The game is TOO easy.

Before you say it, I understand the lowering of the learning curve even if I do not agree with it. I understand you are trying to draw in a larger crowd and make Halo more accessible, but you’ve gone too far.

Rather than making the entire game Infinity Slayer Based, there should have just been 3 or 4 Infinity game types.

-Infinity Slayer

-Infinity BTB

-Infinity Objective

This would give those who enjoy the Infinity Gamtypes something to play and the rest of the playlists could be devoted to more Halo styled gameplay.

Another option would be to do what CoD does. Have a playlists that can only be played until a certain rank that is filled with other players under that rank so you can get used to the game before it matters.

This could be the “infinity” playlist, though I understand there would be players who would get annoyed when they were unable to play it further.

As it stands almost the entire game is dedicated to loadouts and ordinance drops, and for those of us who hate those mechanics, it is getting very stale very fast.

I’m glad there Legendary Slayer is being brought in, but what about Legendary Objective and Legendary BTB? BTB is practically unplayable right now because of things like plasma pistol and plasma grenades. I’ve stopped playing it altogether because it’s really just “Spawnkill the enemy all game with your DMR and stun anything that gets past.”

Legendary BTB would solve this. The problem with that is there are already to few players to implement more playlists, likely because most of us who would play Legendary slayer and BTB legendary etc. have already left because we’ve had nothing to play for 5 months.

Then there’s the problem with aim assist and magnetism. So after going back and playing Reach and Halo 3 snipers and FFA, I’m pretty appalled at Halo 4. Now, anyone who knows me will know that I’m not on good terms with Reach, and have abstained from playing it since Halo 4’s release. But after going back and playing it and Halo 3 I noticed two things:

  1. FFA, my favourite playlist, isn’t a garbled mess of random chaos and getting shot in the -Yoink- every five seconds. It’s actually a lot more fun than Halo 4’s mess of an FFA playlist.

My suggestions would be:

  • Cut down the players from 8 to 6 OR put in larger maps. Not both, as that would make it to hard to find people.

-Take out instant spawns.

  1. Aim assist is FAR less helpful in Reach and 3. Now I’m going to use the Sniper Rifle as an example. To start, I’m always the designated sniper when I play with friends, it’s what I do. Sniper is my second most used weapon in the game second only to my Battle Rifle. So I know what I’m talking about when I say that the Halo 4 sniper is FAR easier to use than the Halo 3 or even the Halo Reach sniper.

I was actually missing shots with the sniper in Reach, which is something that’s become somewhat of a rarity in Halo 4. Shots that would have connected in Halo 4 were missed by a mile in Reach, and I actually found myself getting outshot on a regular basis, something that doesn’t happen all to often on Halo 4.

My suggestions are lower the aim assist and magnetism. Not just on the sniper, but the game as a whole. This would help balance out the DMR and make the game just that much more enjoyable to play, because it would take out a large chunk of the “I see you therefore I get to kill you” mentality that Halo 4 has at the moment.

While this means that people will have to make some adjustments and (god forbid) actually have to aim at their targets to register a hit, I think that this could significantly improve the online experience.

The game itself feels like it’s handing me kills due to the high amounts of aim assist and the rather silly game types. I for one am not a fan of how easy it is, and while I know that’s to make it more accessible for newer players, it also really hurts the enjoyment of the game for people like myself.

I’m not saying “make the game exactly like this” but I’d really like to see some changes along these lines. Lowering the learning curve shouldn’t turn the game into a bunny hill, and with nothing in between Infinity Slayer and Team Throwdown, it’s like throwing people from a bunny hill into a black diamond.

There needs to be an in between, a blue square if you will.

*If you’ve read this far, thank you and sorry if it’s confusing. I always start off with one idea and then kinda get lost in this wave of information I’m trying to put down and just meld subjects together into one jarbled mess while missing the entire point of what I’m saying."

tl;dr: I feel like the game is too easy, and is devoted to easy. Without some medium based playlist there’s nothing for a lot of people to play and the game turns out pretty lackluster because of this. The aim assist is also way to high and needs some lowering.

What do you guys, the community, think? Is aim assist too high or is it just right? Would you like to see more “Classic” playlists than just the confirmed Legendary Slayer? (If there is more and I’m just un-informed, please let me know.)

Thanks!

-Silent

I used to think that before being ranked with people of my skill. When CSR comes out we’re promised to be matched up with people of our skill level. I agree what you said on the learning curve, it doesn’t matter how steep it is, people will learn and face people of their level.

I agree, but I’ll also say I was never that great at Halo. Team Throwdown has been a lot of fun lately. Just wish the pop was higher :frowning:

I’d like to see the official Ranked & Social playlists again. (Halo 3 style.)
Ranked gametypes could leave out the ordnance drops, aim assists, etc.

During the last week that I had played Halo 4, it seemed every other lobby had 1-3 little kids randomly talking or complaining. Never experienced that before, I felt discouraged due to not only the actual lack of challenge, but the near insult that so many kids (who aren’t even close to the legal age to buy it themselves) are now flooding the game more & more.

I find it harder then reach was. Perhaps your getting the pace of the game confused with difficulty. Due to reaches over all slugish movement bigger sprint bonus less jump height and strafing double beatdowns AL etc. It feels slow and feels longer in kill times.

Where as halo 4 we have bleed through melee again we can actually jump and strafe instant spawns etc kill times and the over all feel is faster. Which most people equate to easier.

In terms of over all gameplay halo 4 is harder. halo reach is easier. If you wanted an actual good comparasion you should have gone to halo 3. Also from what i remember sniping was much easier in reach. (like the passanger sniping of a revnant. The aim assist is only real bad on the beam rifle.

Team throwdown and soon to be legendary slayer is where you should go.

> I used to think that before being ranked with people of my skill. When CSR comes out we’re promised to be matched up with people of our skill level. I agree what you said on the learning curve, it doesn’t matter how steep it is, people will learn and face people of their level.

… Except there isn’t enough population in the game or any individual playlist for that to work correctly.

> I find it harder then reach was. Perhaps your getting the pace of the game confused with difficulty. Due to reaches over all slugish movement bigger sprint bonus less jump height and strafing double beatdowns AL etc. It feels slow and feels longer in kill times.
>
> Where as halo 4 we have bleed through melee again we can actually jump and strafe instant spawns etc kill times and the over all feel is faster. Which most people equate to easier.
>
> In terms of over all gameplay halo 4 is harder. halo reach is easier. If you wanted an actual good comparasion you should have gone to halo 3. Also from what i remember sniping was much easier in reach. (like the passanger sniping of a revnant. The aim assist is only real bad on the beam rifle.
>
> Team throwdown and soon to be legendary slayer is where you should go.

Don’t get me wrong, I love Halo 4 in terms of movement and how it looks/feels/plays etc. but the aim assist and DMR pretty much kill everything for me.

Reach’s kill times when I played were agonizingly slow (needle rifle for example) and lack of Bleedthrough was a huge problem.

What I noticed in reach was better players. I played MLG on Reach and got creamed. Switched over to throwdown in Halo 4 and went on a killing frenzy with ease. (bad example because MLG reach is far more skill based and team focused than team throwdown is)

Passenger sniping in the revenant was the exception. I bid you to play Halo 4 snipers and then switch over to reach. Guarantee you will not only miss more shots that you would have normally hit in Halo 4, but you’ll actually find better opponents.

Movement speed and jump height does make sniping easier in reach though because t’s harder to dodge.

I would have gone to Halo 3 for a comparison but last time I played Snipers on 3 the population of the playlist was at dead zero.

> > I used to think that before being ranked with people of my skill. When CSR comes out we’re promised to be matched up with people of our skill level. I agree what you said on the learning curve, it doesn’t matter how steep it is, people will learn and face people of their level.
>
> … Except there isn’t enough population in the game or any individual playlist for that to work correctly.
>
>
>
> > I find it harder then reach was. Perhaps your getting the pace of the game confused with difficulty. Due to reaches over all slugish movement bigger sprint bonus less jump height and strafing double beatdowns AL etc. It feels slow and feels longer in kill times.
> >
> > Where as halo 4 we have bleed through melee again we can actually jump and strafe instant spawns etc kill times and the over all feel is faster. Which most people equate to easier.
> >
> > In terms of over all gameplay halo 4 is harder. halo reach is easier. If you wanted an actual good comparasion you should have gone to halo 3. Also from what i remember sniping was much easier in reach. (like the passanger sniping of a revnant. The aim assist is only real bad on the beam rifle.
> >
> > Team throwdown and soon to be legendary slayer is where you should go.
>
> Don’t get me wrong, I love Halo 4 in terms of movement and how it looks/feels/plays etc. but the aim assist and DMR pretty much kill everything for me.
>
> Reach’s kill times when I played were agonizingly slow (needle rifle for example) and lack of Bleedthrough was a huge problem.
>
> What I noticed in reach was better players. I played MLG on Reach and got creamed. Switched over to throwdown in Halo 4 and went on a killing frenzy with ease. (bad example because MLG reach is far more skill based and team focused than team throwdown is)
>
> Passenger sniping in the revenant was the exception. I bid you to play Halo 4 snipers and then switch over to reach. Guarantee you will not only miss more shots that you would have normally hit in Halo 4, but you’ll actually find better opponents.
>
> Movement speed and jump height does make sniping easier in reach though because t’s harder to dodge.
>
> I would have gone to Halo 3 for a comparison but last time I played Snipers on 3 the population of the playlist was at dead zero.

I have played snipers in halo 4 and reach alike. I found it easier in reach. But that could be due to the slower movement and the maps felt better for sniping. In halo 4 i struggle to do well with the sniper if everyone has one. That and in team snipers who ever gets the beam rifle wins lol.

I have yet to play team throwdown. But what i heard of the playlist details it seemed to have held what most competitives asked for. Same with classic in reach but that tanked. I haven’t touched an MLG playlist since halo 3. Never cared for their limited play style.

> > > I used to think that before being ranked with people of my skill. When CSR comes out we’re promised to be matched up with people of our skill level. I agree what you said on the learning curve, it doesn’t matter how steep it is, people will learn and face people of their level.
> >
> > … Except there isn’t enough population in the game or any individual playlist for that to work correctly.
> >
> >
> >
> > > I find it harder then reach was. Perhaps your getting the pace of the game confused with difficulty. Due to reaches over all slugish movement bigger sprint bonus less jump height and strafing double beatdowns AL etc. It feels slow and feels longer in kill times.
> > >
> > > Where as halo 4 we have bleed through melee again we can actually jump and strafe instant spawns etc kill times and the over all feel is faster. Which most people equate to easier.
> > >
> > > In terms of over all gameplay halo 4 is harder. halo reach is easier. If you wanted an actual good comparasion you should have gone to halo 3. Also from what i remember sniping was much easier in reach. (like the passanger sniping of a revnant. The aim assist is only real bad on the beam rifle.
> > >
> > > Team throwdown and soon to be legendary slayer is where you should go.
> >
> > Don’t get me wrong, I love Halo 4 in terms of movement and how it looks/feels/plays etc. but the aim assist and DMR pretty much kill everything for me.
> >
> > Reach’s kill times when I played were agonizingly slow (needle rifle for example) and lack of Bleedthrough was a huge problem.
> >
> > What I noticed in reach was better players. I played MLG on Reach and got creamed. Switched over to throwdown in Halo 4 and went on a killing frenzy with ease. (bad example because MLG reach is far more skill based and team focused than team throwdown is)
> >
> > Passenger sniping in the revenant was the exception. I bid you to play Halo 4 snipers and then switch over to reach. Guarantee you will not only miss more shots that you would have normally hit in Halo 4, but you’ll actually find better opponents.
> >
> > Movement speed and jump height does make sniping easier in reach though because t’s harder to dodge.
> >
> > I would have gone to Halo 3 for a comparison but last time I played Snipers on 3 the population of the playlist was at dead zero.
>
> I have played snipers in halo 4 and reach alike. I found it easier in reach. But that could be due to the slower movement and the maps felt better for sniping. In halo 4 i struggle to do well with the sniper if everyone has one. That and in team snipers who ever gets the beam rifle wins lol.

I’ve had matches in Halo 4 that I didn’t even use my sniper and got top kill :stuck_out_tongue:

Sniper is my second most used weapon in Halo 4 and 4 in Reach, maybe it’s just me being out of sync but I could swear that I missed more in Reach.

The maps were better in Reach, definitely.

Countdown > Haven

> I have yet to play team throwdown. But what i heard of the playlist details it seemed to have held what most competitives asked for. Same with classic in reach but that tanked. I haven’t touched an MLG playlist since halo 3. Never cared for their limited play style.

Team Throwdown is a really good playlist in all honesty. It was made as a “transition” point to get newer players into Competitive Halo, and would have worked well in reach. Problem is it’s too competitive compared to the rest of Halo 4 so nobody ever plays it.

MLG Halo 3 was better than MLG Reach by a mile. I wouldn’t recommend MLG Reach to anybody it played so bad. I’d recommend Throwdown and MLG 3 though.

> I’d like to see the official Ranked & Social playlists again. (Halo 3 style.)
> Ranked gametypes could leave out the ordnance drops, aim assists, etc.
>
> During the last week that I had played Halo 4, it seemed every other lobby had 1-3 little kids randomly talking or complaining. Never experienced that before, I felt discouraged due to not only the actual lack of challenge, but the near insult that so many kids (who aren’t even close to the legal age to buy it themselves) are now flooding the game more & more.

Are you in any way surprised