The game is great

I’m not satisfied with the progression personally; but i’m glad that this BETA is better than the recently fully released FPSs on the market currently. On a mechanical level, it runs so smooth. My rig runs it at 75-80fps, ping stays low, and my experience with hackers has been…sparing.

I’ll give credit where credit is due:

343, you’re doing well. Sure, the change in business strat took us by surprised, but (coming from someone who has experience with business start-ups) i ain’t mad atcha. Make that overhead. But keep providing the people what they want in their game.

Onward. It already has my vote for Game of the Year.

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I’m really enjoying it, the gameplay is solid, maps are great, we all know the problems and we have had temporary fixes while 343 do there thang. It takes time, and I’m happy to just play and have fun without bothering with things that will get fixed, not in any hurry to accomplish anything, and really not fussed about how my spartan looks or how other peoples look.

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This is not a beta. Stop referring to it as such.

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It’s a beta til Wednesday and you can’t change my mind.

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if they say beta its beta. you may not agree with how they are running a beta right before launch but it is still one

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This. Is. Not. A. Beta.

It’s a carefully worded excuse to flip flop if they need to.

Realistically this game needed another 9 months to complete.

What we have here is an unfinished early access game portrayed as a beta filled with aggressive monetization. I think 343 wants to see how far they can go before they start losing money.

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You have no right to tell what to call it. It’s a BETA until otherwise stated.

So what will you say on Wednesday when the same crap is still here and 343 is tight lipped, patting themselves on the back for a job well done?

That its not a beta. not saying they dont need to work on it but it still is a beta

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copium overload by still thinking this is a beta

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The game needs completion?? What exactly is left unfinished?? Don’t give “this needs a buff/nerf” the guns are balanced well. I don’t see anyone complaining about gameplay. So, exactly is “unfinished”?

LoL “beta”… the game is ready. If they didn’t launch it a couple of weeks ago it would be the same game… but on December 8th

Are you guys expecting a big patch with playlist, store with decent prices and a a Battlepass that wasn’t butchered on Wednesday?

The game is good, almost a finished product. Everything else is crap. Sometimes I would wish the game would be as bad as BF2042 so I couldn’t care about the monetization, but there is GOLD here

I see a lot of people making the argument that “the game play is great” or “it runs well” that is a generation of consumers used to playing early access games where everything is a work in progress.

This is not the mentality Halo should be approached from, the consumer should expect nothing less in this day and age from a AAA game studio than polished game play and mechanics. That should be the base traits of a game from such a studio but everything else we know that’s wrong here is the problem and it is inexcusable with the available budget, QA testing, public flighting not to mention an additional year of development over and above their initial expected release and the millions of publicly available feedback through social channels.

The internet enabled literally every game studio to make games incomplete because they can make patches. Sadly that and microtransactions/DLC are here to stay. We can at least report the issues we find so they are fixed quicker and suggest ways that we can have an enjoyable shop that still allows 343 to turn the profits they have to so that the servers keep going.

Forge is 9 months away at best. Custom games are crap, game modes are missing. Playlists are missing. We have 12 maps to tide us over until March.

This is an unfinished game at best.

That’s not really fair though, tons of game released not just unfinished, but close to unplayable. Infinite obviously needs tons more content, but its certainly a well-designed game and functions properly.

Edit: we could’ve ended up with a MCC fiasco, instead we end up with a Sea of Thieves, if that makes any sense.

For all of the complaints, I find it interesting that I run across so many people in matchmaking sporting flames and expensive kit with 700+ games played. Obviously, it has its appeal.

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I think it needs a bunch of tweaks, personally, but I do feel the core gameplay is pretty solid. The main things it’s missing are clarity issue, in my opinion, and little things that are just frustrating to deal with. Mainly, the radar being so small and hard to see (both in range and in UI size), the lack of grenade indicators to distinguish friendly and enemy grenades (and the grenade spam, ugh), and the fact that people can use custom armor coatings that match the other team’s UI color and there’s nothing I can do to override that. Makes the game visually a bit overwhelming and unclear.

There are issues with controls at the base level. The progression system as you noted. The Emblem system is pretty janky. Playlist options. The weapons do need some work, but youre right, it is pretty balanced overall at it’s core.

It’s good, not great.

Edit: By base level control issues I mean when you first pick up the game you feel like moving through mud. Adjusting the FOV, deadzones, sensitivity, driving controls all take time that not everyone is willing to give.

I’m no one important but I’ve been playing Halo since the beginning of it’s video game existence. I remember LAN battling my friends on separate TVs, enjoying the pure competitive nature of Halo alone with no rewards whatsoever besides going to bed that night knowing I freaking beat all of these seasoned players who grind JUST as hard as me. For me, that same feeling of gameplay was finally realized in the final years of Halo 5 and obviously in the MCC. And again for me, Infinite is an improvement on that same gameplay from Halo 5. It reminds me of the old days… the chaotic and inconsistent encounters, sometimes dying within mere seconds of engagement or sometimes you’re the one doing all of the slaying. It’s here and you can not deny it. They just need to polish it up more and refine it more precisely to attune to society’s standards. Which is frustrating but I get it…

My only true issue is now everything is wrapped around premium customizations which is designed to give minimal game content in favor of unnecessary cosmetics. I personally want my Spartan to look as realistic as possible, so Unicorn horns, Samurai stuff and other weirdo things do not interest me. Even so, I enjoy playing Halo Infinite’s multiplayer, it just gets stale much faster than previous games(MCC and Halo 5) probably because of the new Challenge/F2P Battle Pass systems in place that don’t allow much variety or choice.