "so early 1900’s.

Right.
Each decade brings a plethora of trails littered with game corpses trying to be the leader.
In the wake of Halo there were quite a few Halo “clones”.
WoW has sunk inumerable MMORPGs over the years which has been similar to it, but also different to it.
CoD, Dota, LoL etc.
The Battle Royal market has a huge amount of Battle Royal games that have disappeared because there are experience out there doing what they do but better.

Halo 4 was as close to CoD as we’ve ever been and that was incredibly impopular, and that game was far more complete and had less release day issues that Infinite has.

Over simplification at best.

And I’m going to say that’s not a lie, but it’d be quite a dishonest way to question wether or not someone likes Halo.
As Halo has other weapons, and no one is restricted to it, nade spam isn’t all too bad, and it can be improved upon.

You called for a nerf…

You could pick it up?
Scavenge for what you need instead of making spawns unequal.

Yeah it is 2022, there’s a lot of gaming history available, so repeat mistakes shouldn’t happen. And people shouldn’t call for “evolution” and then cite 90’s things as what should be implemented.

That, and the whole “evolution” thing is another thing entirely.

I mean, just look at this.
In just a few words you manage to do quite a lot.

First off:
From a few posts on a single user you decide that user does not want Halo to change, at all. That entails everything like weapon balances, new assets like vehicles and weapons, no new maps, tuning, no new game types and so forth. Also disregarding any actual mechanical additions or changes that user may want to see.
And you do all that because your suggestions are not desired, and they didn’t post a game design document.

Second:
You make it clear to us, that to you your own additions are gold worth. It’ll make Halo shoot to the top and blow all others out of the water.

But please, explain how the actual issues of the game isn’t what’s keeping the population down. I’d very much like to play but I’m having desynch issues and lag, the challenge system is reductory to my experience and its rewards close to insulting.
The campaign was full of fillers, boss fights idiotic, free roam repetitive and the actual story incredibly short.

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Then learn the map spawns and grab a different gun…

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Heads up, there’s this playlist called “Quickplay” that lets you spawn with two guns instead of one, and there’s a playlist called Fiesta that lets you spawn with random weapons each time!

Disagree.

Maybe you should go play CS/Valorant then? This would circumvent so much of the game’s design.

Sounds like you really want to play CS/Valorant.

  1. COD black ops, gun: FAMAS
  2. COD MW2019 gun: M4 or MP5

maybe they could make a mode like R6S’s secure area, or COD’s team defender or headquarters

I wouldn’t say Halo infinite needs to “evolve”, it’s got its small evolutions such as changes to the equipment system, how power-ups work, another change to it’s movement mechanic, weapon pads, and probably a few other things I’m too lazy to mention, or by mentioning would cause you to miss the point and focus on something unrelated.

Halo went F2P to draw in it’s new crowd, it’s a Halo game, so it’s already got it’s old crowd, the issue is how little content it offers compared to both other live service games, and previous Halo titles, among other things, so there isn’t much to draw in and keep new and old players.

Halo, Gears, I think the old quake games (Unreal tournament?) start off with set loadouts, and the weapon pads do a decent job at allowing you to have some options off the get-go, even if some of them such as disruptor and plasma pistol feel inferior to other options.

Two issues here, one, this can easily be remedied by a loadout system which would be a better (and familiar) option than pointlessy copying a niche game genre and plastering it over a game it has no buisness in, plus the buy system works heavily on round based modes, not to say that it wouldn’t work in real time, but I’d imagine that games like Apex kept a buy menu to a round based mode for a reason, Two, the current sandbox is just gonna have everyone buying Mauler/BR/Grapple, the game needs more “basic” weapons before it’s worth the effort of either a loadout or buy menu.

Halo has a bunch of game modes under its belt, but I can’t for the life of me figure out WHY THEY AREN’T IN INFINITE! But yes, Halo needs more modes in general, round based or not.

If they don’t care, they shouldn’t be playing Halo. Period. If they want that, play the game that gives them that. We don’t need clones upon clones.

Also what you’re promoting as far as choosing different weapons? That was done…in Halo 4…look how that turned out. The whole point in Halo is fighting for other weapons ON THE MAP.

  • Add more maps.
  • Add more weapons, old or new. Why didn’t they keep the SMG, DMR, SAW, Spartan Laser, Railgun etc. I feel they don’t have much of a variety of weapons in Infinite. Its always feels the same.
  • More modes? I personally enjoyed Firefight and even Warzone. Any variation of Team Slayer like Snipers, Rockets?
  • I do miss assassinations. :sob:

Dont get me wrong, the game is good, but Im allowed to have an opinion how to make it even better. For me rly there are 2 important things that would change the game in a positive way.

  1. Let us choose other weapons to spawn with. At least a few, the balanced ones like Mangler, Commando. Yea they lie arround on the map but its not the same
  2. Reduce the nade to 1, or reduce nades on the map, or reduce the ability to carry 2, instead of 4 nades like many people asked

But your “opinions” would not make the game better. Being able to choose a weapon to spawn with would literally make the game worse and defeat the entire balance of what Halo is built on.

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Halo MCC was consistently ten-ish spots above H5G in the Xbox Live most played list despite being completely broken (which I agree with), starting in 2016 at the latest. H5G never caught up with it after that, years before the “fixes” starting to happen. (I’m putting them in air quotes because quite a lot of those patches actually added new bugs, if they even worked in the first place).

Waybackmachine doesn’t work for XBox Live stats (I’ve tried), but I can give proof of that being the case further down the line when sites like TA started to post news about the player stats:
Dec 2nd, 2018: https://www.trueachievements.com/n35495/xbox-gameplay-chart-week-ending-december-2nd-2018
Feb 19th, 2019: https://www.trueachievements.com/n36503/xbox-gameplay-chart-week-ending-february-17th-2019
Mar 24th, 2019: https://www.trueachievements.com/n36958/xbox-gameplay-chart-week-ending-march-24th-2019
Mar 31st, 2019: https://www.trueachievements.com/n37056/xbox-gameplay-chart-week-ending-march-31st-2019

Note that all of these dates were before the game released on PC and 343 started fixing the game in earnest.

There is no reason to believe more people would be online while playing campaign in MCC than in H5G. Especially since campaign coop in MCC is available offline whereas in H5G it isn’t. In fact, more features in H5G require an online connection than in MCC, so that shifts the population numbers in favor of H5G, not the other way around. Yet it still was consistently worse than a completely broken collection of decade-old games after its honeymoon period ended.

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what does evolve even mean?
it seems that most people use it as term to justify their want of other shooters mechanics to be implemented. there’s nothing wrong with that, but to me, this is just adapting not evolving. and we could even see it as being assimilated into the big blob which is a lot of games with the same mechanics, and in the end, halo isn’t standing out in any way anymore (the way 343 seems to go, at least imo)
saying a game “needs” to evolve and then listing a bunch of mechanics established in other games for more then 10 years now doesn’t have much in common with evolution in my opinion

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It would bro. Definitly it would. People dont wanna run arround mid fight trying to find a weapon they like to play with. They dont wanna be forced to play withg br 24/7.

No it would not. Halo is about map control and having equal starts with weapons maintains that balance.

Go play CSGO. Your changes are not welcome here.

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Numbers speak for themselves, yet 343 keeps trying to do their own thing instead of going back to the basics. Almost have to wonder if 343 hates that the MCC consistently out numbers their versions of Halo.

5 games.

1 game.

That’s all you really need to know

Good games.

Sh*t game.

That’s all you really need to know

EDIT:
I also love how you moved the goalpoast from “Nobody was on MCC. Go ahead and try to prove the opposite, it definitely wasn’t the case” to “Well of course MCC was played more than H5G, because it has more games”.
It doesn’t matter anyways. If your new (and allegedly working) game is so garbage that it gets outperformed by a completely broken amalgamation of decade-old content, then you F’d up. Hard.

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Whats your goal to change my opinion? YOpu repeat “no it wont”. You staed your opinion its ok.

I’m not trying to change anything. I’m telling you to go play CSGO if what you want is CSGO. Halo doesn’t need to “evolve” simple as that. The fact that MCC had more players than H5 during its “prime” and somehow has more active players than the newest Halo says a lot about what Halo fans want.

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And here you are again trying to tell me what to play.

Just like how you’re telling us that halo needs to “evolve” to play like something else. Seems you may be getting it finally.

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